Improve the description for the additional commands.

Add description for the new drop command.
Correct the quotes.
This commit is contained in:
Ron Koenderink 2006-07-12 23:45:51 +00:00
parent 1b780db99e
commit a8eb4bb0fc
2 changed files with 75 additions and 17 deletions

View file

@ -7,7 +7,7 @@ You can control one unit or an entire army with it.
.s1 .s1
Land units may only move into sectors you own, sectors of countries Land units may only move into sectors you own, sectors of countries
you are allied with or deity-owned sectors with 1 exception. Spies. Spies you are allied with or deity-owned sectors with 1 exception. Spies. Spies
may move anywhere, with a chance of getting caught. See "info Spies" for may move anywhere, with a chance of getting caught. See \*Qinfo Spies\*U for
more information. more information.
.s1 .s1
If you are moving an army and the lead unit stops, the army stops; If you are moving an army and the lead unit stops, the army stops;
@ -42,21 +42,48 @@ i to list land units you are marching
r for radar r for radar
l for lookout l for lookout
m to sweep landmines m to sweep landmines
d to drop landmines
h for end of movement h for end of movement
.FI .FI
.s1 .s1
The radar option will cause the lead unit to use it's radar, if any. The \*Qradar\*U command will cause the lead unit to use it's radar, if any.
You may also give a unit number or army or group of units on the same You may also give a unit number or army or group of units on the same
line: "r 12/13/14/73" line: \*Qr 12/13/14/73\*U
.s1 .s1
The lookout option works in the same way as radar, i.e. it will cause the The lookout command works in the same way as radar.
lead unit to do a lookout.
.s1 .s1
Note: the lookout and radar commands use BTU's, just as if you'd typed them The \*Qmap\*U command will give you a
separately from the command line. map surrounding the current position.
By default, it will be around the leader, but you may also
specify a unit number.
.EX <32.3: g 6,2> m 3
.s1 .s1
You may also use the 'm' command to have engineers in the marching is equivalent to a \*Qlmap\*U command. like
this:
.EX lmap 3 ls
The \*Qmap\*U command works in the same way,
you get a bmap instead.
.s1
The \*Qleader\*U command will the change the leader.
By default, it will select next unit in the list, but you may also
specify a land unit.
.s1
The \*Qdrop\*U command will lay land mines using engineers.
You can specify the unit number or army or groups of units
and the number of land mines on the same line: \*Qd 12/13 10\*U.
An omitted unit number defaults to the leader,
for example \*Qd 10\*U lays ten land mines from the leader.
If you omit the number of land mines as well, the leader will lay one
mine.
.s1
The \*Qsweep\*U command will have the engineers in the marching
group search for mines in the current sector. group search for mines in the current sector.
This costs as much mobility as entering a sector with mobility cost
of 0.2.
.s1
Note: the lookout, radar, drop and sweep commands use BTU's,
just as if you'd typed them
separately from the command line.
.s1 .s1
Since the <ROUTE> can be specified in the command line, Since the <ROUTE> can be specified in the command line,
simple unit movements are often typed as a single line, such as: simple unit movements are often typed as a single line, such as:
@ -92,7 +119,7 @@ Note that if you are marching multiple units, you may only specify a
destination sector on the command line if all the units start in the destination sector on the command line if all the units start in the
same sector. same sector.
.s1 .s1
See "info Mobility" for the mobility cost to march land units. See \*Qinfo Mobility\*U for the mobility cost to march land units.
.s1 .s1
Moving a unit through a sector that has been mined Moving a unit through a sector that has been mined
introduces a chance of mines/(mines + 50) that you will be damaged. introduces a chance of mines/(mines + 50) that you will be damaged.

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@ -42,19 +42,50 @@ r for radar
l to look at land and nearby ships l to look at land and nearby ships
s for sonar s for sonar
m to sweep mines m to sweep mines
d to drop mines
h for end of movement h for end of movement
.FI .FI
.s1 .s1
While navigating you may also use radar, sonar, or lookout
(by entering r, s, or l). By default, it will radar, sonar, or
lookout from the flagship. You may also
give a ship number or fleet or group of ships on the same
line: "r 12/13/14/73"
.s1 .s1
You may also use minesweepers in the currently navigating group to The \*Qradar\*U command will cause the flagship to use it's radar, if any.
sweep mines by entering a 'm'. You may also give a ship number or fleet or group of ships on the same
line: \*Qr 12/13/14/73\*U
.s1
The \*Qlookout\*U and \*Qsonar\*U commands works in the same way as radar.
.s1
The \*Qmap\*U command will give you a
map surrounding the current position.
By default, it will be around the flagship, but you may also
specify a ship number.
.EX <32.3: g 6,2> m 3
.s1
is equivalent to a \*Qmap\*U command. like
this:
.EX map 3 ls
The \*Qmap\*U command works in the same way,
you get a bmap instead.
.s1
The \*Qflagship\*U command will the change the flagship.
By default, it will select next ship in the list, but you may also
specify a flagship.
.s1
The \*Qdrop\*U command will drop mines using ships
with mine capability.
You can specify the ship number or fleet or groups of ships
and the number of land mines on the same line: \*Qd 12/13 10\*U.
An omitted unit number defaults to the flagship,
for example \*Qd 10\*U drops ten land mines from the flagship.
If you omit the number of land mines as well, the flagship will drop one
mine.
.s1
The \*Qsweep\*U command will have the minesweepers in the navigating
group search for mines in the current sector.
This costs them the equivalent of 1 sector's mobility. This costs them the equivalent of 1 sector's mobility.
.s1 .s1
Note: the lookout, radar, sonar, drop and sweep commands use BTU's,
just as if you'd typed them
separately from the command line.
.s1
Since the <ROUTE> can be specified in the command line, Since the <ROUTE> can be specified in the command line,
simple ship movements are often typed as a single line, such as: simple ship movements are often typed as a single line, such as:
.EX nav 19 jjjh .EX nav 19 jjjh
@ -107,7 +138,7 @@ on interdiction missions (see info mission). If your enemy has a
stack of missiles on interdiction mission, then they will stack of missiles on interdiction mission, then they will
automatically fire one after another until all of your ships are sunk. automatically fire one after another until all of your ships are sunk.
The chance of missiles and planes hitting your ships is determined by The chance of missiles and planes hitting your ships is determined by
the "worst" ship in your fleet (see \*Qbomb\*U for the chance of the \*Qworst\*U ship in your fleet (see \*Qbomb\*U for the chance of
hitting). Any damage incurred by the fleet is divided evenly among hitting). Any damage incurred by the fleet is divided evenly among
all the ships in the fleet which are in the same sector. all the ships in the fleet which are in the same sector.
.s1 .s1