Update for 4.3.9.
This commit is contained in:
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2 changed files with 60 additions and 8 deletions
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@ -1,3 +1,29 @@
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Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007
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* Fix declare to prevent the deity from changing relations for a
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player to self. Allow the deity to set the relations of a player
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towards the deity.
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* Fix arm not to put the same nuke on multiple planes (broken in
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4.3.3).
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* New option AUTO_POWER.
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* Repair allied land units.
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* Only repair owned and allied planes.
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* Fix repair of planes on foreign carriers: repair allied planes,
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ignore the others. Before 4.3.3, carriers destroyed rather than
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repaired foreign planes. Since 4.3.3, foreign planes were treated
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as recoverable error.
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* Fix automatic fortification of land units to use all excess
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mobility even when mobility delta exceeds mobility maximum.
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* Disable automatic fortification of land units when MOB_ACCESS is
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on, because it is prohibitively slow then (broken in 4.2.13).
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* Budget now shows level production (tech, education, research and
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happiness) rounded instead of randomly rounded.
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* Fix update not to randomly flush small level production to zero.
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* Fix overly restrictive game file locking under Windows (broken in
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4.3.8).
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* Fix navigate to charge mobility for sweeping mines without moving
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(broken in 4.3.6).
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* Code cleanup.
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Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006
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* Ships no longer produce stuff when the government is broke.
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* Fix land unit casualties in revolts.
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@ -39,8 +65,8 @@ Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
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- New sub-command 'd' to drop mines.
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* Let minesweepers retreat at their full speed (missed in 4.3.6).
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* SUPER_BARS cannot be harmed, so don't interdict them.
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* Don't let trains and non-trains march together for now, because it
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the march code isn't prepared for that.
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* Don't let trains and non-trains march together for now, because the
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march code isn't prepared for that.
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* New mapping flag 'n' to show nukes.
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* Mapping flag '*' now shows nukes as well.
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* New command nbmap to bmap around a nuke. Overload command nmap to
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@ -1033,8 +1059,8 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
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* Fixed `sabo' reporting damage to player in deity coordinates.
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* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
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* Fix Windows server shutdown on reading "quit" from stdin.
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* Land units now fortify automatically at the update using excess
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mobility. With code from Marc Olzheim.
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* Land units now fortify automatically when mobility plus growth
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exceeds the maximum. With code from Marc Olzheim.
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* Wandering che are less predictable.
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* Land units no longer regenerate mobility faster while it is
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negative.
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@ -7,6 +7,32 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007
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* Fix declare to prevent the deity from changing relations for a
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player to self. Allow the deity to set the relations of a player
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towards the deity.
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* Fix arm not to put the same nuke on multiple planes (broken in
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4.3.3).
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* New option AUTO_POWER.
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* Repair allied land units.
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* Only repair owned and allied planes.
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* Fix repair of planes on foreign carriers: repair allied planes,
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ignore the others. Before 4.3.3, carriers destroyed rather than
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repaired foreign planes. Since 4.3.3, foreign planes were treated
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as recoverable error.
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* Fix automatic fortification of land units to use all excess
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mobility even when mobility delta exceeds mobility maximum.
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* Disable automatic fortification of land units when MOB_ACCESS is
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on, because it is prohibitively slow then (broken in 4.2.13).
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* Budget now shows level production (tech, education, research and
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happiness) rounded instead of randomly rounded.
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* Fix update not to randomly flush small level production to zero.
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* Fix overly restrictive game file locking under Windows (broken in
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4.3.8).
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* Fix navigate to charge mobility for sweeping mines without moving
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(broken in 4.3.6).
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* Code cleanup.
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Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006
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* Ships no longer produce stuff when the government is broke.
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* Fix land unit casualties in revolts.
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@ -48,8 +74,8 @@ Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
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- New sub-command 'd' to drop mines.
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* Let minesweepers retreat at their full speed (missed in 4.3.6).
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* SUPER_BARS cannot be harmed, so don't interdict them.
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* Don't let trains and non-trains march together for now, because it
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the march code isn't prepared for that.
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* Don't let trains and non-trains march together for now, because the
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march code isn't prepared for that.
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* New mapping flag 'n' to show nukes.
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* Mapping flag '*' now shows nukes as well.
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* New command nbmap to bmap around a nuke. Overload command nmap to
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@ -1042,8 +1068,8 @@ Changes to Empire 4.2.13 - Fri Feb 13 22:12:36 UTC 2004
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* Fixed `sabo' reporting damage to player in deity coordinates.
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* New option ROLLOVER_AVAIL. Contributed by Drake Diedrich.
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* Fix Windows server shutdown on reading "quit" from stdin.
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* Land units now fortify automatically at the update using excess
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mobility. With code from Marc Olzheim.
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* Land units now fortify automatically when mobility plus growth
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exceeds the maximum. With code from Marc Olzheim.
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* Wandering che are less predictable.
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* Land units no longer regenerate mobility faster while it is
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negative.
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