Replace getvec() by direct, read-only item access in some cases where

that's obviously correct.
This commit is contained in:
Markus Armbruster 2004-03-05 10:38:58 +00:00
parent 99bfa19a92
commit b1461faea5
23 changed files with 164 additions and 222 deletions

View file

@ -50,7 +50,6 @@ shi(void)
int nships;
struct nstr_item ni;
struct shpstr ship;
int vec[I_MAX + 1];
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
@ -85,11 +84,10 @@ shi(void)
pr("%1c", ship.shp_fleet);
pr("%4d%%", ship.shp_effic);
getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
pr("%4d", vec[I_CIVIL]);
pr("%4d", vec[I_MILIT]);
pr("%4d", vec[I_UW]);
pr("%4d", vec[I_FOOD]);
pr("%4d", ship.shp_item[I_CIVIL]);
pr("%4d", ship.shp_item[I_MILIT]);
pr("%4d", ship.shp_item[I_UW]);
pr("%4d", ship.shp_item[I_FOOD]);
pr("%3d", ship.shp_nplane);
pr("%3d", ship.shp_nchoppers);