Disable nested execute. The execute protocol is flawed and cannot be
implemented correctly by asynchronous clients --- unless a client waits for a prompt after sending the execute command and its argument, it is prone to send more input before the C_EXECUTE arrives. That input overtakes the contents of the script file. This is almost certain to happen when the execute is in a script file. Disabling that is probably more useful and certainly less painful than documenting this mess. The client rejects nested execute since servcmd.c rev. 1.42. (EXEC): new. (player_coms): Require it for execute. (player_set_nstat): Set it in nstat. (execute): Clear it in nstat.
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4 changed files with 5 additions and 1 deletions
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@ -100,7 +100,7 @@ struct cmndstr player_coms[] = {
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0, edit, C_MOD, GOD},
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{"enable", 0, enab, C_MOD, GOD},
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{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
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{"execute <INPUT FILE>", 0, execute, 0, VIS},
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{"execute <INPUT FILE>", 0, execute, 0, VIS + EXEC },
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{"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>",
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1, explore, C_MOD, NORM + MONEY + CAP},
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{"financial", 0, fina, 0, NORM},
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