update: Reorder ship, plane, land repair code for consistency
No functional change. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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6c4874e4d2
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a5d90c0184
3 changed files with 31 additions and 36 deletions
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@ -194,28 +194,27 @@ upd_land(struct lndstr *lp, int etus,
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static void
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landrepair(struct lndstr *land, struct natstr *np, struct bp *bp, int etus)
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{
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struct lchrstr *lp = &lchr[(int)land->lnd_type];
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int delta;
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struct sctstr *sp;
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struct lchrstr *lp;
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int build;
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int avail;
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int mult;
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lp = &lchr[(int)land->lnd_type];
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if (land->lnd_effic == 100)
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return;
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sp = getsectp(land->lnd_x, land->lnd_y);
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if (sp->sct_off)
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return;
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if (relations_with(sp->sct_own, land->lnd_own) != ALLIED)
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return;
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mult = 1;
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if (np->nat_level[NAT_TLEV] < land->lnd_tech * 0.85)
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mult = 2;
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if (land->lnd_effic == 100) {
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/* land is ok; no repairs needed */
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return;
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}
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if (relations_with(sp->sct_own, land->lnd_own) != ALLIED)
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return;
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if (!player->simulation)
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avail = sp->sct_avail * 100;
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else
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