Expand a few unnecessary abbreviations in output text
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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5 changed files with 13 additions and 13 deletions
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@ -15,8 +15,8 @@ which generates a brief summary of each command.
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Initial number is cost in B.T.U. units.
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Next 2 chars (if present) are:
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$ - must be non-broke c -- must have capital
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Args in [brackets] are optional.
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All-caps args in <angle brackets> have the following meanings:
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Arguments in [brackets] are optional.
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All-caps arguments in <angle brackets> have the following meanings:
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<NUM> :: a number in unspecified units
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<COMM> :: a commodity such as `food', `guns', etc
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<TYPE> :: an item type such as `ship', `plane', etc
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@ -101,9 +101,9 @@ vers(void)
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if (rollover_avail_max)
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pr("Up to %d avail can roll over an update.\n",
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rollover_avail_max);
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pr("Happiness p.e. requires 1 happy stroller per %d civ.\n",
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pr("Happiness p.e. requires 1 happy stroller per %d civilians.\n",
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(int)hap_cons / etu_per_update);
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pr("Education p.e. requires 1 class of graduates per %d civ.\n",
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pr("Education p.e. requires 1 class of graduates per %d civilians.\n",
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(int)edu_cons / etu_per_update);
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pr("Happiness is averaged over %d time units.\n", (int)hap_avg);
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pr("Education is averaged over %d time units.\n", (int)edu_avg);
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@ -99,7 +99,7 @@ lwpSleepFd(int fd, int mask, struct timeval *timeout)
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if (LwpMaxfd == 0 && !LwpDelayq.head) {
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/* select process is sleeping until first waiter arrives */
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lwpStatus(LwpCurrent, "going to resched fd %d", fd);
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lwpStatus(LwpCurrent, "going to reschedule fd %d", fd);
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lwpReady(LwpSelProc);
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}
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lwpStatus(LwpCurrent, "going to wait on fd %d", fd);
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@ -116,8 +116,8 @@ explain(void)
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"Initial number is cost in BTUs.\n"
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"Next 2 chars (if present) are:\n"
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"$ - must be non-broke\tc -- must have capital\n"
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"Args in [brackets] are optional.\n"
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"All-caps args in <angle brackets>"
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"Arguments in [brackets] are optional.\n"
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"All-caps arguments in <angle brackets>"
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" have the following meanings:\n"
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/* FIXME incomplete */
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" <NUM> :: a number in unspecified units\n"
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@ -47,8 +47,8 @@
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Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
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Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
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Play#0 output Play#0 1 Up to 50 avail can roll over an update.
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Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
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Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
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Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
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Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civilians.
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Play#0 output Play#0 1 Happiness is averaged over 48 time units.
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Play#0 output Play#0 1 Education is averaged over 192 time units.
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Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
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@ -2843,8 +2843,8 @@
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Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
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Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
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Play#2 output Play#2 1 Up to 50 avail can roll over an update.
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Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
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Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
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Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
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Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civilians.
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Play#2 output Play#2 1 Happiness is averaged over 48 time units.
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Play#2 output Play#2 1 Education is averaged over 192 time units.
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Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
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@ -2958,8 +2958,8 @@
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Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
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Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
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Play#1 output Play#1 1 Up to 50 avail can roll over an update.
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Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
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Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
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Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
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Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civilians.
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Play#1 output Play#1 1 Happiness is averaged over 48 time units.
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Play#1 output Play#1 1 Education is averaged over 192 time units.
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Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
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