Pass only PM_* mission flags to ac_encounter()

Since the previous two commits, ac_encounter() checks its
mission_flags argument only for proper mission flags PM_R and PM_S,
not for plane flags P_A, P_S, P_I.

This makes the code to put plane flags into mission flags useless.
Remove it from bomb(), drop(), fly(), para(), reco(),
perform_mission(), mission_pln_arm(), air_defense(), pln_arm().

Much of that code was useless even before: P_X and P_H since Chainsaw
3 option STEALTHV became mandatory in Empire 2, and P_MINE since
commit cc0c3e4f (v4.3.0) cleaned up mine drops.
This commit is contained in:
Markus Armbruster 2008-09-21 10:25:59 -04:00
parent 4ea1d3acff
commit b624ce30dd
8 changed files with 33 additions and 120 deletions

View file

@ -41,7 +41,6 @@
int
reco(void)
{
int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
@ -72,7 +71,6 @@ reco(void)
pr("target is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
cno = -1;
mission_flags = 0;
if (pln_onewaymission(&target, &cno, &wantflags) < 0)
return RET_SYN;
ap_to_target = strlen(flightpath);
@ -99,23 +97,15 @@ reco(void)
/*
* now arm and equip the bombers, transports, whatever.
*/
mission_flags |= P_X; /* stealth (shhh) */
mission_flags |= P_H; /* gets turned off if not all choppers */
mission_flags = pln_arm(&bomb_list, ap_to_target, 'r',
0, P_S | P_I, mission_flags);
pln_arm(&bomb_list, ap_to_target, 'r', 0, P_S | P_I);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
mission_flags = pln_arm(&esc_list, ap_to_target, 'r',
0, P_F | P_ESC, mission_flags);
mission_flags |= PM_R;
if (*player->argp[0] == 's')
mission_flags |= PM_S;
ac_encounter(&bomb_list, &esc_list, ax, ay,
flightpath, mission_flags, 0);
pln_arm(&esc_list, ap_to_target, 'r', 0, P_F | P_ESC);
ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath,
*player->argp[0] == 's' ? PM_R | PM_S : PM_R,
0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {