Update for 4.3.1.
This commit is contained in:
parent
f576dd6694
commit
b23f9ce5db
2 changed files with 74 additions and 0 deletions
|
@ -1,3 +1,40 @@
|
|||
Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
|
||||
* Fix check of game state on server startup (was new in 4.3.0).
|
||||
* sail now accepts a destination sector.
|
||||
* Tend could send bogus bulletins (broken in 4.3.0).
|
||||
* Plug memory leaks in mission command.
|
||||
* Close loophole in navigate that allowed players to find all sectors
|
||||
that are unfriendly or inefficient harbors or bridges.
|
||||
* Server didn't start when default econfig was missing and user
|
||||
didn't supply one with -e (broken in 4.3.0).
|
||||
* Retreat condition 'h' (helpless) never worked, fix.
|
||||
* Fix retreating mine sweepers to use mobility for sweeping.
|
||||
* Fix retreating land units to hit mines with the same probability
|
||||
and to take the same damage as in normal movement. Before,
|
||||
probability was higher, damage was lower.
|
||||
* Ships could retreat into sectors owned by whoever made them
|
||||
retreat, but not in their owner's sectors.
|
||||
* Fix 'm' at the movement prompt of transport and test.
|
||||
* Fix march and test not to apply conditionals to sectors mapped,
|
||||
which lead to spurious error messages.
|
||||
* Fix break not to respect conditionals. The bug let players keep
|
||||
sanctuaries.
|
||||
* Fix retreat code not to respect conditionals. Attackers could
|
||||
abuse this to suppress fleet and army retreat orders.
|
||||
* Fix retreat and edit to zero-terminate retreat paths.
|
||||
Theoretically abusable for gaining information.
|
||||
* Fix format string crash bugs in load, spy and bomb.
|
||||
* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
|
||||
before the first line of text never worked.
|
||||
* Fix ancient bridge building race condition that could break the
|
||||
test whether the player can afford the bridge.
|
||||
* Fix trade lot change detection in set command. Probably abusable.
|
||||
* The pthread code now compiles under Solaris.
|
||||
* navigate and march now permit any whitespace between route and
|
||||
optional argument for radar, lookout, sonar, not just spaces.
|
||||
* Fix canal navigation (was broken in 4.3.0).
|
||||
* Info file fixes.
|
||||
|
||||
Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
|
||||
* version no longer pretends option SHIPNAMES still exists.
|
||||
* Remove files auth and ban. They could be used to restrict client
|
||||
|
|
|
@ -7,6 +7,43 @@ new Empire4 Server. This outlines the various changes and how they
|
|||
will affect you, the player. These were coded as the Wolfpack project,
|
||||
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
|
||||
.NF
|
||||
Changes to Empire 4.3.1 - Wed Apr 5 18:51:49 UTC 2006
|
||||
* Fix check of game state on server startup (was new in 4.3.0).
|
||||
* sail now accepts a destination sector.
|
||||
* Tend could send bogus bulletins (broken in 4.3.0).
|
||||
* Plug memory leaks in mission command.
|
||||
* Close loophole in navigate that allowed players to find all sectors
|
||||
that are unfriendly or inefficient harbors or bridges.
|
||||
* Server didn't start when default econfig was missing and user
|
||||
didn't supply one with -e (broken in 4.3.0).
|
||||
* Retreat condition 'h' (helpless) never worked, fix.
|
||||
* Fix retreating mine sweepers to use mobility for sweeping.
|
||||
* Fix retreating land units to hit mines with the same probability
|
||||
and to take the same damage as in normal movement. Before,
|
||||
probability was higher, damage was lower.
|
||||
* Ships could retreat into sectors owned by whoever made them
|
||||
retreat, but not in their owner's sectors.
|
||||
* Fix 'm' at the movement prompt of transport and test.
|
||||
* Fix march and test not to apply conditionals to sectors mapped,
|
||||
which lead to spurious error messages.
|
||||
* Fix break not to respect conditionals. The bug let players keep
|
||||
sanctuaries.
|
||||
* Fix retreat code not to respect conditionals. Attackers could
|
||||
abuse this to suppress fleet and army retreat orders.
|
||||
* Fix retreat and edit to zero-terminate retreat paths.
|
||||
Theoretically abusable for gaining information.
|
||||
* Fix format string crash bugs in load, spy and bomb.
|
||||
* Fix telegram editor: empty telegrams were broken in 4.2.21. ~p
|
||||
before the first line of text never worked.
|
||||
* Fix ancient bridge building race condition that could break the
|
||||
test whether the player can afford the bridge.
|
||||
* Fix trade lot change detection in set command. Probably abusable.
|
||||
* The pthread code now compiles under Solaris.
|
||||
* navigate and march now permit any whitespace between route and
|
||||
optional argument for radar, lookout, sonar, not just spaces.
|
||||
* Fix canal navigation (was broken in 4.3.0).
|
||||
* Info file fixes.
|
||||
|
||||
Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
|
||||
* version no longer pretends option SHIPNAMES still exists.
|
||||
* Remove files auth and ban. They could be used to restrict client
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue