Use all-caps for a few acronyms and for "OK"

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-05 18:52:17 +02:00
parent ab004fed13
commit a83c512dd5
18 changed files with 31 additions and 31 deletions

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@ -8,15 +8,15 @@ deities may be more forgiving than others.
.s1
One player, one country.
You may NEVER use any country other than your own.
It is ok for two people to play one country
but it is NEVER ok for one person to play two countries.
It is OK for two people to play one country
but it is NEVER OK for one person to play two countries.
If you are caught doing this, your countries will be removed
from the game.
In addition, your registrations for future games may be
declined.
DON'T DO IT.
.s1
Ok, but what do I do when I'm away?
OK, but what do I do when I'm away?
.s1
.in +.5i
1) you may turn over your country to someone who has never

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@ -86,7 +86,7 @@ The hardtarget of an army is the hardtarget of the "easiest" target in
the army.
Plane:
If the plane is in the air (satellite, icbm), then
If the plane is in the air (satellite, ICBM), then
hardtarget = the "def" value of the plane.
otherwise if the plane is on the ground:
hardtarget = 0

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@ -129,7 +129,7 @@ infantry 1.0 1.5 60 23 15 2 1 0 0 0 0 0 0
The infantry unit has an attack multiplier of 1.0, and defensive multiplier
of 1.5. It has a vulnerability rating of 60, a speed of 23, a visibility of
15, spy value of 2, reaction radius maximum of 1, no firing range, no accuracy,
no firing damage, uses no ammo, has no aa fire,
no firing damage, uses no ammo, has no AA fire,
and can't carry extra-light planes.
.s1
When attacking, a unit's value is expressed in 'mil-equivalents', i.e. 1

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@ -28,7 +28,7 @@ the new server:
(7) Build fighter planes.
(8) Always guard your ships with destroyers (or other kinds of ASW ships).
(9) Build some ASW planes and put them on interdiction mission.
(10) Build lots of sam's and abm's.
(10) Build lots of SAMs and ABMs.
.FI
.s1
\*(iFA Treatise of Advice on War and Peace

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@ -122,21 +122,21 @@ satellites
able to fly higher, as with the U-2 & SR-71. These planes are
largely superseded by satellites now (for good or ill).
ssm's
& icbm's
SSMs
& ICBMs
The first ssm's were used as strategic harassing weapons, and
The first SSMs were used as strategic harassing weapons, and
were almost useless. (German V-1 & V-2) There were also combat
rockets, such as the Russian Katayusha's and the German
Nebelwerfers, but these were essentially similar to artillery.
The first true SSM's were the Russian missiles in the 1950's,
The first true SSMs were the Russian missiles in the 1950's,
such as the Frog. They were intended to deliver nuclear or
chemical warheads at medium ranges, and to be un-interceptable.
Later missiles increase payload & range.
However, since we've artificially restricted the blast effects
of nuclear weapons, I am merging these in with tactical
missiles. (no need for an icbm unless you've got big nukes)
missiles. (no need for an ICBM unless you've got big nukes)
marine
missiles
@ -144,15 +144,15 @@ missiles
as the Harpoon, Penguin, Exocet. They are accurate missiles which
may be launched at ships.
sam's
SAMs
The first sams were nuclear-tipped, and intended to break up
large attacking bomber forces. Later, they were made smaller
and more accurate, and were intended to hit single targets
at any speed or altitude.
abm's These are to shoot down missiles, and are mostly fantasy.
ABMs These are to shoot down missiles, and are mostly fantasy.
asw
ASW
planes These are either long-range bomber type aircraft, with some
sort of equipment for locating & killing submarines, or also
helicopters, able to fly from most naval vessels.

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@ -152,7 +152,7 @@ the number of guns that fire when the unit fires
.L amm
ammo: the number of shells the unit uses when fighting or firing
.L aaf
the aa fire rating of the unit
the AA fire rating of the unit
.L xpl
The number of extra-light planes the land unit can carry.
(If the XLIGHT option is enabled)

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@ -40,7 +40,7 @@ The formula for the chance that a missile hits its target is in
\*Qinfo Hitchance\*U.
.s1
In the case of non-marine tactical missiles, if there are any HOSTILE
abm's within range of the target sector, then two of them will fire in
ABMs within range of the target sector, then two of them will fire in
an attempt to intercept the incoming missile.
.s1
Similarly, two AT_WAR a-sat's will attempt to intercept any satellites

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@ -66,7 +66,7 @@ but you are not committed to an all out war against them, then you
should declare hostile relations towards them. This will ensure that
your planes will intercept theirs if they
try to over-fly you, and your forts will fire on their ships when they
sail within range. Also, your a-sat's and abm's will attempt
sail within range. Also, your a-sat's and ABMs will attempt
to intercept their satellites and missiles independent of the target
sector they have launched them at, and your ships with anti-missile
capability will attempt to intercept any incoming marine missiles