Factor new lnd_sabo() out of sabo()
This permits giving seagun(), fortgun() and landunitgun() internal linkage.
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parent
162c79bb73
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ad296698f9
4 changed files with 32 additions and 14 deletions
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@ -165,6 +165,7 @@ extern int lnd_nxlight(struct lndstr *);
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extern int lnd_nland(struct lndstr *);
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extern int lnd_fire(struct lndstr *);
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extern int lnd_sabo(struct lndstr *, short *);
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extern double lnd_fire_range(struct lndstr *);
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/* src/lib/subs/lndsub.c */
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@ -454,9 +454,6 @@ extern void lnd_oninit(void *);
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extern void lnd_postread(int, void *);
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extern void lnd_prewrite(int, void *, void *);
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/* landgun.c */
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extern double seagun(int, int);
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extern double fortgun(int, int);
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extern double landunitgun(int, int);
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extern double torprange(struct shpstr *);
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extern double fortrange(struct sctstr *);
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extern int roundrange(double);
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@ -69,7 +69,6 @@ sabo(void)
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pr("%s has no shells.\n", prland(&land));
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continue;
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}
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--land.lnd_item[I_SHELL];
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odds = LND_SPY_DETECT_CHANCE(land.lnd_effic);
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if (chance(odds)) {
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@ -83,13 +82,9 @@ sabo(void)
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continue;
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}
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dam = fortgun(3 * land.lnd_effic, 7);
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if (sect.sct_item[I_SHELL] > 20)
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dam += seagun(land.lnd_effic,
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random() % (sect.sct_item[I_SHELL] / 10));
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if (sect.sct_item[I_PETROL] > 100)
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dam += seagun(land.lnd_effic,
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random() % (sect.sct_item[I_PETROL] / 50));
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dam = lnd_sabo(&land, sect.sct_item);
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if (dam < 0)
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continue;
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pr("Explosion in %s causes %d damage.\n",
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xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
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@ -42,7 +42,7 @@
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#include "sect.h"
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#include "ship.h"
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double
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static double
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fortgun(int effic, int guns)
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{
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double d;
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@ -53,7 +53,7 @@ fortgun(int effic, int guns)
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return d;
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}
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double
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static double
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seagun(int effic, int guns)
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{
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double d;
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@ -65,7 +65,7 @@ seagun(int effic, int guns)
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return d;
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}
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double
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static double
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landunitgun(int effic, int guns)
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{
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double d;
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@ -202,6 +202,31 @@ lnd_fire(struct lndstr *lp)
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return d;
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}
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/*
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* Sabotage with land unit LP.
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* Use ammo.
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* Return damage if the land unit sabotages, else -1.
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*/
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int
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lnd_sabo(struct lndstr *lp, short item[])
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{
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int dam;
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if (lp->lnd_ship >= 0 || lp->lnd_land >= 0)
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return -1;
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if (!(lchr[lp->lnd_type].l_flags & L_SPY))
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return -1;
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if (!lp->lnd_item[I_SHELL])
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return -1;
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lp->lnd_item[I_SHELL]--;
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dam = fortgun(3 * lp->lnd_effic, 7);
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if (item[I_SHELL] > 20)
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dam += seagun(lp->lnd_effic, random() % (item[I_SHELL] / 10));
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if (item[I_PETROL] > 100)
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dam += seagun(lp->lnd_effic, random() % (item[I_PETROL] / 50));
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return dam;
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}
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/*
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* Return number of guns ship SP can fire.
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*/
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