Document interpretation of relative file names.
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2 changed files with 12 additions and 6 deletions
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@ -73,6 +73,8 @@ EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where this game's data is stored")
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EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where info pages are stored, can be shared among games")
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EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
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"# name may change.")
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EMPCFBOTH("builtin", builtindir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where builtin files are stored")
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EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
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@ -40,22 +40,26 @@
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/* econfig file to try when user doesn't specify one */
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char dflt_econfig[] = "@econfig@";
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/* Where to find configuration, which is wherever econfig is looked for */
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/*
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* Where to find configuration (absolute file name)
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* This is wherever econfig is actually looked for.
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*/
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char *configdir;
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/* User configuration tables to load, relative to configdir */
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/* User configuration tables to load (relative to configdir) */
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char *config_tables = "";
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/* Where to find built-in configuration tables */
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/* Where to find built-in configuration tables (relative to configdir) */
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char *builtindir = "@builtindir@";
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/* Where to find info pages */
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/* Where to find info pages (relative to gamedir) */
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/* TODO UI wart, make it relative to configdir */
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char *infodir = "@einfodir@";
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/* Where this game's data is stored */
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/* Where this game's data is stored (relative to configdir) */
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char *gamedir = "@gamedir@";
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/* relative to DATADIR */
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/* These are relative to gamedir: */
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char *teldir = "tel";
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char *motdfil = "motd";
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char *downfil = "down";
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