Improve the description for the additional commands.
Add description for the new drop command. Correct the quotes.
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2 changed files with 75 additions and 17 deletions
45
info/march.t
45
info/march.t
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@ -7,7 +7,7 @@ You can control one unit or an entire army with it.
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.s1
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Land units may only move into sectors you own, sectors of countries
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you are allied with or deity-owned sectors with 1 exception. Spies. Spies
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may move anywhere, with a chance of getting caught. See "info Spies" for
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may move anywhere, with a chance of getting caught. See \*Qinfo Spies\*U for
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more information.
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.s1
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If you are moving an army and the lead unit stops, the army stops;
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@ -42,21 +42,48 @@ i to list land units you are marching
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r for radar
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l for lookout
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m to sweep landmines
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d to drop landmines
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h for end of movement
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.FI
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.s1
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The radar option will cause the lead unit to use it's radar, if any.
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The \*Qradar\*U command will cause the lead unit to use it's radar, if any.
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You may also give a unit number or army or group of units on the same
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line: "r 12/13/14/73"
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line: \*Qr 12/13/14/73\*U
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.s1
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The lookout option works in the same way as radar, i.e. it will cause the
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lead unit to do a lookout.
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The lookout command works in the same way as radar.
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.s1
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Note: the lookout and radar commands use BTU's, just as if you'd typed them
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separately from the command line.
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The \*Qmap\*U command will give you a
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map surrounding the current position.
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By default, it will be around the leader, but you may also
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specify a unit number.
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.EX <32.3: g 6,2> m 3
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.s1
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You may also use the 'm' command to have engineers in the marching
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is equivalent to a \*Qlmap\*U command. like
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this:
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.EX lmap 3 ls
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The \*Qmap\*U command works in the same way,
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you get a bmap instead.
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.s1
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The \*Qleader\*U command will the change the leader.
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By default, it will select next unit in the list, but you may also
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specify a land unit.
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.s1
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The \*Qdrop\*U command will lay land mines using engineers.
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You can specify the unit number or army or groups of units
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and the number of land mines on the same line: \*Qd 12/13 10\*U.
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An omitted unit number defaults to the leader,
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for example \*Qd 10\*U lays ten land mines from the leader.
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If you omit the number of land mines as well, the leader will lay one
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mine.
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.s1
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The \*Qsweep\*U command will have the engineers in the marching
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group search for mines in the current sector.
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This costs as much mobility as entering a sector with mobility cost
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of 0.2.
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.s1
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Note: the lookout, radar, drop and sweep commands use BTU's,
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just as if you'd typed them
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separately from the command line.
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.s1
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Since the <ROUTE> can be specified in the command line,
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simple unit movements are often typed as a single line, such as:
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@ -92,7 +119,7 @@ Note that if you are marching multiple units, you may only specify a
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destination sector on the command line if all the units start in the
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same sector.
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.s1
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See "info Mobility" for the mobility cost to march land units.
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See \*Qinfo Mobility\*U for the mobility cost to march land units.
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.s1
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Moving a unit through a sector that has been mined
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introduces a chance of mines/(mines + 50) that you will be damaged.
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@ -42,19 +42,50 @@ r for radar
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l to look at land and nearby ships
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s for sonar
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m to sweep mines
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d to drop mines
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h for end of movement
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.FI
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.s1
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While navigating you may also use radar, sonar, or lookout
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(by entering r, s, or l). By default, it will radar, sonar, or
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lookout from the flagship. You may also
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give a ship number or fleet or group of ships on the same
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line: "r 12/13/14/73"
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.s1
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You may also use minesweepers in the currently navigating group to
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sweep mines by entering a 'm'.
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The \*Qradar\*U command will cause the flagship to use it's radar, if any.
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You may also give a ship number or fleet or group of ships on the same
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line: \*Qr 12/13/14/73\*U
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.s1
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The \*Qlookout\*U and \*Qsonar\*U commands works in the same way as radar.
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.s1
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The \*Qmap\*U command will give you a
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map surrounding the current position.
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By default, it will be around the flagship, but you may also
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specify a ship number.
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.EX <32.3: g 6,2> m 3
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.s1
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is equivalent to a \*Qmap\*U command. like
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this:
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.EX map 3 ls
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The \*Qmap\*U command works in the same way,
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you get a bmap instead.
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.s1
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The \*Qflagship\*U command will the change the flagship.
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By default, it will select next ship in the list, but you may also
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specify a flagship.
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.s1
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The \*Qdrop\*U command will drop mines using ships
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with mine capability.
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You can specify the ship number or fleet or groups of ships
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and the number of land mines on the same line: \*Qd 12/13 10\*U.
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An omitted unit number defaults to the flagship,
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for example \*Qd 10\*U drops ten land mines from the flagship.
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If you omit the number of land mines as well, the flagship will drop one
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mine.
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.s1
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The \*Qsweep\*U command will have the minesweepers in the navigating
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group search for mines in the current sector.
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This costs them the equivalent of 1 sector's mobility.
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.s1
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Note: the lookout, radar, sonar, drop and sweep commands use BTU's,
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just as if you'd typed them
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separately from the command line.
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.s1
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Since the <ROUTE> can be specified in the command line,
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simple ship movements are often typed as a single line, such as:
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.EX nav 19 jjjh
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@ -107,7 +138,7 @@ on interdiction missions (see info mission). If your enemy has a
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stack of missiles on interdiction mission, then they will
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automatically fire one after another until all of your ships are sunk.
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The chance of missiles and planes hitting your ships is determined by
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the "worst" ship in your fleet (see \*Qbomb\*U for the chance of
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the \*Qworst\*U ship in your fleet (see \*Qbomb\*U for the chance of
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hitting). Any damage incurred by the fleet is divided evenly among
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all the ships in the fleet which are in the same sector.
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.s1
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