(opt_ALL_BLEED, opt_BIG_CITY, opt_BLITZ, opt_BRIDGETOWERS)

(opt_DEFENSE_INFRA, opt_DEMANDUPDATE, opt_DRNUKE, opt_EASY_BRIDGES)
(opt_FALLOUT, opt_FUEL, opt_GODNEWS, opt_GO_RENEW, opt_GUINEA_PIGS)
(opt_HIDDEN, opt_INTERDICT_ATT, opt_LANDSPIES, opt_LOANS)
(opt_LOSE_CONTACT, opt_MARKET, opt_MOB_ACCESS, opt_NOFOOD)
(opt_NOMOBCOST, opt_NO_FORT_FIRE, opt_NO_PLAGUE, opt_PINPOINTMISSILE)
(opt_RES_POP, opt_SAIL, opt_SHOWPLANE, opt_SLOW_WAR, opt_SUPER_BARS)
(opt_TECH_POP, opt_TRADESHIPS, opt_TREATIES, opt_UPDATESCHED):
Remove conditional initialization.  Values unchanged.
(ALL_BLEED, BIG_CITY, BLITZ, BRIDGETOWERS, DEFENSE_INFRA)
(DEMANDUPDATE, DRNUKE, EASY_BRIDGES, FALLOUT, FUEL, GODNEWS, GO_RENEW)
(GUINEA_PIGS, HIDDEN, INTERDICT_ATT, LANDSPIES, LOANS, LOSE_CONTACT)
(MARKET, MOB_ACCESS, NOFOOD, NOMOBCOST, NO_FORT_FIRE, NO_PLAGUE)
(PINPOINTMISSILE, RES_POP, SAIL, SHOWPLANE, SLOW_WAR, SUPER_BARS)
(TECH_POP, TRADESHIPS, TREATIES, UPDATESCHED): Unused, remove.
This commit is contained in:
Markus Armbruster 2005-12-25 14:53:29 +00:00
parent ade510f787
commit ae24898e50
2 changed files with 31 additions and 260 deletions

View file

@ -40,60 +40,5 @@
#define _OPTIONS_H_
#define MAXNOC 99
#define BLITZ
/* #define NO_FORT_FIRE *//* Forts cannot fire */
#define BRIDGETOWERS /* Bridge towers are enabled */
#define GODNEWS /* We inform the world when deities give/take away */
#define LANDSPIES /* Enable the land unit type spies */
/* Setting BLITZ sets a couple of things.
1. BTU's always max when you login.
2. Changing name doesn't take any btus or $$
enables BLITZ updates, also turns on NOFOOD, below */
/* #define GO_RENEW *//* Gold and Oil are renewable resources */
/* #define GUINEA_PIGS *//* Experimental stuff not ready for prime time */
/* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
/*#define MOB_ACCESS *//* Mobility updates real-time */
/*#define TECH_POP *//* Technology costs more as population rises */
/*#define MARKET *//* Time-based MARKET and TRADING */
#define LOANS /* Bail out other countries via S&L scandals */
#define TREATIES /* Sign treaties with your friends and enemies */
/*#define HIDDEN*//* Hides information between players */
/*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
/* Chainsaw Mods */
/*#define FUEL*//* Ships use fuel to move */
/*#define TRADESHIPS*//* Use Tradeships */
/*#define SLOW_WAR*//* Declaring war takes time */
#define PINPOINTMISSILE /**/
#define FALLOUT /* Enables secondary effects caused by radiation */
#define SAIL /* A update routine to move ships */
#define NOMOBCOST /* No mob cost for firing from ships */
/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
#define EASY_BRIDGES /* Bridges can be built anywhere */
#define ALL_BLEED /* Tech bleeds to everyone */
/*#define DRNUKE*//* Need research to make nukes */
#define NO_PLAGUE /* Plague is disabled */
/*#define RES_POP*//* population is limited by research */
/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
#define INTERDICT_ATT /* interdict post-attack move in */
#define SHOWPLANE /**/
#define UPDATESCHED /* Used to controle update times and should always */
#ifdef UPDATESCHED /* be used */
#define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
#endif /* UPDATESCHED */
/*#define NOFOOD*/ /**/
#ifdef BLITZ
#define NOFOOD /* automatically have no food for blitzes */
#endif /* BLITZ */
#endif /* _OPTIONS_H_ */