(effrange, torprange, fortrange): New.

(multifire, quiet_bigdef, torp, anti_torp, sd, sb)
(lnd_fort_interdiction, lnd_support, perform_mission, oprange)
(shp_fort_interdiction): Use them.  This fixes forts shooting below
FORTEFF in quiet_bigdef(), lnd_fort_interdiction() and
shp_fort_interdiction().  Change variables for rounded ranges to int.

(quiet_bigdef, sd): Don't scale ship firing range by efficiency.

(dd, sb): Simplify.

(sb): Internal linkage.

(perform_mission): Rename range2 to vrange.
This commit is contained in:
Markus Armbruster 2006-05-14 14:06:00 +00:00
parent 5b4b3a13cb
commit a50ae4a3d8
8 changed files with 107 additions and 143 deletions

View file

@ -460,7 +460,6 @@ extern void ef_fin_srv(void);
/* fortdef.c */
extern int sd(natid, natid, coord, coord, int, int, int);
extern int dd(natid, natid, coord, coord, int, int);
extern int sb(natid, natid, struct sctstr *, coord, coord, int, int);
extern int shipdef(natid, natid, coord, coord);
/* getbit.c */
extern int emp_getbit(int, int, unsigned char *);
@ -478,6 +477,9 @@ extern void lnd_init(int, void *);
extern double seagun(int, int);
extern double landgun(int, int);
extern double landunitgun(int, int, int, int, int);
extern double effrange(int, double);
extern double torprange(struct shpstr *);
extern double fortrange(struct sctstr *);
extern int roundrange(double);
/* list.c */
extern int shipsatxy(coord, coord, int, int);

View file

@ -90,8 +90,8 @@ multifire(void)
static int ef_with_guns[] = { EF_SECTOR, EF_SHIP, EF_LAND, EF_BAD };
char vbuf[20];
char *ptr;
double range2, range;
int trange;
double range;
int trange, range2;
coord fx;
coord fy;
coord x;
@ -346,10 +346,9 @@ multifire(void)
fship.shp_effic);
continue;
}
range = techfact(fship.shp_tech,
(double)fship.shp_frnge / 2.0);
range2 = (double)roundrange(range);
pr("range is %.2f (%.2f)\n", range2, range);
range = effrange(fship.shp_frnge, fship.shp_tech);
range2 = roundrange(range);
pr("range is %d.00 (%.2f)\n", range2, range);
if (target == targ_sub) {
if ((mchr[(int)fship.shp_type].m_flags & M_DCH) == 0) {
/* Don't tell it's a sub */
@ -398,10 +397,9 @@ multifire(void)
shell = fland.lnd_item[I_SHELL];
range = techfact((int)fland.lnd_tech,
(double)fland.lnd_frg / 2.0);
range2 = (double)roundrange(range);
pr("range is %.2f (%.2f)\n", range2, range);
range = effrange(fland.lnd_frg, fland.lnd_tech);
range2 = roundrange(range);
pr("range is %d.00 (%.2f)\n", range2, range);
if (target == targ_sub) {
/* Don't tell it's a sub */
range2 = -1;
@ -458,11 +456,9 @@ multifire(void)
}
if (gun > 7)
gun = 7;
range = tfactfire(player->cnum, 7.0);
if (fsect.sct_effic > 59)
range++;
range2 = (double)roundrange(range);
pr("range is %.2f (%.2f)\n", range2, range);
range = fortrange(&fsect);
range2 = roundrange(range);
pr("range is %d.00 (%.2f)\n", range2, range);
if (target == targ_sub) {
/* Don't tell it's a sub */
range2 = -1;
@ -554,15 +550,12 @@ multifire(void)
default:
pr_beep();
pr("Kaboom!!!\n");
prb = (double)(range2 ? (trange / range2) : 1.0);
prb = range2 ? (double)trange / range2 : 1.0;
prb *= prb;
if (chance(prb)) {
pr("Wind deflects shell%s.\n", splur(shots));
/* dam = (int)((double)dam / 2.0);*/
dam =
(int)((double)dam *
(double)((double)(90 - (random() % 11)) /
100.0));
dam *= (90 - (random() % 11)) / 100.0;
if (dam < 0)
dam = 0;
}
@ -753,13 +746,12 @@ static int
quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
coord ax, coord ay, int *nfiring)
{
int nshot;
double range, erange, hitchance;
int nshot, range;
double erange, hitchance;
struct shpstr ship;
struct lndstr land;
struct nstr_item ni;
int dam, dam2, rel, rel2;
double tech;
struct sctstr firing;
struct nstr_sect ns;
struct flist *fp;
@ -806,11 +798,9 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
if (ship.shp_mobil <= 0)
continue;
*/
erange = ship.shp_effic
* techfact(ship.shp_tech, ship.shp_frnge) / 100.0;
erange = (double)roundrange(erange);
erange = torprange(&ship);
range = mapdist(ship.shp_x, ship.shp_y, ax, ay);
if (range > erange)
if (range > roundrange(erange))
continue;
if (!line_of_sight(NULL, ship.shp_x, ship.shp_y, ax, ay))
continue;
@ -830,10 +820,8 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
dam += TORP_DAMAGE();
} else {
range = techfact(ship.shp_tech,
ship.shp_frnge * ship.shp_effic / 200.0);
range = (double)roundrange(range);
if (range < ni.curdist)
erange = effrange(ship.shp_frnge, ship.shp_tech);
if (roundrange(erange) < ni.curdist)
continue;
/* must have gun, shell, and milit to fire */
if (shell < 1)
@ -880,10 +868,8 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
if ((land.lnd_own != own) && ((rel != ALLIED) || (rel2 != AT_WAR)))
continue;
range = techfact((int)land.lnd_tech, (double)land.lnd_frg / 2.0);
range = (double)roundrange(range);
if (range < ni.curdist)
erange = effrange(land.lnd_frg, land.lnd_tech);
if (roundrange(erange) < ni.curdist)
continue;
resupply_all(&land);
@ -921,9 +907,6 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
if (!opt_NO_FORT_FIRE) {
snxtsct_dist(&ns, ax, ay, 8);
while (nxtsct(&ns, &firing)) {
if (firing.sct_type != SCT_FORTR)
continue;
if (firing.sct_own == 0)
continue;
rel = getrel(getnatp(firing.sct_own), own);
@ -935,12 +918,8 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
/* Don't shoot yourself */
if (firing.sct_own == aown)
continue;
tech = tfactfire(firing.sct_own, 1.0);
range = tech * 7.0;
if (firing.sct_effic > 59) /* fort bonus */
range++;
range = (double)roundrange(range);
if (range < ns.curdist)
erange = fortrange(&firing);
if (roundrange(erange) < ns.curdist)
continue;
gun = firing.sct_item[I_GUN];

