(produce_sect): Unless player->simulation, work directly on item

arrays instead of copies made by getvec().  This is safe, because the
old code made single copies and always flushed them back into the unit
structures.  Else make copies by hand, not with getvec.
(starv_sects): Replace getvec() by direct, read-only item access.
(upd_buildeff, enlist, materials_charge, materials_cost, produce,
grow_people, growfood, trunc_people, do_feed, feed_people): Change
argument type to match uncopied item arrays.
(growfood): Obey ITEM_MAX.
This commit is contained in:
Markus Armbruster 2004-03-11 22:00:58 +00:00
parent 61d57719c2
commit b62aca0ecd
5 changed files with 36 additions and 52 deletions

View file

@ -103,7 +103,7 @@ starv_sects(s_char *range)
struct nstr_sect nstr;
struct sctstr sect;
int nsect = 0;
int vec[I_MAX + 1], s, needed;
int s, needed;
if (!snxtsct(&nstr, range))
return;
@ -113,11 +113,10 @@ starv_sects(s_char *range)
if (sect.sct_type == SCT_SANCT)
continue;
getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
/* This next 2 lines were added to overcompensate for the needy */
if (vec[I_FOOD])
vec[I_FOOD]--;
s = feed_people(vec, etu_per_update, &needed);
if (sect.sct_item[I_FOOD])
sect.sct_item[I_FOOD]--;
s = feed_people(sect.sct_item, etu_per_update, &needed);
if (s == 0)
continue;