(opt_ALL_BLEED, opt_BIG_CITY, opt_BLITZ, opt_BRIDGETOWERS)
(opt_DEFENSE_INFRA, opt_DEMANDUPDATE, opt_DRNUKE, opt_EASY_BRIDGES) (opt_FALLOUT, opt_FUEL, opt_GODNEWS, opt_GO_RENEW, opt_GUINEA_PIGS) (opt_HIDDEN, opt_INTERDICT_ATT, opt_LANDSPIES, opt_LOANS) (opt_LOSE_CONTACT, opt_MARKET, opt_MOB_ACCESS, opt_NOFOOD) (opt_NOMOBCOST, opt_NO_FORT_FIRE, opt_NO_PLAGUE, opt_PINPOINTMISSILE) (opt_RES_POP, opt_SAIL, opt_SHOWPLANE, opt_SLOW_WAR, opt_SUPER_BARS) (opt_TECH_POP, opt_TRADESHIPS, opt_TREATIES, opt_UPDATESCHED): Remove conditional initialization. Values unchanged. (ALL_BLEED, BIG_CITY, BLITZ, BRIDGETOWERS, DEFENSE_INFRA) (DEMANDUPDATE, DRNUKE, EASY_BRIDGES, FALLOUT, FUEL, GODNEWS, GO_RENEW) (GUINEA_PIGS, HIDDEN, INTERDICT_ATT, LANDSPIES, LOANS, LOSE_CONTACT) (MARKET, MOB_ACCESS, NOFOOD, NOMOBCOST, NO_FORT_FIRE, NO_PLAGUE) (PINPOINTMISSILE, RES_POP, SAIL, SHOWPLANE, SLOW_WAR, SUPER_BARS) (TECH_POP, TRADESHIPS, TREATIES, UPDATESCHED): Unused, remove.
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2 changed files with 31 additions and 260 deletions
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@ -40,60 +40,5 @@
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#define _OPTIONS_H_
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#define MAXNOC 99
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#define BLITZ
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/* #define NO_FORT_FIRE *//* Forts cannot fire */
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#define BRIDGETOWERS /* Bridge towers are enabled */
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#define GODNEWS /* We inform the world when deities give/take away */
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#define LANDSPIES /* Enable the land unit type spies */
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/* Setting BLITZ sets a couple of things.
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1. BTU's always max when you login.
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2. Changing name doesn't take any btus or $$
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enables BLITZ updates, also turns on NOFOOD, below */
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/* #define GO_RENEW *//* Gold and Oil are renewable resources */
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/* #define GUINEA_PIGS *//* Experimental stuff not ready for prime time */
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/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
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/*#define MOB_ACCESS *//* Mobility updates real-time */
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/*#define TECH_POP *//* Technology costs more as population rises */
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/*#define MARKET *//* Time-based MARKET and TRADING */
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#define LOANS /* Bail out other countries via S&L scandals */
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#define TREATIES /* Sign treaties with your friends and enemies */
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/*#define HIDDEN*//* Hides information between players */
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/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
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/* Chainsaw Mods */
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/*#define FUEL*//* Ships use fuel to move */
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/*#define TRADESHIPS*//* Use Tradeships */
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/*#define SLOW_WAR*//* Declaring war takes time */
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#define PINPOINTMISSILE /**/
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#define FALLOUT /* Enables secondary effects caused by radiation */
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#define SAIL /* A update routine to move ships */
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#define NOMOBCOST /* No mob cost for firing from ships */
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/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
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#define EASY_BRIDGES /* Bridges can be built anywhere */
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#define ALL_BLEED /* Tech bleeds to everyone */
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/*#define DRNUKE*//* Need research to make nukes */
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#define NO_PLAGUE /* Plague is disabled */
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/*#define RES_POP*//* population is limited by research */
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/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
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#define INTERDICT_ATT /* interdict post-attack move in */
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#define SHOWPLANE /**/
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#define UPDATESCHED /* Used to controle update times and should always */
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#ifdef UPDATESCHED /* be used */
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#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
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#endif /* UPDATESCHED */
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/*#define NOFOOD*/ /**/
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#ifdef BLITZ
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#define NOFOOD /* automatically have no food for blitzes */
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#endif /* BLITZ */
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#endif /* _OPTIONS_H_ */
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