View file

@ -66,7 +66,7 @@ torp(void)
int shells;
int subno;
int victno;
double erange;
int erange;
double hitchance;
struct shpstr vship;
struct shpstr sub;
@ -164,10 +164,8 @@ torp(void)
if (sub.shp_own == 0) {
continue;
}
erange = ((double)sub.shp_effic / 100.0) *
techfact(sub.shp_tech, sub.shp_frnge);
erange = (double)roundrange(erange);
pr("Effective torpedo range is %.1f\n", erange);
erange = roundrange(torprange(&sub));
pr("Effective torpedo range is %d.0\n", erange);
shells -= SHP_TORP_SHELLS;
sub.shp_item[I_SHELL] = shells;
putship(sub.shp_uid, &sub);
@ -237,8 +235,7 @@ torp(void)
static void
anti_torp(int f, int ntorping, int vshipown)
{
int range;
double erange;
int range, erange;
struct shpstr sub;
struct shpstr dd;
int x;
@ -263,12 +260,8 @@ anti_torp(int f, int ntorping, int vshipown)
if (!canshoot(&dd, &sub))
continue;
erange = techfact(dd.shp_tech, dd.shp_frnge) / 2.0;
erange = (double)roundrange(erange);
erange = roundrange(effrange(dd.shp_frnge, dd.shp_tech));
range = mapdist(sub.shp_x, sub.shp_y, dd.shp_x, dd.shp_y);
if (range > erange)
continue;

