(update_lock, play_lock, update_pending, play_wrlock_wanted): Move to
main.c and rename to better reflect their purpose. Fix misleading comments.
This commit is contained in:
parent
d4150cc2ee
commit
a9afd1efef
5 changed files with 31 additions and 29 deletions
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@ -36,11 +36,12 @@
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#include "empthread.h"
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extern int shutdown_pending;
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extern int update_pending;
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extern int update_running;
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extern empth_rwlock_t *update_lock;
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#define UPDATE_TIME_LEN 16
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extern int shutdown_pending;
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extern empth_rwlock_t *play_lock;
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extern int play_wrlock_wanted;
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extern int update_running;
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extern time_t update_time[UPDATE_TIME_LEN];
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void market_init(void);
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@ -324,9 +324,9 @@ io_output_all(struct iop *iop)
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* Mustn't block a player thread while update is pending, or else
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* a malicous player could delay the update indefinitely
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*/
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while (((n = io_output(iop, IO_NOWAIT)) > 0) && !update_pending) {
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while ((n = io_output(iop, IO_NOWAIT)) > 0 && !play_wrlock_wanted)
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empth_select(iop->fd, EMPTH_FD_WRITE);
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}
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return n;
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}
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@ -88,7 +88,7 @@ dispatch(char *buf, char *redir)
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pr("Command not implemented\n");
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return 0;
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}
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empth_rwlock_rdlock(update_lock);
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empth_rwlock_rdlock(play_lock);
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if (redir) {
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prredir(redir);
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uprnf(buf);
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@ -110,7 +110,7 @@ dispatch(char *buf, char *redir)
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logerror("%s: returned bad value", command->c_form);
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break;
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}
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empth_rwlock_unlock(update_lock);
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empth_rwlock_unlock(play_lock);
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player->command = 0;
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return 0;
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}
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@ -78,6 +78,19 @@ static void loc_NTInit(void);
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static void loc_NTTerm(void);
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#endif
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/*
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* Lock to synchronize player threads with update and shutdown.
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* Update and shutdown takes it exclusive, commands take it shared.
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*/
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empth_rwlock_t *play_lock;
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/*
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* Is a thread attempting to take an exclusive play_lock?
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* Threads holding a shared play_lock must not sleep while this is
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* true.
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*/
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int play_wrlock_wanted;
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static char pidfname[] = "server.pid";
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/* Run as daemon? If yes, detach from controlling terminal etc. */
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@ -373,7 +386,7 @@ shutdwn(int sig)
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}
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empth_wakeup(p->proc);
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}
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empth_rwlock_wrlock(update_lock);
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empth_rwlock_wrlock(play_lock);
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/* rely on player_kill_idle() for killing hung player threads */
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if (sig)
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logerror("Server shutting down on signal %d", sig);
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@ -48,18 +48,6 @@
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#include "prototypes.h"
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#include "server.h"
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/*
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* Lock to synchronize player threads with the update.
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* Update takes it exclusive, commands take it shared.
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*/
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empth_rwlock_t *update_lock;
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/*
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* Update is pending, player threads must give up update_lock ASAP.
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* This means they must not block while update_pending.
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*/
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int update_pending;
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/*
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* Update is running.
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* Can be used to suppress messages, or direct them to bulletins.
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@ -86,8 +74,8 @@ update_init(void)
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if (update_get_schedule() < 0)
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exit(1);
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update_lock = empth_rwlock_create("Update");
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if (!update_lock)
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play_lock = empth_rwlock_create("Update");
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if (!play_lock)
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exit_nomem();
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dp = player_new(-1);
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@ -205,7 +193,7 @@ update_run(void)
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{
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struct player *p;
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update_pending = 1;
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play_wrlock_wanted = 1;
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for (p = player_next(0); p != 0; p = player_next(p)) {
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if (p->state != PS_PLAYING)
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continue;
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@ -215,18 +203,18 @@ update_run(void)
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empth_wakeup(p->proc);
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}
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}
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empth_rwlock_wrlock(update_lock);
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empth_rwlock_wrlock(play_lock);
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if (*pre_update_hook) {
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if (run_hook(pre_update_hook, "pre-update")) {
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update_pending = 0;
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empth_rwlock_unlock(update_lock);
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play_wrlock_wanted = 0;
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empth_rwlock_unlock(play_lock);
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return;
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}
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}
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update_running = 1;
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update_main();
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update_pending = update_running = 0;
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empth_rwlock_unlock(update_lock);
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play_wrlock_wanted = update_running = 0;
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empth_rwlock_unlock(play_lock);
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}
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static int
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