Update nightly build for recent changes to path.c.in
The three previous commits touching path.c.in broke mingw.patch: the relative vs absolute paths changes moved the initializers to be patched to new variables, and the telfil removal messed up the context.
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1 changed files with 18 additions and 19 deletions
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@ -1,10 +1,7 @@
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Index: empserver/src/lib/global/path.c.in
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diff --git a/src/lib/global/path.c.in b/src/lib/global/path.c.in
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===================================================================
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index a761735..77b9c50 100644
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RCS file: /cvsroot/empserver/empserver/src/lib/global/path.c.in,v
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--- a/src/lib/global/path.c.in
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retrieving revision 1.19
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+++ b/src/lib/global/path.c.in
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diff -u -p -r1.19 path.c.in
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--- empserver/src/lib/global/path.c.in 3 Aug 2007 04:44:54 -0000 1.19
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+++ empserver/src/lib/global/path.c.in 16 Dec 2007 20:11:51 -0000
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@@ -38,7 +38,7 @@
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@@ -38,7 +38,7 @@
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#include "optlist.h"
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#include "optlist.h"
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@ -14,22 +11,24 @@ diff -u -p -r1.19 path.c.in
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/*
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/*
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* Where to find configuration (absolute file name)
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* Where to find configuration (absolute file name)
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@@ -53,15 +53,15 @@ char *custom_tables = "";
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@@ -53,17 +53,17 @@ char *custom_tables = "";
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char *schedulefil;
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char *schedulefil;
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/* Where to find built-in configuration tables (relative to configdir) */
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/* Where to find built-in configuration tables (relative to configdir) */
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-char *builtindir = "@builtindir@";
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-char *builtindir_conf = "@builtindir@";
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+char *builtindir = "c:/MinGW@builtindir@";
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+char *builtindir_conf = "c:/MinGW@builtindir@";
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/* Where to find built-in configuration tables (absolute) */
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char *builtindir;
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/* Where to find info pages (relative to gamedir) */
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/* Where to find info pages (relative to configdir) */
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/* TODO UI wart, make it relative to configdir */
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-char *infodir_conf = "@einfodir@";
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-char *infodir = "@einfodir@";
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+char *infodir_conf = "c:/MinGW@einfodir@";
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+char *infodir = "c:/MinGW@einfodir@";
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/* Where to find info pages (absolute) */
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char *infodir;
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/* Where this game's data is stored (relative to configdir) */
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/* Where this game's data is stored (relative to configdir) */
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/* FIXME relative broken in utility programs */
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-char *gamedir_conf = "@gamedir@";
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-char *gamedir = "@gamedir@";
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+char *gamedir_conf = "c:/MinGW@gamedir@";
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+char *gamedir = "c:/MinGW@gamedir@";
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/* Where this game's data is stored (absolute) */
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char *gamedir;
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/* These are relative to gamedir: */
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char teldir[] = "tel";
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