View file

@ -53,6 +53,8 @@
#define NOISY 1
static int sb(natid, natid, struct sctstr *, coord, coord, int, int);
/*
* See if any nearby ships will open up on the attacker
* Return damage done to attacker, if any.
@ -70,7 +72,7 @@ sd(natid att, natid own, coord x, coord y, int noisy, int defending,
int usesubs)
{
int nshot;
double range;
int range;
double eff;
struct shpstr ship;
struct nstr_item ni;
@ -97,9 +99,7 @@ sd(natid att, natid own, coord x, coord y, int noisy, int defending,
continue;
if ((mchr[(int)ship.shp_type].m_flags & M_SUB) && !usesubs)
continue;
range = techfact(ship.shp_tech,
ship.shp_frnge * ship.shp_effic / 200.0);
range = (double)roundrange(range);
range = roundrange(effrange(ship.shp_frnge, ship.shp_tech));
if (range < ni.curdist)
continue;
/* must have gun, shell, and milit to fire */
@ -149,8 +149,6 @@ int
dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
{
int dam, rel, rel2;
double tech;
double range;
struct sctstr firing;
struct nstr_sect ns;
@ -160,7 +158,6 @@ dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
return 0;
if (att == def_own)
return 0;
tech = tfactfire(def_own, 1.0);
dam = 0;
snxtsct_dist(&ns, ax, ay, 8);
while (nxtsct(&ns, &firing) && dam < 80) {
@ -168,23 +165,9 @@ dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
continue;
if (firing.sct_own == 0)
continue;
if (firing.sct_effic < FORTEFF)
continue;
rel = getrel(getnatp(firing.sct_own), def_own);
rel2 = getrel(getnatp(firing.sct_own), att);
if ((firing.sct_own != def_own) &&
((rel != ALLIED) || (rel2 != AT_WAR)))
continue;
range = tfactfire(def_own, 7.0);
if (firing.sct_effic > 59)
range++;
/* Here we round down the range, and then add 1 to it
to determine if we could possibly hit the sector. If
we do, we call sb where the range is re-calculated and
the percentages are checked. */
range = (double)((int)(range) + 1);
if (range < ns.curdist)
if (firing.sct_own != def_own && (rel != ALLIED || rel2 != AT_WAR))
continue;
/* XXX defdef damage is additive, but ship or land unit damage isn't */
dam += sb(att, def_own, &firing, ax, ay, noisy, defending);
@ -196,34 +179,23 @@ dd(natid att, natid def_own, coord ax, coord ay, int noisy, int defending)
*
* See if the sector being fired at will defend itself.
*/
int
static int
sb(natid att, natid def, struct sctstr *sp, coord tx, coord ty, int noisy,
int defending)
{
int damage;
natid own;
int shell;
double range;
int range;
int range2, gun;
if (sp->sct_type != SCT_FORTR) {
/* XXX I don't like this restriction */
return 0;
}
if (sp->sct_effic < FORTEFF)
return 0;
own = sp->sct_own;
if (own == 0)
return 0;
if (att == own)
return 0;
range = tfactfire(own, 7.0);
if (sp->sct_effic > 59)
range++;
range = (double)roundrange(range);
range2 = mapdist((int)sp->sct_x, (int)sp->sct_y, tx, ty);
range = roundrange(fortrange(sp));
range2 = mapdist(sp->sct_x, sp->sct_y, tx, ty);
if (range < range2)
return 0;
gun = sp->sct_item[I_GUN];

View file

@ -34,6 +34,9 @@
#include <config.h>
#include "misc.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "prototypes.h"
double
@ -74,6 +77,44 @@ landunitgun(int effic, int shots, int guns, int ammo, int shells)
return d;
}
/*
* Return effective firing range for range factor RNG at tech TLEV.
*/
double
effrange(int rng, double tlev)
{
/* FIXME don't truncate TLEV */
return techfact((int)tlev, rng / 2.0);
}
/*
* Return torpedo range for ship SP.
*/
double
torprange(struct shpstr *sp)
{
return effrange(sp->shp_frnge * 2, sp->shp_tech)
* sp->shp_effic / 100.0;
}
/*
* Return firing range for sector SP.
*/
double
fortrange(struct sctstr *sp)
{
struct natstr *np = getnatp(sp->sct_own);
double rng;
if (sp->sct_type != SCT_FORTR || sp->sct_effic < FORTEFF)
return -1.0;
rng = effrange(14.0 * fire_range_factor, np->nat_level[NAT_TLEV]);
if (sp->sct_effic > 59)
rng++;
return rng;
}
int
roundrange(double r)
{

View file

@ -920,8 +920,8 @@ lnd_fort_interdiction(struct emp_qelem *list,
{
struct nstr_sect ns;
struct sctstr fsect;
int trange;
double range, range2, guneff;
int trange, range;
double guneff;
int shell, gun;
int dam;
int totdam = 0;
@ -933,19 +933,14 @@ lnd_fort_interdiction(struct emp_qelem *list,
continue;
if (fsect.sct_own == victim)
continue;
if (fsect.sct_type != SCT_FORTR)
continue;
if (getrel(getnatp(fsect.sct_own), victim) >= NEUTRAL)
continue;
gun = fsect.sct_item[I_GUN];
if (gun < 1)
continue;
range = tfactfire(fsect.sct_own, MIN(gun, 7));
if (fsect.sct_effic > 59)
range++;
range2 = roundrange(range);
range = roundrange(fortrange(&fsect));
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
if (trange > range2)
if (trange > range)
continue;
if (fsect.sct_item[I_MILIT] < 5)
continue;
@ -1252,7 +1247,7 @@ lnd_support(natid victim, natid attacker, coord x, coord y, int defending)
int dist;
int shell;
int gun;
double range, range2;
int range;
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, &land)) {
@ -1284,10 +1279,8 @@ lnd_support(natid victim, natid attacker, coord x, coord y, int defending)
/* are we in range? */
dist = mapdist(land.lnd_x, land.lnd_y, x, y);
range = techfact((int)land.lnd_tech, (double)land.lnd_frg / 2.0);
range2 = roundrange(range);
if (dist > range2)
range = roundrange(effrange(land.lnd_frg, land.lnd_tech));
if (dist > range)
continue;
shell = land.lnd_item[I_SHELL];

