update: Reorder ship, plane, land repair code for consistency

No functional change.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-06-05 15:00:42 +02:00
parent 6c4874e4d2
commit a5d90c0184
3 changed files with 31 additions and 36 deletions

View file

@ -241,21 +241,29 @@ upd_ship(struct shpstr *sp, int etus,
static void
shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
{
struct mchrstr *mp = &mchr[(int)ship->shp_type];
int delta;
struct sctstr *sp;
struct mchrstr *mp;
int build;
int wf;
int avail;
int mult;
mp = &mchr[(int)ship->shp_type];
if (ship->shp_effic == 100)
return;
sp = getsectp(ship->shp_x, ship->shp_y);
if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
return;
if (sp->sct_own != 0
&& relations_with(sp->sct_own, ship->shp_own) < FRIENDLY)
return;
mult = 1;
if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
mult = 2;
/* only military can work on a military boat */
if (mp->m_glim != 0)
wf = etus * ship->shp_item[I_MILIT] / 2;
@ -265,24 +273,10 @@ shiprepair(struct shpstr *ship, struct natstr *np, struct bp *bp, int etus)
if (sp->sct_type != SCT_HARBR) {
wf /= 3;
avail = wf;
} else {
if (!player->simulation)
avail = wf + sp->sct_avail * 100;
else
avail = wf + bp_get_avail(bp, sp) * 100;
}
if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
return;
mult = 1;
if (np->nat_level[NAT_TLEV] < ship->shp_tech * 0.85)
mult = 2;
if (ship->shp_effic == 100) {
/* ship is ok; no repairs needed */
return;
}
} else if (!player->simulation)
avail = wf + sp->sct_avail * 100;
else
avail = wf + bp_get_avail(bp, sp) * 100;
delta = roundavg((double)avail / mp->m_bwork);
if (delta <= 0)