collect: Don't disclose sector value when it exceeds loan
When collect refuses to confiscate a sector because it's value exceeds the amount owed, it still tells the player the exact value. Don't. Don't give the player something for nothing. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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2 changed files with 7 additions and 7 deletions
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@ -23,10 +23,7 @@ debtor to which you are adjacent.
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Any adjacent sector includes any sector you have that borders the
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sector you wish to confiscate.
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.s1
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The program then paws over the sector and assesses its value:
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.NF
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That sector (and its contents) is valued at $2345.00
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.FI
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The program then paws over the sector and assesses its value.
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If the amount you are owed exceeds this amount the sector
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becomes yours!
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If the value of the sector is close enough to the
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@ -24,11 +24,12 @@
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*
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* ---
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*
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* coll.c: Collet on a loan
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* coll.c: Collect on a loan
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*
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* Known contributors to this file:
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* Pat Loney, 1992
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* Steve McClure, 1996-2000
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* Markus Armbruster, 2004-2016
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*/
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#include <config.h>
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@ -100,11 +101,13 @@ coll(void)
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val = sect.sct_item[ichr[i].i_uid];
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pay += val * ichr[i].i_value;
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}
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pr("That sector (and its contents) is valued at $%.2f\n", pay);
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if (pay > owed * 1.2) {
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pr("That is more than is owed!\n");
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pr("That sector (and its contents) is valued at more than %.2f.\n",
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owed);
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return RET_FAIL;
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}
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pr("That sector (and its contents) is valued at $%.2f\n", pay);
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sect.sct_item[I_MILIT] = 1; /* FIXME now where did this guy come from? */
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/*
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