Planes get to sweep and sonar only after flak and interception

If defenders get to shoot before bombs are dropped, they surely get to
shoot before time-consuming missions like sweep and sonar.

Sweep and sonar used to happen after air defense, but before flak and
interception.  Air defense existed from Chainsaw 3 to v4.3.19.
This commit is contained in:
Markus Armbruster 2010-06-27 09:33:24 +02:00
parent ceee05eb7e
commit a5c2a24db6

View file

@ -140,19 +140,14 @@ ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list,
flags = pln_caps(bomb_list);
if (opt_HIDDEN)
setcont(player->cnum, sect.sct_own, FOUND_FLY);
if (sect.sct_type == SCT_WATER) {
if (sect.sct_type == SCT_WATER)
pr("flying over %s at %s\n",
dchr[sect.sct_type].d_name, xyas(x, y, player->cnum));
if (mission_flags & PM_S)
plane_sweep(bomb_list, x, y);
if (flags & P_A)
plane_sona(bomb_list, x, y, &head);
} else if (flags & P_S)
else if (flags & P_S)
satdisp_sect(&sect, flags & P_I ? 10 : 50);
else
look_at_sect(&sect, 25);
changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
dchr[sect.sct_type].d_mnem, 0);
if (flags & P_S)
satdisp_units(sect.sct_x, sect.sct_y);
else {
@ -167,12 +162,11 @@ ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list,
cname(cn), xyas(x, y, player->cnum));
}
}
} else {
} else
mpr(plane_owner, "flying over %s at %s\n",
dchr[sect.sct_type].d_name, xyas(x, y, plane_owner));
changed += map_set(plane_owner, sect.sct_x, sect.sct_y,
dchr[sect.sct_type].d_mnem, 0);
}
changed += map_set(plane_owner, sect.sct_x, sect.sct_y,
dchr[sect.sct_type].d_mnem, 0);
evaded = do_evade(bomb_list, esc_list);
if (!evaded) {
@ -209,6 +203,14 @@ ac_encounter(struct emp_qelem *bomb_list, struct emp_qelem *esc_list,
}
}
if (mission_flags & PM_R) {
flags = pln_caps(bomb_list);
if (sect.sct_type == SCT_WATER && mission_flags & PM_S)
plane_sweep(bomb_list, x, y);
if (sect.sct_type == SCT_WATER && flags & P_A)
plane_sona(bomb_list, x, y, &head);
}
dir = *path++;
if (!dir || QEMPTY(bomb_list) || (val = diridx(dir)) == DIR_STOP)
break;