(update_coastal_flag, coast_sea_to_land, coastal_land_to_sea): Return
new coastal flag instead of updating the sector. This is a bit simpler. Change arguments from sectors to coordinates to make it obvious that the sector is not touched. (set_coastal): Update the coastal flag, but leave putsect() to callers. All existing callers do that anyway.
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1 changed files with 32 additions and 44 deletions
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@ -38,81 +38,69 @@
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#include "prototypes.h"
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#include "sect.h"
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static void
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update_coastal_flag(struct sctstr *sp, struct sctstr *sectp)
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static int
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update_coastal_flag(coord x, coord y, coord ign_x, coord ign_y)
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{
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int n;
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struct sctstr sect;
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for (n = 1; n <= 6; n++) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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if (sectp && sectp->sct_x == sect.sct_x &&
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sectp->sct_y == sect.sct_y)
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getsect(x + diroff[n][0], y + diroff[n][1], §);
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if (sect.sct_x == ign_x && sect.sct_y == ign_y)
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continue;
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if (sect.sct_type == SCT_WATER || sect.sct_type == SCT_BTOWER ||
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sect.sct_type == SCT_BSPAN) {
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if (!sp->sct_coastal) {
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sp->sct_coastal = 1;
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putsect(sp);
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}
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return;
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}
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}
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if (sp->sct_coastal) {
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sp->sct_coastal = 0;
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putsect(sp);
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}
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sect.sct_type == SCT_BSPAN)
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return 1;
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}
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static void
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coastal_sea_to_land(struct sctstr *sp)
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return 0;
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}
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static int
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coastal_sea_to_land(coord x, coord y)
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{
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int n;
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int n, c;
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struct sctstr sect;
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update_coastal_flag(sp, NULL);
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for (n = 1; n <= 6; n++) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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update_coastal_flag(§, sp);
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getsect(x + diroff[n][0], y + diroff[n][1], §);
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c = update_coastal_flag(sect.sct_x, sect.sct_y, x, y);
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if (!sect.sct_coastal != !c) {
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sect.sct_coastal = c;
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putsect(§);
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}
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}
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static void
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coastal_land_to_sea(struct sctstr *sp)
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return update_coastal_flag(x, y, x, y);
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}
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static int
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coastal_land_to_sea(coord x, coord y)
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{
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int n;
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struct sctstr sect;
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sp->sct_coastal = 1;
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putsect(sp);
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for (n = 1; n <= 6; ++n) { /* Directions */
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getsect(sp->sct_x + diroff[n][0], sp->sct_y + diroff[n][1], §);
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getsect(x + diroff[n][0], y + diroff[n][1], §);
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if (!sect.sct_coastal) {
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sect.sct_coastal = 1;
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putsect(§);
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}
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}
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return 1;
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}
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void
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set_coastal(struct sctstr *sp, int des)
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{
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int old_water = 0;
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int new_water = 0;
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int old_water = sp->sct_type == SCT_WATER
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|| sp->sct_type == SCT_BTOWER || sp->sct_type == SCT_BSPAN;
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int new_water = des == SCT_WATER
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|| des == SCT_BTOWER || des == SCT_BSPAN;
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if (sp->sct_type == SCT_WATER || sp->sct_type == SCT_BTOWER ||
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sp->sct_type == SCT_BSPAN)
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old_water = 1;
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if (des == SCT_WATER || des == SCT_BTOWER || des== SCT_BSPAN)
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new_water = 1;
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if (new_water == old_water)
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return;
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else if (new_water)
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coastal_land_to_sea(sp);
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else
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coastal_sea_to_land(sp);
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if (new_water != old_water)
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sp->sct_coastal = new_water
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? coastal_land_to_sea(sp->sct_x, sp->sct_y)
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: coastal_sea_to_land(sp->sct_x, sp->sct_y);
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}
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