(PS_KILL): Nobody can observe this state, as player is deleted right

after entering it.  Remove.
(player_kill_idle, player_login): Simplify.
This commit is contained in:
Markus Armbruster 2007-01-21 12:16:54 +00:00
parent d8fbfda100
commit aaaf5bdc82
3 changed files with 5 additions and 7 deletions

View file

@ -81,7 +81,6 @@ struct player {
#define PS_LOGIN 1
#define PS_PLAYING 2
#define PS_SHUTDOWN 3
#define PS_KILL 4
/* player flags */
enum {