(unit_path): New, create by combining shp_path() and lnd_path().

(do_unit_move): Replace shp_path() and lnd_path() with unit_path().
(shp_path, lnd_path): Remove shp_path() and lnd_path(),
not used any more.
This commit is contained in:
Ron Koenderink 2007-01-24 23:24:37 +00:00
parent d94d269769
commit aee2bc78e2
7 changed files with 55 additions and 82 deletions

View file

@ -191,7 +191,6 @@ extern int lnd_check_mines(struct emp_qelem *);
extern double lnd_pathcost(struct lndstr *, double); extern double lnd_pathcost(struct lndstr *, double);
extern int lnd_mobtype(struct lndstr *); extern int lnd_mobtype(struct lndstr *);
extern double lnd_mobcost(struct lndstr *, struct sctstr *); extern double lnd_mobcost(struct lndstr *, struct sctstr *);
extern char *lnd_path(int, struct lndstr *, char *);
extern double attack_val(int, struct lndstr *); extern double attack_val(int, struct lndstr *);
extern double defense_val(struct lndstr *); extern double defense_val(struct lndstr *);

View file

@ -664,7 +664,6 @@ extern void show_news(int);
extern void shp_sel(struct nstr_item *, struct emp_qelem *); extern void shp_sel(struct nstr_item *, struct emp_qelem *);
extern void shp_nav(struct emp_qelem *, double *, double *, int *, natid); extern void shp_nav(struct emp_qelem *, double *, double *, int *, natid);
extern int shp_sweep(struct emp_qelem *, int, int, natid); extern int shp_sweep(struct emp_qelem *, int, int, natid);
extern char *shp_path(int, struct shpstr *, char *);
extern int shp_check_nav(struct sctstr *, struct shpstr *); extern int shp_check_nav(struct sctstr *, struct shpstr *);
extern int sect_has_dock(struct sctstr *); extern int sect_has_dock(struct sctstr *);
extern int shp_hardtarget(struct shpstr *); extern int shp_hardtarget(struct shpstr *);

View file

@ -44,3 +44,4 @@ struct ulist {
extern void unit_list(struct emp_qelem *); extern void unit_list(struct emp_qelem *);
extern void unit_put(struct emp_qelem *list, natid actor); extern void unit_put(struct emp_qelem *list, natid actor);
extern char *unit_path(int, struct empobj *, char *);

View file

@ -94,13 +94,8 @@ do_unit_move(struct emp_qelem *ulist, int *together,
if (player->argp[2]) { if (player->argp[2]) {
strcpy(buf, player->argp[2]); strcpy(buf, player->argp[2]);
if (type == EF_SHIP) { if (!(cp = unit_path(*together, leader, buf)))
if (!(cp = shp_path(*together, (struct shpstr *)leader, buf)))
cp = player->argp[2]; cp = player->argp[2];
} else {
if (!(cp = lnd_path(*together, (struct lndstr *)leader, buf)))
cp = player->argp[2];
}
} }
*pt = '\0'; *pt = '\0';
@ -161,15 +156,8 @@ do_unit_move(struct emp_qelem *ulist, int *together,
stopping = 1; stopping = 1;
continue; continue;
} }
if (type == EF_SHIP) { if (!(cp = unit_path(*together, leader, buf)))
if (!(cp = shp_path(*together, (struct shpstr *)leader,
buf)))
cp = buf; cp = buf;
} else {
if (!(cp = lnd_path(*together, (struct lndstr *)leader,
buf)))
cp = buf;
}
} }
if (type == EF_SHIP) { if (type == EF_SHIP) {
radmapnopr(leader->x, leader->y, (int)leader->effic, radmapnopr(leader->x, leader->y, (int)leader->effic,

