(PS_KILL): Nobody can observe this state, as player is deleted right
after entering it. Remove. (player_kill_idle, player_login): Simplify.
This commit is contained in:
parent
d8fbfda100
commit
aaaf5bdc82
3 changed files with 5 additions and 7 deletions
|
@ -81,7 +81,6 @@ struct player {
|
|||
#define PS_LOGIN 1
|
||||
#define PS_PLAYING 2
|
||||
#define PS_SHUTDOWN 3
|
||||
#define PS_KILL 4
|
||||
|
||||
/* player flags */
|
||||
enum {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue