Update for 4.3.1.

This commit is contained in:
Markus Armbruster 2006-04-05 18:54:18 +00:00
parent f576dd6694
commit b23f9ce5db
2 changed files with 74 additions and 0 deletions

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@ -1,3 +1,40 @@
Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
* Fix check of game state on server startup (was new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Close loophole in navigate that allowed players to find all sectors
that are unfriendly or inefficient harbors or bridges.
* Server didn't start when default econfig was missing and user
didn't supply one with -e (broken in 4.3.0).
* Retreat condition 'h' (helpless) never worked, fix.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
probability was higher, damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
which lead to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
abuse this to suppress fleet and army retreat orders.
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.
* The pthread code now compiles under Solaris.
* navigate and march now permit any whitespace between route and
optional argument for radar, lookout, sonar, not just spaces.
* Fix canal navigation (was broken in 4.3.0).
* Info file fixes.
Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
* version no longer pretends option SHIPNAMES still exists.
* Remove files auth and ban. They could be used to restrict client

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@ -7,6 +7,43 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
* Fix check of game state on server startup (was new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Close loophole in navigate that allowed players to find all sectors
that are unfriendly or inefficient harbors or bridges.
* Server didn't start when default econfig was missing and user
didn't supply one with -e (broken in 4.3.0).
* Retreat condition 'h' (helpless) never worked, fix.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
probability was higher, damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
which lead to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
abuse this to suppress fleet and army retreat orders.
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.
* The pthread code now compiles under Solaris.
* navigate and march now permit any whitespace between route and
optional argument for radar, lookout, sonar, not just spaces.
* Fix canal navigation (was broken in 4.3.0).
* Info file fixes.
Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
* version no longer pretends option SHIPNAMES still exists.
* Remove files auth and ban. They could be used to restrict client