Update for 4.3.9.

This commit is contained in:
Markus Armbruster 2007-01-06 12:46:01 +00:00
parent 6225e47f9f
commit ad85b15152
2 changed files with 60 additions and 8 deletions

View file

@ -1,3 +1,29 @@
Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007
* Fix declare to prevent the deity from changing relations for a
player to self. Allow the deity to set the relations of a player
towards the deity.
* Fix arm not to put the same nuke on multiple planes (broken in
4.3.3).
* New option AUTO_POWER.
* Repair allied land units.
* Only repair owned and allied planes.
* Fix repair of planes on foreign carriers: repair allied planes,
ignore the others. Before 4.3.3, carriers destroyed rather than
repaired foreign planes. Since 4.3.3, foreign planes were treated
as recoverable error.
* Fix automatic fortification of land units to use all excess
mobility even when mobility delta exceeds mobility maximum.
* Disable automatic fortification of land units when MOB_ACCESS is
on, because it is prohibitively slow then (broken in 4.2.13).
* Budget now shows level production (tech, education, research and
happiness) rounded instead of randomly rounded.
* Fix update not to randomly flush small level production to zero.
* Fix overly restrictive game file locking under Windows (broken in
4.3.8).
* Fix navigate to charge mobility for sweeping mines without moving
(broken in 4.3.6).
* Code cleanup.
Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006
* Ships no longer produce stuff when the government is broke.
* Fix land unit casualties in revolts.
@ -39,8 +65,8 @@ Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
- New sub-command 'd' to drop mines.
* Let minesweepers retreat at their full speed (missed in 4.3.6).
* SUPER_BARS cannot be harmed, so don't interdict them.
* Don't let trains and non-trains march together for now, because it
the march code isn't prepared for that.
* Don't let trains and non-trains march together for now, because the
march code isn't prepared for that.
* New mapping flag 'n' to show nukes.
* Mapping flag '*' now shows nukes as well.
* New command nbmap to bmap around a nuke. Overload command nmap to
@ -1033,8 +1059,8 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
* Fixed `sabo' reporting damage to player in deity coordinates.
* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
* Fix Windows server shutdown on reading "quit" from stdin.
* Land units now fortify automatically at the update using excess
mobility. With code from Marc Olzheim.
* Land units now fortify automatically when mobility plus growth
exceeds the maximum. With code from Marc Olzheim.
* Wandering che are less predictable.
* Land units no longer regenerate mobility faster while it is
negative.

View file

@ -7,6 +7,32 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007
* Fix declare to prevent the deity from changing relations for a
player to self. Allow the deity to set the relations of a player
towards the deity.
* Fix arm not to put the same nuke on multiple planes (broken in
4.3.3).
* New option AUTO_POWER.
* Repair allied land units.
* Only repair owned and allied planes.
* Fix repair of planes on foreign carriers: repair allied planes,
ignore the others. Before 4.3.3, carriers destroyed rather than
repaired foreign planes. Since 4.3.3, foreign planes were treated
as recoverable error.
* Fix automatic fortification of land units to use all excess
mobility even when mobility delta exceeds mobility maximum.
* Disable automatic fortification of land units when MOB_ACCESS is
on, because it is prohibitively slow then (broken in 4.2.13).
* Budget now shows level production (tech, education, research and
happiness) rounded instead of randomly rounded.
* Fix update not to randomly flush small level production to zero.
* Fix overly restrictive game file locking under Windows (broken in
4.3.8).
* Fix navigate to charge mobility for sweeping mines without moving
(broken in 4.3.6).
* Code cleanup.
Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006
* Ships no longer produce stuff when the government is broke.
* Fix land unit casualties in revolts.
@ -48,8 +74,8 @@ Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
- New sub-command 'd' to drop mines.
* Let minesweepers retreat at their full speed (missed in 4.3.6).
* SUPER_BARS cannot be harmed, so don't interdict them.
* Don't let trains and non-trains march together for now, because it
the march code isn't prepared for that.
* Don't let trains and non-trains march together for now, because the
march code isn't prepared for that.
* New mapping flag 'n' to show nukes.
* Mapping flag '*' now shows nukes as well.
* New command nbmap to bmap around a nuke. Overload command nmap to
@ -1042,8 +1068,8 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
* Fixed `sabo' reporting damage to player in deity coordinates.
* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
* Fix Windows server shutdown on reading "quit" from stdin.
* Land units now fortify automatically at the update using excess
mobility. With code from Marc Olzheim.
* Land units now fortify automatically when mobility plus growth
exceeds the maximum. With code from Marc Olzheim.
* Wandering che are less predictable.
* Land units no longer regenerate mobility faster while it is
negative.