(multifire): If firing at a submarine with something that can't drop
depth charges, don't disclose the target is a submarine. Old code allowed players to find all submarine uids.
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parent
c5ec381b4f
commit
aa26c53e47
1 changed files with 9 additions and 12 deletions
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@ -350,11 +350,9 @@ multifire(void)
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pr("range is %.2f (%.2f)\n", range2, range);
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if (target == targ_sub) {
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if ((mchr[(int)fship.shp_type].m_flags & M_DCH) == 0) {
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pr("A %s can't drop depth charges!\n",
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mchr[(int)fship.shp_type].m_name);
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continue;
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}
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if (shell < 2) {
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/* Don't tell it's a sub */
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range2 = -1;
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} else if (shell < 2) {
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pr("Not enough shells for depth charge!\n");
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continue;
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}
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@ -403,9 +401,8 @@ multifire(void)
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range2 = (double)roundrange(range);
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pr("range is %.2f (%.2f)\n", range2, range);
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if (target == targ_sub) {
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pr("A %s can't drop depth charges!\n",
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lchr[(int)fland.lnd_type].l_name);
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continue;
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/* Don't tell it's a sub */
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range2 = -1;
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}
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gun = fland.lnd_item[I_GUN];
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@ -456,10 +453,6 @@ multifire(void)
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pr("Not enough military for firing crew.\n");
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continue;
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}
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if (target == targ_sub) {
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pr("Target ship not sighted!\n");
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continue;
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}
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if (gun > 7)
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gun = 7;
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range = tfactfire(player->cnum, 7.0);
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@ -467,6 +460,10 @@ multifire(void)
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range++;
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range2 = (double)roundrange(range);
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pr("range is %.2f (%.2f)\n", range2, range);
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if (target == targ_sub) {
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/* Don't tell it's a sub */
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range2 = -1;
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}
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guneff = landgun((int)fsect.sct_effic, gun);
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dam = (int)guneff;
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shell--;
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