Planes get to sweep and sonar only after flak and interception
If defenders get to shoot before bombs are dropped, they surely get to shoot before time-consuming missions like sweep and sonar. Sweep and sonar used to happen after air defense, but before flak and interception. Air defense existed from Chainsaw 3 to v4.3.19.
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1 changed files with 14 additions and 12 deletions
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@ -140,19 +140,14 @@ ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list,
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flags = pln_caps(bomb_list);
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if (opt_HIDDEN)
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setcont(player->cnum, sect.sct_own, FOUND_FLY);
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if (sect.sct_type == SCT_WATER) {
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if (sect.sct_type == SCT_WATER)
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pr("flying over %s at %s\n",
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dchr[sect.sct_type].d_name, xyas(x, y, player->cnum));
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if (mission_flags & PM_S)
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plane_sweep(bomb_list, x, y);
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if (flags & P_A)
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plane_sona(bomb_list, x, y, &head);
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} else if (flags & P_S)
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else if (flags & P_S)
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satdisp_sect(§, flags & P_I ? 10 : 50);
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else
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look_at_sect(§, 25);
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changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
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dchr[sect.sct_type].d_mnem, 0);
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if (flags & P_S)
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satdisp_units(sect.sct_x, sect.sct_y);
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else {
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@ -167,12 +162,11 @@ ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list,
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cname(cn), xyas(x, y, player->cnum));
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}
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}
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} else {
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} else
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mpr(plane_owner, "flying over %s at %s\n",
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dchr[sect.sct_type].d_name, xyas(x, y, plane_owner));
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changed += map_set(plane_owner, sect.sct_x, sect.sct_y,
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dchr[sect.sct_type].d_mnem, 0);
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}
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evaded = do_evade(bomb_list, esc_list);
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if (!evaded) {
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@ -209,6 +203,14 @@ ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list,
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}
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}
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if (mission_flags & PM_R) {
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flags = pln_caps(bomb_list);
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if (sect.sct_type == SCT_WATER && mission_flags & PM_S)
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plane_sweep(bomb_list, x, y);
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if (sect.sct_type == SCT_WATER && flags & P_A)
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plane_sona(bomb_list, x, y, &head);
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}
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dir = *path++;
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if (!dir || QEMPTY(bomb_list) || (val = diridx(dir)) == DIR_STOP)
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break;
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