Update for 4.3.1.
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@ -1,3 +1,40 @@
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Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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* Fix check of game state on server startup (was new in 4.3.0).
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* sail now accepts a destination sector.
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* Tend could send bogus bulletins (broken in 4.3.0).
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* Plug memory leaks in mission command.
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* Close loophole in navigate that allowed players to find all sectors
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that are unfriendly or inefficient harbors or bridges.
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* Server didn't start when default econfig was missing and user
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didn't supply one with -e (broken in 4.3.0).
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* Retreat condition 'h' (helpless) never worked, fix.
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* Fix retreating mine sweepers to use mobility for sweeping.
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* Fix retreating land units to hit mines with the same probability
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and to take the same damage as in normal movement. Before,
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probability was higher, damage was lower.
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* Ships could retreat into sectors owned by whoever made them
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retreat, but not in their owner's sectors.
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* Fix 'm' at the movement prompt of transport and test.
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* Fix march and test not to apply conditionals to sectors mapped,
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which lead to spurious error messages.
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* Fix break not to respect conditionals. The bug let players keep
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sanctuaries.
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* Fix retreat code not to respect conditionals. Attackers could
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abuse this to suppress fleet and army retreat orders.
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* Fix retreat and edit to zero-terminate retreat paths.
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Theoretically abusable for gaining information.
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* Fix format string crash bugs in load, spy and bomb.
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* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
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before the first line of text never worked.
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* Fix ancient bridge building race condition that could break the
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test whether the player can afford the bridge.
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* Fix trade lot change detection in set command. Probably abusable.
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* The pthread code now compiles under Solaris.
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* navigate and march now permit any whitespace between route and
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optional argument for radar, lookout, sonar, not just spaces.
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* Fix canal navigation (was broken in 4.3.0).
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* Info file fixes.
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Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
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Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
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* version no longer pretends option SHIPNAMES still exists.
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* version no longer pretends option SHIPNAMES still exists.
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* Remove files auth and ban. They could be used to restrict client
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* Remove files auth and ban. They could be used to restrict client
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@ -7,6 +7,43 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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.NF
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Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
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* Fix check of game state on server startup (was new in 4.3.0).
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* sail now accepts a destination sector.
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* Tend could send bogus bulletins (broken in 4.3.0).
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* Plug memory leaks in mission command.
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* Close loophole in navigate that allowed players to find all sectors
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that are unfriendly or inefficient harbors or bridges.
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* Server didn't start when default econfig was missing and user
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didn't supply one with -e (broken in 4.3.0).
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* Retreat condition 'h' (helpless) never worked, fix.
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* Fix retreating mine sweepers to use mobility for sweeping.
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* Fix retreating land units to hit mines with the same probability
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and to take the same damage as in normal movement. Before,
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probability was higher, damage was lower.
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* Ships could retreat into sectors owned by whoever made them
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retreat, but not in their owner's sectors.
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* Fix 'm' at the movement prompt of transport and test.
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* Fix march and test not to apply conditionals to sectors mapped,
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which lead to spurious error messages.
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* Fix break not to respect conditionals. The bug let players keep
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sanctuaries.
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* Fix retreat code not to respect conditionals. Attackers could
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abuse this to suppress fleet and army retreat orders.
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* Fix retreat and edit to zero-terminate retreat paths.
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Theoretically abusable for gaining information.
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* Fix format string crash bugs in load, spy and bomb.
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* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
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before the first line of text never worked.
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* Fix ancient bridge building race condition that could break the
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test whether the player can afford the bridge.
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* Fix trade lot change detection in set command. Probably abusable.
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* The pthread code now compiles under Solaris.
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* navigate and march now permit any whitespace between route and
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optional argument for radar, lookout, sonar, not just spaces.
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* Fix canal navigation (was broken in 4.3.0).
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* Info file fixes.
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Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
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Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
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* version no longer pretends option SHIPNAMES still exists.
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* version no longer pretends option SHIPNAMES still exists.
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* Remove files auth and ban. They could be used to restrict client
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* Remove files auth and ban. They could be used to restrict client
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