Factor new lnd_sabo() out of sabo()

This permits giving seagun(), fortgun() and landunitgun() internal
linkage.
This commit is contained in:
Markus Armbruster 2009-08-01 18:34:20 -04:00
parent 162c79bb73
commit ad296698f9
4 changed files with 32 additions and 14 deletions

View file

@ -165,6 +165,7 @@ extern int lnd_nxlight(struct lndstr *);
extern int lnd_nland(struct lndstr *); extern int lnd_nland(struct lndstr *);
extern int lnd_fire(struct lndstr *); extern int lnd_fire(struct lndstr *);
extern int lnd_sabo(struct lndstr *, short *);
extern double lnd_fire_range(struct lndstr *); extern double lnd_fire_range(struct lndstr *);
/* src/lib/subs/lndsub.c */ /* src/lib/subs/lndsub.c */

View file

@ -454,9 +454,6 @@ extern void lnd_oninit(void *);
extern void lnd_postread(int, void *); extern void lnd_postread(int, void *);
extern void lnd_prewrite(int, void *, void *); extern void lnd_prewrite(int, void *, void *);
/* landgun.c */ /* landgun.c */
extern double seagun(int, int);
extern double fortgun(int, int);
extern double landunitgun(int, int);
extern double torprange(struct shpstr *); extern double torprange(struct shpstr *);
extern double fortrange(struct sctstr *); extern double fortrange(struct sctstr *);
extern int roundrange(double); extern int roundrange(double);

View file

@ -69,7 +69,6 @@ sabo(void)
pr("%s has no shells.\n", prland(&land)); pr("%s has no shells.\n", prland(&land));
continue; continue;
} }
--land.lnd_item[I_SHELL];
odds = LND_SPY_DETECT_CHANCE(land.lnd_effic); odds = LND_SPY_DETECT_CHANCE(land.lnd_effic);
if (chance(odds)) { if (chance(odds)) {
@ -83,13 +82,9 @@ sabo(void)
continue; continue;
} }
dam = fortgun(3 * land.lnd_effic, 7); dam = lnd_sabo(&land, sect.sct_item);
if (sect.sct_item[I_SHELL] > 20) if (dam < 0)
dam += seagun(land.lnd_effic, continue;
random() % (sect.sct_item[I_SHELL] / 10));
if (sect.sct_item[I_PETROL] > 100)
dam += seagun(land.lnd_effic,
random() % (sect.sct_item[I_PETROL] / 50));
pr("Explosion in %s causes %d damage.\n", pr("Explosion in %s causes %d damage.\n",
xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam); xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);

View file

@ -42,7 +42,7 @@
#include "sect.h" #include "sect.h"
#include "ship.h" #include "ship.h"
double static double
fortgun(int effic, int guns) fortgun(int effic, int guns)
{ {
double d; double d;
@ -53,7 +53,7 @@ fortgun(int effic, int guns)
return d; return d;
} }
double static double
seagun(int effic, int guns) seagun(int effic, int guns)
{ {
double d; double d;
@ -65,7 +65,7 @@ seagun(int effic, int guns)
return d; return d;
} }
double static double
landunitgun(int effic, int guns) landunitgun(int effic, int guns)
{ {
double d; double d;
@ -202,6 +202,31 @@ lnd_fire(struct lndstr *lp)
return d; return d;
} }
/*
* Sabotage with land unit LP.
* Use ammo.
* Return damage if the land unit sabotages, else -1.
*/
int
lnd_sabo(struct lndstr *lp, short item[])
{
int dam;
if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
return -1;
if (!(lchr[lp->lnd_type].l_flags & L_SPY))
return -1;
if (!lp->lnd_item[I_SHELL])
return -1;
lp->lnd_item[I_SHELL]--;
dam = fortgun(3 * lp->lnd_effic, 7);
if (item[I_SHELL] > 20)
dam += seagun(lp->lnd_effic, random() % (item[I_SHELL] / 10));
if (item[I_PETROL] > 100)
dam += seagun(lp->lnd_effic, random() % (item[I_PETROL] / 50));
return dam;
}
/* /*
* Return number of guns ship SP can fire. * Return number of guns ship SP can fire.
*/ */