View file

@ -436,8 +436,8 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
struct plchrstr *pcp;
int dam = 0, dam2, mission_flags, tech;
natid plane_owner = 0;
int gun, shell, md, air_dam = 0;
double range2, prb, range, mobcost, hitchance;
int gun, shell, md, range, air_dam = 0;
double prb, mobcost, hitchance, vrange;
getsect(x, y, &sect);
@ -465,19 +465,14 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
(md > land_max_interdiction_range))
continue;
if (md > (lp->lnd_frg / 2))
continue;
if ((lp->lnd_ship != -1) || (lp->lnd_land != -1))
continue;
if (lnd_getmil(lp) < 1)
continue;
range = techfact((int)lp->lnd_tech, (double)lp->lnd_frg / 2.0);
range2 = (double)roundrange(range);
if (md > range2)
range = roundrange(effrange(lp->lnd_frg, lp->lnd_tech));
if (md > range)
continue;
shell = lp->lnd_item[I_SHELL];
@ -531,9 +526,9 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
continue;
if (!(mcp->m_flags & M_DCH) && !(mcp->m_flags & M_SUBT))
continue;
range2 = techfact(sp->shp_tech, mcp->m_vrnge);
range2 *= (double)sp->shp_effic / 200.0;
if (md > range2)
vrange = techfact(sp->shp_tech, mcp->m_vrnge);
vrange *= (double)sp->shp_effic / 200.0;
if (md > vrange)
continue;
/* can't look all the time */
if (chance(0.5))
@ -557,10 +552,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
if (shell < SHP_TORP_SHELLS)
continue;
range = sp->shp_effic
* techfact(sp->shp_tech, sp->shp_frnge) / 100.0;
range2 = (double)roundrange(range);
range = roundrange(torprange(sp));
if (md > range)
continue;
@ -578,7 +570,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
"%s locking on %s %s in %s\n",
prship(sp), cname(victim), s, xyas(x, y, sp->shp_own));
wu(0, sp->shp_own,
"\tEffective torpedo range is %.1f\n", range);
"\tEffective torpedo range is %d.0\n", range);
wu(0, sp->shp_own,
"\tWhooosh... Hitchance = %d%%\n",
(int)(hitchance * 100));
@ -603,9 +595,8 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
"Incoming torpedo sighted @ %s hits and does %d damage!\n",
xyas(x, y, victim), dam2);
} else {
range = techfact(sp->shp_tech, (double)mcp->m_frnge / 2.0);
range2 = (double)roundrange(range);
if (md > range2)
range = roundrange(effrange(sp->shp_frnge, sp->shp_tech));
if (md > range)
continue;
gun = sp->shp_item[I_GUN];
gun = MIN(gun, sp->shp_glim);
@ -620,10 +611,10 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
continue;
gun = MAX(gun, 1);
dam2 = seagun(sp->shp_effic, gun);
if (range2 == 0.0)
if (range == 0.0)
prb = 1.0;
else
prb = ((double)md) / range2;
prb = (double)md / range;
prb *= prb;
if (chance(prb))
dam2 /= 2;
@ -933,13 +924,11 @@ oprange(struct genitem *gp, int type, int *radius)
switch (type) {
case EF_SHIP:
getship(gp->uid, &ship);
range = ldround(techfact(gp->tech,
(double)ship.shp_frnge / 2.0), 1);
range = ldround(effrange(ship.shp_frnge, ship.shp_tech), 1);
break;
case EF_LAND:
getland(gp->uid, &land);
range = ldround(techfact((int)land.lnd_tech,
(double)land.lnd_frg / 2.0), 1);
range = ldround(effrange(land.lnd_frg, land.lnd_tech), 1);
break;
case EF_PLANE:
getplane(gp->uid, &plane);

View file

@ -631,8 +631,8 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
{
struct nstr_sect ns;
struct sctstr fsect;
int trange;
double range, range2, guneff;
int trange, range;
double guneff;
int shell, gun;
int dam;
int totdam = 0;
@ -670,17 +670,12 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
while (nxtsct(&ns, &fsect)) {
if (!notified[fsect.sct_own])
continue;
if (fsect.sct_type != SCT_FORTR)
continue;
gun = fsect.sct_item[I_GUN];
if (gun < 1)
continue;
range = tfactfire(fsect.sct_own, MIN(gun, 7));
if (fsect.sct_effic > 59)
range++;
range2 = roundrange(range);
range = roundrange(fortrange(&fsect));
trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
if (trange > range2)
if (trange > range)
continue;
if (fsect.sct_item[I_MILIT] < 5)
continue;