Fix whitespace: space before tab
This commit is contained in:
parent
db4770426e
commit
a9653c475b
17 changed files with 28 additions and 28 deletions
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@ -172,7 +172,7 @@ use '-' in meta-identifiers and omit the concatenation symbol ','.
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table = header { record } footer ;
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header = "XDUMP" space [ "meta" space ]
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identifier space timestamp newline ;
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identifier space timestamp newline ;
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identifier = id-chr { id-chr } ;
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id-char = ? ASCII characters 33..126 except '"#()<>=' ? ;
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timestamp = intnum ;
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@ -98,7 +98,7 @@ struct emptypedstr {
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*/
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/* Immutable flags, fixed at compile-time */
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/* Dereferencing entry address cast to struct emptypedstr * is safe */
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#define EFF_TYPED bit(0)
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#define EFF_TYPED bit(0)
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/*
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* EFF_XY / EFF_OWNER / EFF_GROUP assert that coordinates / owner /
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* group of such a table's entries can be safely obtained by
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@ -182,9 +182,9 @@ extern struct natstr *nat_reset(struct natstr *, enum nat_status, coord, coord);
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extern int grant_btus(struct natstr *, int );
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/* nation flags */
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#define NF_INFORM bit(0) /* Inform me of telegrams right away */
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#define NF_FLASH bit(1) /* Allow other players to flash me (sicko :) */
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#define NF_BEEP bit(2) /* Make beeping sounds when appropriate */
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#define NF_INFORM bit(0) /* Inform me of telegrams right away */
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#define NF_FLASH bit(1) /* Allow other players to flash me (sicko :) */
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#define NF_BEEP bit(2) /* Make beeping sounds when appropriate */
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#define NF_COASTWATCH bit(3) /* Turn auto-coastwatch on */
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#define NF_SONAR bit(4) /* Turn auto-sonar on */
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#define NF_TECHLISTS bit(5) /* Sort lists by tech not type */
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@ -10,7 +10,7 @@ Sector-types:
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/ wasteland g gold mine n nuclear plant
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- wilderness h harbor l library/school
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c capital/city w warehouse e enlistment center
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p park u uranium mine ! headquarters
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p park u uranium mine ! headquarters
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COMMUNICATIONS * airfield
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+ highway a agribusiness FINANCIAL
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) radar installation o oil field b bank
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@ -36,5 +36,5 @@
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.lt 5i \" Title length
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.po 0.9i \" Page offset
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.ev
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\" .so INFO.MAC \" Read in INFO.MAC macros
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\" .so INFO.MAC \" Read in INFO.MAC macros
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\" except that's done by make now
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@ -54,7 +54,7 @@ fina(void)
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return RET_FAIL;
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}
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if (!snxtitem(&ni, EF_LOAN, "*", NULL))
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return RET_SYN;
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return RET_SYN;
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(void)time(&now);
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pr("\n");
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pr(" -= Empire Financial Status Report =- \n");
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@ -155,7 +155,7 @@ landmine(void)
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prland(&land), total_mines_laid,
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xyas(sect.sct_x, sect.sct_y, land.lnd_own));
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if (!shells)
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pr(" but is now out of supply\n");
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pr(" but is now out of supply\n");
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else
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pr("\n");
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} else
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@ -52,7 +52,7 @@ nati(void)
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if (!(natp = natargp(player->argp[1], NULL)))
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return RET_SYN;
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} else
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natp = getnatp(player->cnum);
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natp = getnatp(player->cnum);
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cnum = natp->nat_cnum;
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if (!player->god && cnum != player->cnum) {
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@ -62,7 +62,7 @@ news(void)
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char *verb;
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if (!snxtitem(&nstr, EF_NEWS, "*", NULL))
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return RET_SYN;
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return RET_SYN;
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memset(page_has_news, 0, sizeof(page_has_news));
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memset(sectors_taken, 0, sizeof(sectors_taken));
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(void)time(&now);
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@ -114,7 +114,7 @@ turn(void)
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return RET_FAIL;
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}
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if (fclose(fptr)) {
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pr("Something went wrong closing the message.\n");
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pr("Something went wrong closing the message.\n");
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logerror("Could not properly close message file (%s).\n",
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msgfilepath);
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return RET_FAIL;
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@ -163,7 +163,7 @@ double hap_cons = 600000.0;
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double edu_cons = 600000.0;
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/* hap and edu avg mean that the weight on current happiness is
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* (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu); */
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* (cur_hap * hap_avg + hap_prod * etu) / (hap_avg + etu); */
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float hap_avg = 16.0 * 3.0;
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float edu_avg = 16.0 * 12.0;
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@ -186,9 +186,9 @@ player_accept(void *unused)
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np = player_new(ns);
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if (!np) {
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logerror("can't create player for fd %d", ns);
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close(ns);
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continue;
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}
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close(ns);
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continue;
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}
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#ifdef HAVE_GETADDRINFO
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inaddr = sap->sa_family == AF_INET
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? (void *)&((struct sockaddr_in *)sap)->sin_addr
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@ -299,7 +299,7 @@ show_motd(void)
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char buf[MAXTELSIZE + 1]; /* UTF-8 */
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if ((motd_fp = fopen(motdfil, "rb")) == NULL) {
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if (errno == ENOENT)
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if (errno == ENOENT)
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return RET_OK;
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else {
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pr ("Could not open motd.\n");
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@ -48,14 +48,14 @@ static int s_commod(int, int, int, i_type, int, int);
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/*
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* We want to get enough guns to be maxed out, enough shells to
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* fire once, one update's worth of food.
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* fire once, one update's worth of food.
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*
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* Firts, try to forage in the sector
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* Second look for a warehouse or headquarters to leech
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* Third, look for a ship we own in a harbor
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* Fourth, look for supplies in a supply unit we own
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* (one good reason to do this last is that the supply
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* unit will then call resupply, taking more time)
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* (one good reason to do this last is that the supply
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* unit will then call resupply, taking more time)
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*
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* May want to put code to resupply with SAMs here, later --ts
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*/
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@ -158,7 +158,7 @@ typed_wu(natid from, natid to, char *message, int type)
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if (writev(fd, iov, 2) < (int)(iov[0].iov_len + iov[1].iov_len)) {
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logerror("telegram 'write' to #%d failed", to);
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} else
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write_ok = 1;
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write_ok = 1;
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if (close(fd) == -1) {
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logerror("telegram 'write' to #%d failed to close.", to);
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@ -62,8 +62,8 @@ install_service(char *program_name, char *service_name, char *config_file)
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}
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schService = CreateService(schSCManager,
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service_name,
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service_name, /* service name to display */
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service_name,
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service_name, /* service name to display */
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SERVICE_ALL_ACCESS, /* desired access */
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SERVICE_WIN32_OWN_PROCESS, /* service type */
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SERVICE_AUTO_START, /* start type */
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@ -121,12 +121,12 @@ main(int argc, char *argv[])
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}
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if (!force) {
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printf("WARNING: this blasts the existing game in %s (if any)\n",
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printf("WARNING: this blasts the existing game in %s (if any)\n",
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gamedir);
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printf("continue? ");
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fgets(buf, sizeof(buf), stdin);
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if (*buf != 'y' && *buf != 'Y')
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exit(1);
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printf("continue? ");
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fgets(buf, sizeof(buf), stdin);
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if (*buf != 'y' && *buf != 'Y')
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exit(1);
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}
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for (i = 0; i < EF_MAX; i++) {
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if (!EF_IS_GAME_STATE(i))
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