(produce_sect): Unless player->simulation, work directly on item

arrays instead of copies made by getvec().  This is safe, because the
old code made single copies and always flushed them back into the unit
structures.  Else make copies by hand, not with getvec.
(starv_sects): Replace getvec() by direct, read-only item access.
(upd_buildeff, enlist, materials_charge, materials_cost, produce,
grow_people, growfood, trunc_people, do_feed, feed_people): Change
argument type to match uncopied item arrays.
(growfood): Obey ITEM_MAX.
This commit is contained in:
Markus Armbruster 2004-03-11 22:00:58 +00:00
parent 61d57719c2
commit b62aca0ecd
5 changed files with 36 additions and 52 deletions

View file

@ -88,7 +88,7 @@ dodeliver(struct sctstr *sp)
*/
static int
upd_buildeff(struct natstr *np, register struct sctstr *sp, int *workp,
int *vec, int etu, int *desig, int sctwork, int *cost)
short *vec, int etu, int *desig, int sctwork, int *cost)
{
register int work_cost = 0;
int buildeff_work = (int)(*workp / 2);
@ -171,7 +171,7 @@ upd_buildeff(struct natstr *np, register struct sctstr *sp, int *workp,
* some mil initially.
*/
static int
enlist(register int *vec, int etu, int *cost)
enlist(short *vec, int etu, int *cost)
{
int maxmil;
int enlisted;
@ -327,7 +327,8 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
{
register struct sctstr *sp;
register struct natstr *np;
int vec[I_MAX + 1];
short buf[I_MAX + 1];
short *vec;
int work, cost, ecost, pcost, sctwork;
int n, desig, maxpop, neweff, amount;
@ -346,8 +347,13 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
p_sect[SCT_CAPIT][1] += etu;
}
if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
continue;
if (player->simulation) {
/* work on a copy, which will be discarded */
memcpy(buf, sp->sct_item, sizeof(buf));
vec = buf;
} else
vec = sp->sct_item;
/* If everybody is dead, the sector reverts to unowned.
* This is also checked at the end of the production in
* they all starved or were plagued off.
@ -375,10 +381,8 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
bp_clear_cachepath();
if (sp->sct_off || np->nat_money < 0) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
if (!player->simulation)
sp->sct_off = 0;
}
continue;
}
if ((np->nat_priorities[sp->sct_type] == 0) &&
@ -386,7 +390,6 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
((pchr[dchr[sp->sct_type].d_prd].p_cost != 0) ||
(sp->sct_type == SCT_ENLIST))) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
logerror("Skipping %s production for country %s\n",
dchr[sp->sct_type].d_name, np->nat_cnam);
}
@ -401,28 +404,14 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
if ((sp->sct_effic < 100 || sp->sct_type != sp->sct_newtype) &&
np->nat_money > 0) {
neweff =
upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
&cost);
neweff = upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
&cost);
pt_bg_nmbr(bp, sp, I_LCM, vec[I_LCM]);
pt_bg_nmbr(bp, sp, I_HCM, vec[I_HCM]);
p_sect[SCT_EFFIC][0]++;
p_sect[SCT_EFFIC][1] += cost;
if (!player->simulation) {
np->nat_money -= cost;
/* No longer tear down infrastructure
if (sp->sct_type != desig) {
sp->sct_road = 0;
sp->sct_defense = 0;
} else if (neweff < sp->sct_effic) {
sp->sct_road -= (sp->sct_road * (sp->sct_effic - neweff) / 100.0);
sp->sct_defense -= (sp->sct_defense * (sp->sct_effic - neweff) / 100.0);
if (sp->sct_road < 0)
sp->sct_road = 0;
if (sp->sct_defense < 0)
sp->sct_defense = 0;
}
*/
sp->sct_type = desig;
sp->sct_effic = neweff;
if (!opt_DEFENSE_INFRA)
@ -434,7 +423,6 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
((pchr[dchr[desig].d_prd].p_cost != 0) ||
(desig == SCT_ENLIST))) {
if (!player->simulation) {
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
logerror("Skipping %s production for country %s\n",
dchr[sp->sct_type].d_name, np->nat_cnam);
}
@ -468,7 +456,6 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
vec[I_CIVIL] = maxpop;
if (vec[I_UW] > maxpop)
vec[I_UW] = maxpop;
putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
sp->sct_avail = work;
np->nat_money -= pcost;
}