(update_lock, play_lock, update_pending, play_wrlock_wanted): Move to
main.c and rename to better reflect their purpose. Fix misleading comments.
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5 changed files with 31 additions and 29 deletions
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@ -78,6 +78,19 @@ static void loc_NTInit(void);
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static void loc_NTTerm(void);
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#endif
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/*
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* Lock to synchronize player threads with update and shutdown.
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* Update and shutdown takes it exclusive, commands take it shared.
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*/
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empth_rwlock_t *play_lock;
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/*
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* Is a thread attempting to take an exclusive play_lock?
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* Threads holding a shared play_lock must not sleep while this is
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* true.
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*/
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int play_wrlock_wanted;
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static char pidfname[] = "server.pid";
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/* Run as daemon? If yes, detach from controlling terminal etc. */
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@ -373,7 +386,7 @@ shutdwn(int sig)
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}
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empth_wakeup(p->proc);
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}
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empth_rwlock_wrlock(update_lock);
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empth_rwlock_wrlock(play_lock);
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/* rely on player_kill_idle() for killing hung player threads */
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if (sig)
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logerror("Server shutting down on signal %d", sig);
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