(io_output_all,update_main,update_wait): Do not block on writing when
aborting commands for an update. Move update_pending to the start of the update sequence where the commands are aborted.
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parent
ef0dbf6790
commit
a7fa7dee30
3 changed files with 14 additions and 3 deletions
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@ -62,6 +62,7 @@
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#include "ioqueue.h"
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#include "empio.h"
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#include "gen.h" /* getfdtablesize */
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#include "server.h"
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#include "empthread.h"
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@ -337,7 +338,11 @@ io_output_all(struct iop *iop)
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{
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int n;
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while ((n = io_output(iop, IO_NOWAIT)) > 0) {
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/*
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* Mustn't block a player thread while update is pending, or else
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* a malicous player could delay the update indefinitely
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*/
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while (((n = io_output(iop, IO_NOWAIT)) > 0) && !update_pending) {
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empth_select(iop->fd, EMPTH_FD_WRITE);
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}
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return n;
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@ -74,6 +74,9 @@ update_main(void *unused)
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struct natstr *cnp;
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struct natstr *np;
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if (CANT_HAPPEN(!update_pending))
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update_pending = 1;
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/* First, make sure all mobility is updated correctly. */
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if (opt_MOB_ACCESS) {
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mob_ship(etu);
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@ -81,7 +84,6 @@ update_main(void *unused)
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mob_plane(etu);
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mob_land(etu);
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}
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update_pending = 1;
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player->proc = empth_self();
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player->cnum = 0;
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player->god = 1;
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@ -120,6 +120,7 @@ update_wait(void *unused)
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while (1) {
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empth_sem_wait(update_sem);
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update_pending = 1;
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running = 0;
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for (p = player_next(0); p != 0; p = player_next(p)) {
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if (p->state != PS_PLAYING)
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@ -137,9 +138,11 @@ update_wait(void *unused)
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empth_sleep(now + 2);
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}
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if (*pre_update_hook) {
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if (run_hook(pre_update_hook, "pre-update"))
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if (run_hook(pre_update_hook, "pre-update")) {
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update_pending = 0;
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continue;
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}
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}
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/*
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* we rely on the fact that update's priority is the highest
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* in the land so it can finish before it yields.
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@ -147,6 +150,7 @@ update_wait(void *unused)
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dp = player_new(0, 0);
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if (!dp) {
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logerror("can't create dummy player for update");
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update_pending = 0;
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continue;
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}
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stacksize = 100000 +
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