src/lib/commands/sona.c rev. 1.6 changed first argument of
line_of_sight() to char *. The changeset failed to change callers. Fix.
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686eadad37
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4 changed files with 17 additions and 18 deletions
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@ -810,7 +810,7 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
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range = mapdist(ship.shp_x, ship.shp_y, ax, ay);
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if (range > erange)
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continue;
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if (!line_of_sight((s_char **)0, ship.shp_x, ship.shp_y, ax, ay))
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if (!line_of_sight(NULL, ship.shp_x, ship.shp_y, ax, ay))
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continue;
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(*nfiring)++;
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@ -51,7 +51,7 @@
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#include "commands.h"
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#include "optlist.h"
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static int blankrow(s_char *);
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static int blankrow(char *);
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int
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sona(void)
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@ -74,37 +74,37 @@ sona(void)
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int changed = 0;
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int row;
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/* Where these are used are non-re-entrant, so we keep 'em around */
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static s_char **rad = (s_char **)0;
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static s_char *radbuf = (s_char *)0;
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static s_char **vis = (s_char **)0;
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static s_char *visbuf = (s_char *)0;
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static char **rad = NULL;
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static char *radbuf = NULL;
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static char **vis = NULL;
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static char *visbuf = NULL;
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if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
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return RET_SYN;
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if (!radbuf)
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radbuf = malloc((WORLD_Y * (WORLD_X + 1)) * sizeof(s_char));
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radbuf = malloc((WORLD_Y * (WORLD_X + 1)));
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if (!visbuf)
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visbuf = malloc((WORLD_Y * (WORLD_X + 1)) * sizeof(s_char));
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visbuf = malloc((WORLD_Y * (WORLD_X + 1)));
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if (!rad) {
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rad = malloc(WORLD_Y * sizeof(s_char *));
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rad = malloc(WORLD_Y);
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if (rad && radbuf) {
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for (x = 0; x < WORLD_Y; x++) {
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rad[x] = &radbuf[(WORLD_X + 1) * x];
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}
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} else if (rad) {
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free(rad);
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rad = (s_char **)0;
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rad = NULL;
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}
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}
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if (!vis) {
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vis = malloc(WORLD_Y * sizeof(s_char *));
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vis = malloc(WORLD_Y);
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if (vis && visbuf) {
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for (x = 0; x < WORLD_Y; x++) {
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vis[x] = &visbuf[(WORLD_X + 1) * x];
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}
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} else if (vis) {
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free(vis);
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vis = (s_char **)0;
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vis = NULL;
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}
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}
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if (!radbuf || !visbuf || !rad || !vis) {
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@ -128,7 +128,7 @@ sona(void)
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xyas(ship.shp_x, ship.shp_y, player->cnum),
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ship.shp_effic, srange);
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snxtsct_dist(&ns, ship.shp_x, ship.shp_y, srange);
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blankfill((s_char *)radbuf, &ns.range, 1);
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blankfill(radbuf, &ns.range, 1);
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while (nxtsct(&ns, §)) {
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if (player->owner || sect.sct_type == SCT_WATER)
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rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
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@ -385,7 +385,7 @@ line_of_sight(char **rad, int ax, int ay, int bx, int by)
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}
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static int
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blankrow(s_char *s)
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blankrow(char *s)
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{
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while (*s) {
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if (*s != ' ')
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@ -187,7 +187,7 @@ torp(void)
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pr("Hitchance = %d%%\n", (int)(hitchance * 100));
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}
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/* Now, can the torpedo even get there? */
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if (!line_of_sight((s_char **)0, sub.shp_x, sub.shp_y,
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if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
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vship.shp_x, vship.shp_y)) {
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pr("BOOM!... Torpedo slams into land before reaching target.\n");
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/* We only tell the victim if we were within range. */
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@ -272,8 +272,7 @@ anti_torp(int f, int ntorping, int vshipown)
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if (range > erange)
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continue;
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if (!line_of_sight((s_char **)0, sub.shp_x, sub.shp_y,
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dd.shp_x, dd.shp_y))
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if (!line_of_sight(NULL, sub.shp_x, sub.shp_y, dd.shp_x, dd.shp_y))
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continue;
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if (cantorp(&dd, &sub)) {
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@ -571,7 +571,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
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if (md > range)
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continue;
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if (!line_of_sight((s_char **)0, x, y, gp->x, gp->y))
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if (!line_of_sight(NULL, x, y, gp->x, gp->y))
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continue;
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sp->shp_item[I_SHELL] = shell - SHP_TORP_SHELLS;
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mobcost = sp->shp_effic * 0.01 * sp->shp_speed;
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