View file

@ -1205,41 +1205,6 @@ lnd_support(natid victim, natid attacker, coord x, coord y, int defending)
} }
return (int)dam; return (int)dam;
} }
char *
lnd_path(int together, struct lndstr *lp, char *buf)
{
coord destx;
coord desty;
struct sctstr d_sect, sect;
char *cp;
double dummy;
int mtype;
if (!sarg_xy(buf, &destx, &desty))
return 0;
if (!together) {
pr("Cannot go to a destination sector if not all starting in the same sector\n");
return 0;
}
if (!getsect(destx, desty, &d_sect)) {
pr("%d,%d is not a sector\n", destx, desty);
return 0;
}
getsect(lp->lnd_x, lp->lnd_y, &sect);
mtype = lnd_mobtype(lp);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, mtype);
if (!cp) {
pr("No owned %s from %s to %s!\n",
mtype == MOB_RAIL ? "railway" : "path",
xyas(lp->lnd_x, lp->lnd_y, player->cnum),
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return 0;
}
pr("Using path '%s'\n", cp);
return cp;
}
int int
lnd_can_attack(struct lndstr *lp) lnd_can_attack(struct lndstr *lp)
{ {

View file

@ -950,35 +950,6 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
return 0; /* all attempts failed */ return 0; /* all attempts failed */
} }
char *
shp_path(int together, struct shpstr *shp, char *buf)
{
coord destx;
coord desty;
struct sctstr d_sect;
char *cp;
if (!sarg_xy(buf, &destx, &desty))
return 0;
if (!together) {
mpr(shp->shp_own,
"Cannot go to a destination sector if not all starting in the same sector\n");
return 0;
}
if (!getsect(destx, desty, &d_sect)) {
mpr(shp->shp_own, "%d,%d is not a sector\n", destx, desty);
return 0;
}
cp = BestShipPath(buf, shp->shp_x, shp->shp_y,
d_sect.sct_x, d_sect.sct_y, player->cnum);
if (!cp || shp->shp_mobil <= 0) {
mpr(shp->shp_own, "Can't get to '%s' right now.\n",
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return 0;
}
return cp;
}
/* Fire missiles at a ship which has fired shells */ /* Fire missiles at a ship which has fired shells */
void void

View file

@ -35,6 +35,7 @@
#include "empobj.h" #include "empobj.h"
#include "file.h" #include "file.h"
#include "player.h"
#include "prototypes.h" #include "prototypes.h"
#include "unit.h" #include "unit.h"
@ -125,4 +126,53 @@ unit_put(struct emp_qelem *list, natid actor)
} }
} }
char *
unit_path(int together, struct empobj *unit, char *buf)
{
coord destx;
coord desty;
struct sctstr d_sect, sect;
char *cp;
double dummy;
int mtype;
if (!sarg_xy(buf, &destx, &desty))
return 0;
if (!together) {
if (unit->ef_type == EF_SHIP)
mpr(unit->own,
"Cannot go to a destination sector if not all starting in the same sector\n");
else
pr("Cannot go to a destination sector if not all starting in the same sector\n");
return 0;
}
if (!getsect(destx, desty, &d_sect)) {
if (unit->ef_type == EF_SHIP)
mpr(unit->own, "%d,%d is not a sector\n", destx, desty);
else
pr("%d,%d is not a sector\n", destx, desty);
return 0;
}
if (unit->ef_type == EF_SHIP) {
cp = BestShipPath(buf, unit->x, unit->y,
d_sect.sct_x, d_sect.sct_y, player->cnum);
if (!cp || unit->mobil <= 0) {
mpr(unit->own, "Can't get to '%s' right now.\n",
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return 0;
}
} else {
getsect(unit->x, unit->y, &sect);
mtype = lnd_mobtype((struct lndstr *)unit);
cp = BestLandPath(buf, &sect, &d_sect, &dummy, mtype);
if (!cp) {
pr("No owned %s from %s to %s!\n",
mtype == MOB_RAIL ? "railway" : "path",
xyas(unit->x, unit->y, player->cnum),
xyas(d_sect.sct_x, d_sect.sct_y, player->cnum));
return 0;
}
pr("Using path '%s'\n", cp);
}
return cp;
}