Replace getvec() by direct, read-only item access in some cases where

that's obviously correct.
This commit is contained in:
Markus Armbruster 2004-03-05 10:38:58 +00:00
parent 99bfa19a92
commit b1461faea5
23 changed files with 164 additions and 222 deletions

View file

@ -220,7 +220,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
int type;
int bad;
s_char *p;
int vec[I_MAX + 1];
struct plist *plp;
struct emp_qelem *qp;
int bestacc;
@ -253,7 +252,6 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
}
nplanes = planesatxy(target->sct_x, target->sct_y, 0, 0, list);
nunits = unitsatxy(target->sct_x, target->sct_y, 0, 0);
getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
retry:
p = getstring("Bomb what? (ship, plane, land unit, efficiency, commodities) ",
buf);
@ -333,7 +331,7 @@ pin_bomb(struct emp_qelem *list, struct sctstr *target)
}
for (i = 0; i < nbomb; i++) {
if (!vec[bombcomm[i]])
if (!target->sct_item[bombcomm[i]])
continue;
break;
}
@ -425,15 +423,13 @@ comm_bomb(struct emp_qelem *list, struct sctstr *target)
int i;
int amt, before;
struct ichrstr *ip;
int vec[I_MAX + 1];
struct emp_qelem *qp;
struct sctstr sect;
int dam = 0;
int nukedam;
getvec(VT_ITEM, vec, (s_char *)target, EF_SECTOR);
for (i = 0; i < nbomb; i++) {
if (vec[bombcomm[i]] == 0)
if (target->sct_item[bombcomm[i]] == 0)
continue;
if (opt_SUPER_BARS && bombcomm[i] == I_BAR)
continue;

View file

@ -326,7 +326,6 @@ calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs, int *Nuws,
int n, civ_tax, uw_tax, mil_pay;
struct sctstr *sp;
int etu = etu_per_update;
int vec[I_MAX + 1];
long tmp_money;
lnd_money[player->cnum] = sea_money[player->cnum] = 0;
@ -341,14 +340,13 @@ calc_all(long int (*p_sect)[2], int *taxes, int *Ncivs, int *Nuws,
if (sp->sct_own == player->cnum) {
sp->sct_updated = 0;
tax(sp, np, etu, &pop, &civ_tax, &uw_tax, &mil_pay);
getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
*Ncivs += vec[I_CIVIL];
*Nuws += vec[I_UW];
*Ncivs += sp->sct_item[I_CIVIL];
*Nuws += sp->sct_item[I_UW];
*taxes += civ_tax + uw_tax;
*mil += mil_pay;
if (sp->sct_type == SCT_BANK) {
*bars += bank_income(sp, etu);
*Nbars += vec[I_BAR];
*Nbars += sp->sct_item[I_BAR];
}
}
}

View file

@ -50,7 +50,6 @@ carg(void)
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
@ -71,17 +70,16 @@ carg(void)
prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
pr(" %1c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
pr("%4d", ship.shp_item[I_SHELL]);
pr("%4d", ship.shp_item[I_GUN]);
pr("%4d", ship.shp_item[I_PETROL]);
pr("%4d", ship.shp_item[I_IRON]);
pr("%4d", ship.shp_item[I_DUST]);
pr("%4d", ship.shp_item[I_BAR]);
pr("%4d", ship.shp_item[I_OIL]);
pr("%4d", ship.shp_item[I_LCM]);
pr("%4d", ship.shp_item[I_HCM]);
pr("%4d\n", ship.shp_item[I_RAD]);
if (opt_SHIPNAMES) {
if (ship.shp_name[0] != 0) {
pr(" %s\n", ship.shp_name);
@ -105,7 +103,6 @@ lcarg(void)
int nunits;
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
@ -126,17 +123,16 @@ lcarg(void)
prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
pr(" %1c", land.lnd_army);
pr("%4d%%", land.lnd_effic);
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%4d", vec[I_PETROL]);
pr("%4d", vec[I_IRON]);
pr("%4d", vec[I_DUST]);
pr("%4d", vec[I_BAR]);
pr("%4d", vec[I_OIL]);
pr("%4d", vec[I_LCM]);
pr("%4d", vec[I_HCM]);
pr("%4d\n", vec[I_RAD]);
pr("%4d", land.lnd_item[I_SHELL]);
pr("%4d", land.lnd_item[I_GUN]);
pr("%4d", land.lnd_item[I_PETROL]);
pr("%4d", land.lnd_item[I_IRON]);
pr("%4d", land.lnd_item[I_DUST]);
pr("%4d", land.lnd_item[I_BAR]);
pr("%4d", land.lnd_item[I_OIL]);
pr("%4d", land.lnd_item[I_LCM]);
pr("%4d", land.lnd_item[I_HCM]);
pr("%4d\n", land.lnd_item[I_RAD]);
}
if (nunits == 0) {
if (player->argp[1])

