(status): Round money before checking solvency, and consistently treat
$0 as solvent. Before, you became bankrupt / solvent when your money went below / above zero before rounding, but not when you hit zero exactly.
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1 changed files with 4 additions and 4 deletions
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@ -170,17 +170,17 @@ status(void)
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pr("That just cost you $%.2f\n", player->dolcost);
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pr("That just cost you $%.2f\n", player->dolcost);
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else if (player->dolcost < -100.0)
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else if (player->dolcost < -100.0)
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pr("You just made $%.2f\n", -player->dolcost);
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pr("You just made $%.2f\n", -player->dolcost);
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if (natp->nat_money < player->dolcost && !player->broke) {
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natp->nat_money -= roundavg(player->dolcost);
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player->dolcost = 0.0;
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if (natp->nat_money < 0 && !player->broke) {
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player->broke = 1;
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player->broke = 1;
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player->nstat &= ~MONEY;
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player->nstat &= ~MONEY;
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pr("You are now broke; industries are on strike.\n");
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pr("You are now broke; industries are on strike.\n");
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} else if (player->broke && natp->nat_money - player->dolcost > 0) {
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} else if (player->broke && natp->nat_money >= 0) {
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player->broke = 0;
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player->broke = 0;
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player->nstat |= MONEY;
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player->nstat |= MONEY;
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pr("You are no longer broke!\n");
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pr("You are no longer broke!\n");
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}
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}
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natp->nat_money -= roundavg(player->dolcost);
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player->dolcost = 0.0;
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getsect(natp->nat_xcap, natp->nat_ycap, §);
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getsect(natp->nat_xcap, natp->nat_ycap, §);
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if (influx(natp))
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if (influx(natp))
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player->nstat &= ~CAP;
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player->nstat &= ~CAP;
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