(update_lock, play_lock, update_pending, play_wrlock_wanted): Move to

main.c and rename to better reflect their purpose.  Fix misleading
comments.
This commit is contained in:
Markus Armbruster 2007-07-20 19:09:34 +00:00
parent d4150cc2ee
commit a9afd1efef
5 changed files with 31 additions and 29 deletions

View file

@ -36,11 +36,12 @@
#include "empthread.h"
extern int shutdown_pending;
extern int update_pending;
extern int update_running;
extern empth_rwlock_t *update_lock;
#define UPDATE_TIME_LEN 16
extern int shutdown_pending;
extern empth_rwlock_t *play_lock;
extern int play_wrlock_wanted;
extern int update_running;
extern time_t update_time[UPDATE_TIME_LEN];
void market_init(void);

View file

@ -324,9 +324,9 @@ io_output_all(struct iop *iop)
* Mustn't block a player thread while update is pending, or else
* a malicous player could delay the update indefinitely
*/
while (((n = io_output(iop, IO_NOWAIT)) > 0) && !update_pending) {
while ((n = io_output(iop, IO_NOWAIT)) > 0 && !play_wrlock_wanted)
empth_select(iop->fd, EMPTH_FD_WRITE);
}
return n;
}

View file

@ -88,7 +88,7 @@ dispatch(char *buf, char *redir)
pr("Command not implemented\n");
return 0;
}
empth_rwlock_rdlock(update_lock);
empth_rwlock_rdlock(play_lock);
if (redir) {
prredir(redir);
uprnf(buf);
@ -110,7 +110,7 @@ dispatch(char *buf, char *redir)
logerror("%s: returned bad value", command->c_form);
break;
}
empth_rwlock_unlock(update_lock);
empth_rwlock_unlock(play_lock);
player->command = 0;
return 0;
}

View file

@ -78,6 +78,19 @@ static void loc_NTInit(void);
static void loc_NTTerm(void);
#endif
/*
* Lock to synchronize player threads with update and shutdown.
* Update and shutdown takes it exclusive, commands take it shared.
*/
empth_rwlock_t *play_lock;
/*
* Is a thread attempting to take an exclusive play_lock?
* Threads holding a shared play_lock must not sleep while this is
* true.
*/
int play_wrlock_wanted;
static char pidfname[] = "server.pid";
/* Run as daemon? If yes, detach from controlling terminal etc. */
@ -373,7 +386,7 @@ shutdwn(int sig)
}
empth_wakeup(p->proc);
}
empth_rwlock_wrlock(update_lock);
empth_rwlock_wrlock(play_lock);
/* rely on player_kill_idle() for killing hung player threads */
if (sig)
logerror("Server shutting down on signal %d", sig);

View file

@ -48,18 +48,6 @@
#include "prototypes.h"
#include "server.h"
/*
* Lock to synchronize player threads with the update.
* Update takes it exclusive, commands take it shared.
*/
empth_rwlock_t *update_lock;
/*
* Update is pending, player threads must give up update_lock ASAP.
* This means they must not block while update_pending.
*/
int update_pending;
/*
* Update is running.
* Can be used to suppress messages, or direct them to bulletins.
@ -86,8 +74,8 @@ update_init(void)
if (update_get_schedule() < 0)
exit(1);
update_lock = empth_rwlock_create("Update");
if (!update_lock)
play_lock = empth_rwlock_create("Update");
if (!play_lock)
exit_nomem();
dp = player_new(-1);
@ -205,7 +193,7 @@ update_run(void)
{
struct player *p;
update_pending = 1;
play_wrlock_wanted = 1;
for (p = player_next(0); p != 0; p = player_next(p)) {
if (p->state != PS_PLAYING)
continue;
@ -215,18 +203,18 @@ update_run(void)
empth_wakeup(p->proc);
}
}
empth_rwlock_wrlock(update_lock);
empth_rwlock_wrlock(play_lock);
if (*pre_update_hook) {
if (run_hook(pre_update_hook, "pre-update")) {
update_pending = 0;
empth_rwlock_unlock(update_lock);
play_wrlock_wanted = 0;
empth_rwlock_unlock(play_lock);
return;
}
}
update_running = 1;
update_main();
update_pending = update_running = 0;
empth_rwlock_unlock(update_lock);
play_wrlock_wanted = update_running = 0;
empth_rwlock_unlock(play_lock);
}
static int