Update for 4.3.1.

This commit is contained in:
Markus Armbruster 2006-04-05 18:54:18 +00:00
parent f576dd6694
commit b23f9ce5db
2 changed files with 74 additions and 0 deletions

View file

@ -1,3 +1,40 @@
Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
* Fix check of game state on server startup (was new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Close loophole in navigate that allowed players to find all sectors
that are unfriendly or inefficient harbors or bridges.
* Server didn't start when default econfig was missing and user
didn't supply one with -e (broken in 4.3.0).
* Retreat condition 'h' (helpless) never worked, fix.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
probability was higher, damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
which lead to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
abuse this to suppress fleet and army retreat orders.
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.
* The pthread code now compiles under Solaris.
* navigate and march now permit any whitespace between route and
optional argument for radar, lookout, sonar, not just spaces.
* Fix canal navigation (was broken in 4.3.0).
* Info file fixes.
Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006 Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
* version no longer pretends option SHIPNAMES still exists. * version no longer pretends option SHIPNAMES still exists.
* Remove files auth and ban. They could be used to restrict client * Remove files auth and ban. They could be used to restrict client

View file

@ -7,6 +7,43 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project, will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>. and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF .NF
Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
* Fix check of game state on server startup (was new in 4.3.0).
* sail now accepts a destination sector.
* Tend could send bogus bulletins (broken in 4.3.0).
* Plug memory leaks in mission command.
* Close loophole in navigate that allowed players to find all sectors
that are unfriendly or inefficient harbors or bridges.
* Server didn't start when default econfig was missing and user
didn't supply one with -e (broken in 4.3.0).
* Retreat condition 'h' (helpless) never worked, fix.
* Fix retreating mine sweepers to use mobility for sweeping.
* Fix retreating land units to hit mines with the same probability
and to take the same damage as in normal movement. Before,
probability was higher, damage was lower.
* Ships could retreat into sectors owned by whoever made them
retreat, but not in their owner's sectors.
* Fix 'm' at the movement prompt of transport and test.
* Fix march and test not to apply conditionals to sectors mapped,
which lead to spurious error messages.
* Fix break not to respect conditionals. The bug let players keep
sanctuaries.
* Fix retreat code not to respect conditionals. Attackers could
abuse this to suppress fleet and army retreat orders.
* Fix retreat and edit to zero-terminate retreat paths.
Theoretically abusable for gaining information.
* Fix format string crash bugs in load, spy and bomb.
* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
before the first line of text never worked.
* Fix ancient bridge building race condition that could break the
test whether the player can afford the bridge.
* Fix trade lot change detection in set command. Probably abusable.
* The pthread code now compiles under Solaris.
* navigate and march now permit any whitespace between route and
optional argument for radar, lookout, sonar, not just spaces.
* Fix canal navigation (was broken in 4.3.0).
* Info file fixes.
Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006 Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
* version no longer pretends option SHIPNAMES still exists. * version no longer pretends option SHIPNAMES still exists.
* Remove files auth and ban. They could be used to restrict client * Remove files auth and ban. They could be used to restrict client