View file

@ -54,7 +54,6 @@ cens(void)
int n;
struct nstr_sect nstr;
s_char dirstr[20];
int vec[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
@ -94,11 +93,10 @@ cens(void)
pr("%c ", n == 0 ? '.' : '0' + (n / 100));
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
pr("%5d", vec[I_CIVIL]);
pr("%5d", vec[I_MILIT]);
pr("%5d", vec[I_UW]);
pr("%5d", vec[I_FOOD]);
pr("%5d", sect.sct_item[I_CIVIL]);
pr("%5d", sect.sct_item[I_MILIT]);
pr("%5d", sect.sct_item[I_UW]);
pr("%5d", sect.sct_item[I_FOOD]);
pr("%4d%%", sect.sct_work);
pr("%5d", sect.sct_avail);
if (!player->god) {

View file

@ -52,7 +52,6 @@ comm(void)
int nsect;
int n;
struct nstr_sect nstr;
int item[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
@ -75,7 +74,6 @@ comm(void)
}
if (player->god)
pr("%3d", sect.sct_own);
getvec(VT_ITEM, item, (s_char *)&sect, EF_SECTOR);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %c", dirstr[sect.sct_del[I_SHELL] & 0x7]);
@ -98,16 +96,16 @@ comm(void)
prthresh("%c", sect.sct_dist[I_LCM]);
prthresh("%c", sect.sct_dist[I_HCM]);
prthresh("%c", sect.sct_dist[I_RAD]);
pr("%4d", item[I_SHELL]);
pr("%4d", item[I_GUN]);
pr("%5d", item[I_PETROL]);
pr("%5d", item[I_IRON]);
pr("%5d", item[I_DUST]);
pr("%4d", item[I_BAR]);
pr("%5d", item[I_OIL]);
pr("%5d", item[I_LCM]);
pr("%5d", item[I_HCM]);
pr("%4d", item[I_RAD]);
pr("%4d", sect.sct_item[I_SHELL]);
pr("%4d", sect.sct_item[I_GUN]);
pr("%5d", sect.sct_item[I_PETROL]);
pr("%5d", sect.sct_item[I_IRON]);
pr("%5d", sect.sct_item[I_DUST]);
pr("%4d", sect.sct_item[I_BAR]);
pr("%5d", sect.sct_item[I_OIL]);
pr("%5d", sect.sct_item[I_LCM]);
pr("%5d", sect.sct_item[I_HCM]);
pr("%4d", sect.sct_item[I_RAD]);
pr("\n");
}
if (nsect == 0) {

View file

@ -52,7 +52,6 @@ dump(void)
int nsect;
int n, i;
struct nstr_sect nstr;
int item[I_MAX + 1];
int field[128];
struct natstr *np;
time_t now;
@ -510,7 +509,6 @@ dump(void)
/* census */
if (player->god)
pr("%d ", sect.sct_own);
getvec(VT_ITEM, item, (s_char *)&sect, EF_SECTOR);
pr("%d %d", xrel(np, nstr.x), yrel(np, nstr.y));
set_coastal(&sect);
@ -564,47 +562,47 @@ dump(void)
pr("%d", sect.sct_terr);
break;
case 15:
pr("%d", item[I_CIVIL]);
pr("%d", sect.sct_item[I_CIVIL]);
break;
case 16:
pr("%d", item[I_MILIT]);
pr("%d", sect.sct_item[I_MILIT]);
break;
case 17:
pr("%d", item[I_UW]);
pr("%d", sect.sct_item[I_UW]);
break;
case 18:
pr("%d", item[I_FOOD]);
pr("%d", sect.sct_item[I_FOOD]);
break;
/* commodity */
case 19:
pr("%d", item[I_SHELL]);
pr("%d", sect.sct_item[I_SHELL]);
break;
case 20:
pr("%d", item[I_GUN]);
pr("%d", sect.sct_item[I_GUN]);
break;
case 21:
pr("%d", item[I_PETROL]);
pr("%d", sect.sct_item[I_PETROL]);
break;
case 22:
pr("%d", item[I_IRON]);
pr("%d", sect.sct_item[I_IRON]);
break;
case 23:
pr("%d", item[I_DUST]);
pr("%d", sect.sct_item[I_DUST]);
break;
case 24:
pr("%d", item[I_BAR]);
pr("%d", sect.sct_item[I_BAR]);
break;
case 25:
pr("%d", item[I_OIL]);
pr("%d", sect.sct_item[I_OIL]);
break;
case 26:
pr("%d", item[I_LCM]);
pr("%d", sect.sct_item[I_LCM]);
break;
case 27:
pr("%d", item[I_HCM]);
pr("%d", sect.sct_item[I_HCM]);
break;
case 28:
pr("%d", item[I_RAD]);
pr("%d", sect.sct_item[I_RAD]);
break;
/* cutoff */
case 29:

