(payo, scuttle_tradeship, sdump): Disclose construction site only to

original owner and deities.  Closes #815197.
This commit is contained in:
Markus Armbruster 2004-01-31 10:03:49 +00:00
parent c2ab6de7e7
commit a99bc3be73
4 changed files with 35 additions and 11 deletions

View file

@ -80,10 +80,14 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
if (sect.sct_own && sect.sct_type == SCT_HARBR) {
dist = mapdist(sp->shp_x, sp->shp_y,
sp->shp_orig_x, sp->shp_orig_y);
if (interactive)
pr("%s has gone %d sects\n", prship(sp), dist);
else
wu(0, sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
/* Don't disclose distance to to pirates */
if (sp->shp_own == sp->shp_orig_own) {
if (interactive)
pr("%s has gone %d sects\n", prship(sp), dist);
else
wu(0, sp->shp_own, "%s has gone %d sects\n",
prship(sp), dist);
}
if (dist < trade_1_dist)
cash = 0;
else if (dist < trade_2_dist)
@ -110,7 +114,7 @@ scuttle_tradeship(struct shpstr *sp, int interactive)
wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n");
} else if (cash && interactive) {
player->dolcost -= cash;
} else if (interactive) {
} else if (interactive && sp->shp_own == sp->shp_orig_own) {
pr("You won't get any money if you scuttle in %s!",
xyas(sp->shp_x, sp->shp_y, player->cnum));
sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));