(io_output_all,update_main,update_wait): Do not block on writing when

aborting commands for an update.  Move update_pending to the start of
the update sequence where the commands are aborted.
This commit is contained in:
Ron Koenderink 2005-08-21 17:17:38 +00:00
parent ef0dbf6790
commit a7fa7dee30
3 changed files with 14 additions and 3 deletions

View file

@ -62,6 +62,7 @@
#include "ioqueue.h"
#include "empio.h"
#include "gen.h" /* getfdtablesize */
#include "server.h"
#include "empthread.h"
@ -337,7 +338,11 @@ io_output_all(struct iop *iop)
{
int n;
while ((n = io_output(iop, IO_NOWAIT)) > 0) {
/*
* Mustn't block a player thread while update is pending, or else
* a malicous player could delay the update indefinitely
*/
while (((n = io_output(iop, IO_NOWAIT)) > 0) && !update_pending) {
empth_select(iop->fd, EMPTH_FD_WRITE);
}
return n;

View file

@ -74,6 +74,9 @@ update_main(void *unused)
struct natstr *cnp;
struct natstr *np;
if (CANT_HAPPEN(!update_pending))
update_pending = 1;
/* First, make sure all mobility is updated correctly. */
if (opt_MOB_ACCESS) {
mob_ship(etu);
@ -81,7 +84,6 @@ update_main(void *unused)
mob_plane(etu);
mob_land(etu);
}
update_pending = 1;
player->proc = empth_self();
player->cnum = 0;
player->god = 1;

View file

@ -120,6 +120,7 @@ update_wait(void *unused)
while (1) {
empth_sem_wait(update_sem);
update_pending = 1;
running = 0;
for (p = player_next(0); p != 0; p = player_next(p)) {
if (p->state != PS_PLAYING)
@ -137,8 +138,10 @@ update_wait(void *unused)
empth_sleep(now + 2);
}
if (*pre_update_hook) {
if (run_hook(pre_update_hook, "pre-update"))
if (run_hook(pre_update_hook, "pre-update")) {
update_pending = 0;
continue;
}
}
/*
* we rely on the fact that update's priority is the highest
@ -147,6 +150,7 @@ update_wait(void *unused)
dp = player_new(0, 0);
if (!dp) {
logerror("can't create dummy player for update");
update_pending = 0;
continue;
}
stacksize = 100000 +