View file

@ -363,7 +363,6 @@ pr_plane(struct plnstr *plane)
static void
pr_land(struct lndstr *land)
{
int vec[I_MAX + 1];
struct lchrstr *lcp;
lcp = &lchr[(int)land->lnd_type];
@ -386,29 +385,27 @@ pr_land(struct lndstr *land)
pr("Retreat percentage <Z>: %d\n", (int)land->lnd_retreat);
pr("Retreat path <R>: '%s'\t\tRetreat Flags <W>: %d\n",
land->lnd_rpath, (int)land->lnd_rflags);
getvec(VT_ITEM, vec, (s_char *)land, EF_LAND);
pr("civ mil uw food shl gun pet irn dst oil lcm hcm rad\n");
pr(" c m u f s g p i d o l h r\n");
pr("%3d", vec[I_CIVIL]);
pr("%4d", vec[I_MILIT]);
pr("%4d", vec[I_UW]);
pr("%5d", vec[I_FOOD]);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%5d", vec[I_PETROL]);
pr("%5d", vec[I_IRON]);
pr("%5d", vec[I_DUST]);
pr("%5d", vec[I_OIL]);
pr("%5d", vec[I_LCM]);
pr("%5d", vec[I_HCM]);
pr("%4d", vec[I_RAD]);
pr("%3d", land->lnd_item[I_CIVIL]);
pr("%4d", land->lnd_item[I_MILIT]);
pr("%4d", land->lnd_item[I_UW]);
pr("%5d", land->lnd_item[I_FOOD]);
pr("%4d", land->lnd_item[I_SHELL]);
pr("%4d", land->lnd_item[I_GUN]);
pr("%5d", land->lnd_item[I_PETROL]);
pr("%5d", land->lnd_item[I_IRON]);
pr("%5d", land->lnd_item[I_DUST]);
pr("%5d", land->lnd_item[I_OIL]);
pr("%5d", land->lnd_item[I_LCM]);
pr("%5d", land->lnd_item[I_HCM]);
pr("%4d", land->lnd_item[I_RAD]);
pr("\n");
}
static void
pr_ship(struct shpstr *ship)
{
int vec[I_MAX + 1];
struct natstr *natp;
if ((natp = getnatp(ship->shp_own)) == 0)
@ -432,24 +429,23 @@ pr_ship(struct shpstr *ship)
pr("Fuel <B>: %d\n", (int)ship->shp_fuel);
pr("Retreat path <R>: '%s'\t\tRetreat Flags <W>: %d\n",
ship->shp_rpath, (int)ship->shp_rflags);
getvec(VT_ITEM, vec, (s_char *)ship, EF_SHIP);
pr("Plague Stage <a>: %d\n", ship->shp_pstage);
pr("Plague Time <b>: %d\n", ship->shp_ptime);
pr("civ mil uw food shl gun pet irn dst oil lcm hcm rad\n");
pr(" c m u f s g p i d o l h r\n");
pr("%3d", vec[I_CIVIL]);
pr("%4d", vec[I_MILIT]);
pr("%4d", vec[I_UW]);
pr("%5d", vec[I_FOOD]);
pr("%4d", vec[I_SHELL]);
pr("%4d", vec[I_GUN]);
pr("%5d", vec[I_PETROL]);
pr("%5d", vec[I_IRON]);
pr("%5d", vec[I_DUST]);
pr("%5d", vec[I_OIL]);
pr("%5d", vec[I_LCM]);
pr("%5d", vec[I_HCM]);
pr("%4d", vec[I_RAD]);
pr("%3d", ship->shp_item[I_CIVIL]);
pr("%4d", ship->shp_item[I_MILIT]);
pr("%4d", ship->shp_item[I_UW]);
pr("%5d", ship->shp_item[I_FOOD]);
pr("%4d", ship->shp_item[I_SHELL]);
pr("%4d", ship->shp_item[I_GUN]);
pr("%5d", ship->shp_item[I_PETROL]);
pr("%5d", ship->shp_item[I_IRON]);
pr("%5d", ship->shp_item[I_DUST]);
pr("%5d", ship->shp_item[I_OIL]);
pr("%5d", ship->shp_item[I_LCM]);
pr("%5d", ship->shp_item[I_HCM]);
pr("%4d", ship->shp_item[I_RAD]);
pr("\n");
}

