Replace getvec() by direct, read-only item access in some cases where

that's obviously correct.
This commit is contained in:
Markus Armbruster 2004-03-05 10:38:58 +00:00
parent 99bfa19a92
commit b1461faea5
23 changed files with 164 additions and 222 deletions

View file

@ -54,7 +54,6 @@ cens(void)
int n;
struct nstr_sect nstr;
s_char dirstr[20];
int vec[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
@ -94,11 +93,10 @@ cens(void)
pr("%c ", n == 0 ? '.' : '0' + (n / 100));
pr("%c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
pr("%5d", vec[I_CIVIL]);
pr("%5d", vec[I_MILIT]);
pr("%5d", vec[I_UW]);
pr("%5d", vec[I_FOOD]);
pr("%5d", sect.sct_item[I_CIVIL]);
pr("%5d", sect.sct_item[I_MILIT]);
pr("%5d", sect.sct_item[I_UW]);
pr("%5d", sect.sct_item[I_FOOD]);
pr("%4d%%", sect.sct_work);
pr("%5d", sect.sct_avail);
if (!player->god) {