View file

@ -49,7 +49,6 @@ land(void)
int nunits;
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
return RET_SYN;
@ -88,8 +87,7 @@ land(void)
pr("%4d", lnd_getmil(&land));
pr("%4d", land.lnd_harden);
pr("%4d", land.lnd_mobil);
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
pr("%4d", vec[I_FOOD]);
pr("%4d", land.lnd_item[I_FOOD]);
if (opt_FUEL)
pr("%3d", land.lnd_fuel);
pr("%4d ", land.lnd_tech);

View file

@ -51,7 +51,6 @@ ldump(void)
int field[128];
struct nstr_item ni;
struct lndstr land;
int vec[I_MAX + 1];
int n, i;
struct natstr *np;
time_t now;
@ -308,7 +307,6 @@ ldump(void)
pr("%3d ", land.lnd_own);
pr("%d", ni.cur);
n = 0;
getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
while (field[n]) {
switch (field[n++]) {
case 1:
@ -339,7 +337,7 @@ ldump(void)
pr(" %d", land.lnd_mobil);
break;
case 9:
pr(" %d", vec[I_FOOD]);
pr(" %d", land.lnd_item[I_FOOD]);
break;
case 10:
if (opt_FUEL)
@ -369,34 +367,34 @@ ldump(void)
pr(" %d", land.lnd_ship);
break;
case 18:
pr(" %d", vec[I_SHELL]);
pr(" %d", land.lnd_item[I_SHELL]);
break;
case 19:
pr(" %d", vec[I_GUN]);
pr(" %d", land.lnd_item[I_GUN]);
break;
case 20:
pr(" %d", vec[I_PETROL]);
pr(" %d", land.lnd_item[I_PETROL]);
break;
case 21:
pr(" %d", vec[I_IRON]);
pr(" %d", land.lnd_item[I_IRON]);
break;
case 22:
pr(" %d", vec[I_DUST]);
pr(" %d", land.lnd_item[I_DUST]);
break;
case 23:
pr(" %d", vec[I_BAR]);
pr(" %d", land.lnd_item[I_BAR]);
break;
case 24:
pr(" %d", vec[I_OIL]);
pr(" %d", land.lnd_item[I_OIL]);
break;
case 25:
pr(" %d", vec[I_LCM]);
pr(" %d", land.lnd_item[I_LCM]);
break;
case 26:
pr(" %d", vec[I_HCM]);
pr(" %d", land.lnd_item[I_HCM]);
break;
case 27:
pr(" %d", vec[I_RAD]);
pr(" %d", land.lnd_item[I_RAD]);
break;
case 28:
pr(" %1.2f", (float)land.lnd_att);

View file

@ -52,7 +52,6 @@ nuke(void)
struct nstr_item nstr;
struct nukstr nuk;
struct sctstr sect;
int item[I_MAX + 1];
if (!snxtitem(&nstr, EF_NUKE, player->argp[1]))
return RET_SYN;
@ -68,7 +67,6 @@ nuke(void)
pr(" sect eff num nuke-type lcm hcm oil rad avail\n");
}
getsect(nuk.nuk_x, nuk.nuk_y, &sect);
getvec(VT_ITEM, item, (s_char *)&sect, EF_SECTOR);
first_nuke = 1;
show_comm = 0;
if (sect.sct_type == SCT_NUKE && sect.sct_effic >= 60)
@ -94,10 +92,10 @@ nuke(void)
pr("%-16.16s ", nchr[i].n_name);
if (show_comm) {
pr("%5d ", item[I_LCM]);
pr("%5d ", item[I_HCM]);
pr("%5d ", item[I_OIL]);
pr("%5d ", item[I_RAD]);
pr("%5d ", sect.sct_item[I_LCM]);
pr("%5d ", sect.sct_item[I_HCM]);
pr("%5d ", sect.sct_item[I_OIL]);
pr("%5d ", sect.sct_item[I_RAD]);
pr("%5d", sect.sct_avail);
show_comm = 0;
}

View file

@ -51,16 +51,13 @@ count_pop(register int n)
register int i;
register int pop = 0;
struct sctstr *sp;
int vec[I_MAX + 1];
for (i = 0; NULL != (sp = getsectid(i)); i++) {
if (sp->sct_own != n)
continue;
if (sp->sct_oldown != n)
continue;
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
continue;
pop += vec[I_CIVIL];
pop += sp->sct_item[I_CIVIL];
}
return pop;
}
@ -99,8 +96,7 @@ prod(void)
int c;
s_char maxc[3][10];
s_char use[3][10];
int items[I_MAX + 1];
int vec[I_MAX + 1], lcms, hcms;
int lcms, hcms;
int civs = 0;
int uws = 0;
int bwork;
@ -118,12 +114,11 @@ prod(void)
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
getvec(VT_ITEM, items, (s_char *)&sect, EF_SECTOR);
civs = min(9999, (int)((obrate * (double)etu_per_update + 1.0)
* (double)items[I_CIVIL]));
uws = min(9999, (int)((uwbrate * (double)etu_per_update + 1.0)
* (double)items[I_UW]));
civs = min(9999, (int)((obrate * etu_per_update + 1.0)
* sect.sct_item[I_CIVIL]));
uws = min(9999, (int)((uwbrate * etu_per_update + 1.0)
* sect.sct_item[I_UW]));
if (opt_RES_POP) {
natp = getnatp(sect.sct_own);
maxpop = max_pop((float)natp->nat_level[NAT_RLEV], &sect);
@ -136,9 +131,9 @@ prod(void)
/* This isn't quite right, since research might rise/fall */
/* during the update, but it's the best we can really do */
wforce = (int)(((double)civs * (double)sect.sct_work)
/ 100.0 + (double)uws +
(double)items[I_MILIT] * 2.0 / 5.0);
wforce = (int)(((double)civs * sect.sct_work) / 100.0
+ uws
+ sect.sct_item[I_MILIT] * 2.0 / 5.0);
work = (double)etu_per_update *(double)wforce / 100.0;
if (opt_ROLLOVER_AVAIL) {
if (sect.sct_type == sect.sct_newtype) {
@ -179,9 +174,9 @@ prod(void)
civs = min(9999, civs);
uws = min(9999, uws);
}
wforce =
(int)((civs * sect.sct_work) / 100.0 + uws +
items[I_MILIT] * 2 / 5.0);
wforce = (int)(((double)civs * sect.sct_work) / 100.0
+ uws
+ sect.sct_item[I_MILIT] * 2 / 5.0);
work = etu_per_update * wforce / 100.0;
bwork = min((int)(work / 2), bwork);
}
@ -190,15 +185,14 @@ prod(void)
if (twork > bwork) {
twork = bwork;
}
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
if (dchr[type].d_lcms > 0) {
lcms = vec[I_LCM];
lcms = sect.sct_item[I_LCM];
lcms /= dchr[type].d_lcms;
if (twork > lcms)
twork = lcms;
}
if (dchr[type].d_hcms > 0) {
hcms = vec[I_HCM];
hcms = sect.sct_item[I_HCM];
hcms /= dchr[type].d_hcms;
if (twork > hcms)
twork = hcms;
@ -378,8 +372,8 @@ prod(void)
int enlisted;
int civs;
civs = min(999, (int)((obrate * (double)etu_per_update + 1.0)
* (double)items[I_CIVIL]));
civs = min(999, (int)((obrate * etu_per_update + 1.0)
* sect.sct_item[I_CIVIL]));
natp = getnatp(sect.sct_own);
maxpop = max_pop((float)natp->nat_level[NAT_RLEV], &sect);
civs = min(civs, maxpop);
@ -387,9 +381,11 @@ prod(void)
rise/fall during the update, but it's the best
we can really do */
enlisted = 0;
maxmil = (civs / 2) - items[I_MILIT];
maxmil = (civs / 2) - sect.sct_item[I_MILIT];
if (maxmil > 0) {
enlisted = (etu_per_update * (10 + items[I_MILIT]) * 0.05);
enlisted = (etu_per_update
* (10 + sect.sct_item[I_MILIT])
* 0.05);
if (enlisted > maxmil)
enlisted = maxmil;
}

View file

@ -44,7 +44,6 @@ sabo(void)
struct lndstr land;
struct sctstr sect;
double odds;
int vec[I_MAX + 1];
int dam;
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
@ -85,12 +84,13 @@ sabo(void)
continue;
}
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
dam = landgun(3 * land.lnd_effic, 7);
if (vec[I_SHELL] > 20)
dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
if (vec[I_PETROL] > 100)
dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
if (sect.sct_item[I_SHELL] > 20)
dam += seagun(land.lnd_effic,
random() % (sect.sct_item[I_SHELL] / 10));
if (sect.sct_item[I_PETROL] > 100)
dam += seagun(land.lnd_effic,
random() % (sect.sct_item[I_PETROL] / 50));
pr("Explosion in %s causes %d damage.\n",
xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);

View file

@ -50,7 +50,6 @@ sdump(void)
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX + 1];
int field[128];
struct natstr *np;
int n, i;
@ -280,7 +279,6 @@ sdump(void)
pr("%3d ", ship.shp_own);
pr("%d", ni.cur);
n = 0;
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
while (field[n]) {
switch (field[n++]) {
case 1:
@ -302,16 +300,16 @@ sdump(void)
pr(" %d", ship.shp_effic);
break;
case 6:
pr(" %d", vec[I_CIVIL]);
pr(" %d", ship.shp_item[I_CIVIL]);
break;
case 7:
pr(" %d", vec[I_MILIT]);
pr(" %d", ship.shp_item[I_MILIT]);
break;
case 8:
pr(" %d", vec[I_UW]);
pr(" %d", ship.shp_item[I_UW]);
break;
case 9:
pr(" %d", vec[I_FOOD]);
pr(" %d", ship.shp_item[I_FOOD]);
break;
case 10:
pr(" %d", ship.shp_nplane);
@ -338,34 +336,34 @@ sdump(void)
pr(" %d", ship.shp_tech);
break;
case 17:
pr(" %d", vec[I_SHELL]);
pr(" %d", ship.shp_item[I_SHELL]);
break;
case 18:
pr(" %d", vec[I_GUN]);
pr(" %d", ship.shp_item[I_GUN]);
break;
case 19:
pr(" %d", vec[I_PETROL]);
pr(" %d", ship.shp_item[I_PETROL]);
break;
case 20:
pr(" %d", vec[I_IRON]);
pr(" %d", ship.shp_item[I_IRON]);
break;
case 21:
pr(" %d", vec[I_DUST]);
pr(" %d", ship.shp_item[I_DUST]);
break;
case 22:
pr(" %d", vec[I_BAR]);
pr(" %d", ship.shp_item[I_BAR]);
break;
case 23:
pr(" %d", vec[I_OIL]);
pr(" %d", ship.shp_item[I_OIL]);
break;
case 24:
pr(" %d", vec[I_LCM]);
pr(" %d", ship.shp_item[I_LCM]);
break;
case 25:
pr(" %d", vec[I_HCM]);
pr(" %d", ship.shp_item[I_HCM]);
break;
case 26:
pr(" %d", vec[I_RAD]);
pr(" %d", ship.shp_item[I_RAD]);
break;
case 27:
pr(" %d", ship.shp_armor);

View file

@ -50,7 +50,6 @@ shi(void)
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
@ -85,11 +84,10 @@ shi(void)
pr("%1c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
pr("%4d", vec[I_CIVIL]);
pr("%4d", vec[I_MILIT]);
pr("%4d", vec[I_UW]);
pr("%4d", vec[I_FOOD]);
pr("%4d", ship.shp_item[I_CIVIL]);
pr("%4d", ship.shp_item[I_MILIT]);
pr("%4d", ship.shp_item[I_UW]);
pr("%4d", ship.shp_item[I_FOOD]);
pr("%3d", ship.shp_nplane);
pr("%3d", ship.shp_nchoppers);