(produce_sect): Unless player->simulation, work directly on item
arrays instead of copies made by getvec(). This is safe, because the old code made single copies and always flushed them back into the unit structures. Else make copies by hand, not with getvec. (starv_sects): Replace getvec() by direct, read-only item access. (upd_buildeff, enlist, materials_charge, materials_cost, produce, grow_people, growfood, trunc_people, do_feed, feed_people): Change argument type to match uncopied item arrays. (growfood): Obey ITEM_MAX.
This commit is contained in:
parent
61d57719c2
commit
b62aca0ecd
5 changed files with 36 additions and 52 deletions
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@ -551,8 +551,8 @@ extern int dodistribute(struct sctstr *, int, s_char *, double, double);
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extern void finish_sects(int);
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/* human.c */
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extern int do_feed(register struct sctstr *, register struct natstr *,
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int *, int *, int *, int);
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extern int feed_people(register int *, int, int *);
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short *, int *, int *, int);
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extern int feed_people(short *, int, int *);
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/* land.c */
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extern int prod_land(int, int, int *, int);
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extern int feed_land(struct lndstr *, int, int *, int);
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@ -605,7 +605,7 @@ extern int upd_slmilcosts(natid, int);
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extern void prepare_sects(int, int *);
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extern int bank_income(struct sctstr *, int);
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/* produce.c */
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extern int produce(struct natstr *, struct sctstr *, int *, int, int,
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extern int produce(struct natstr *, struct sctstr *, short *, int, int,
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int, int *, int *);
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/* removewants.c */
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extern int update_removewants(void);
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@ -103,7 +103,7 @@ starv_sects(s_char *range)
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struct nstr_sect nstr;
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struct sctstr sect;
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int nsect = 0;
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int vec[I_MAX + 1], s, needed;
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int s, needed;
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if (!snxtsct(&nstr, range))
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return;
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@ -113,11 +113,10 @@ starv_sects(s_char *range)
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if (sect.sct_type == SCT_SANCT)
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continue;
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getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
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/* This next 2 lines were added to overcompensate for the needy */
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if (vec[I_FOOD])
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vec[I_FOOD]--;
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s = feed_people(vec, etu_per_update, &needed);
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if (sect.sct_item[I_FOOD])
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sect.sct_item[I_FOOD]--;
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s = feed_people(sect.sct_item, etu_per_update, &needed);
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if (s == 0)
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continue;
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@ -51,18 +51,18 @@
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static int grow_people(struct sctstr *, register int,
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register struct natstr *, int *, int,
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register int *);
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static int growfood(struct sctstr *, register int *, int, int);
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short *);
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static int growfood(struct sctstr *, short *, int, int);
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static void starvation(struct sctstr *);
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static void trunc_people(struct sctstr *, register struct natstr *,
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register int *);
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short *);
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/*
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* feed the individual sector
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*
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*/
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int
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do_feed(register struct sctstr *sp, register struct natstr *np, int *vec,
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do_feed(struct sctstr *sp, struct natstr *np, short *vec,
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int *workp, int *bp, int etu)
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{
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int people;
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@ -150,7 +150,7 @@ do_feed(register struct sctstr *sp, register struct natstr *np, int *vec,
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}
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static int
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growfood(struct sctstr *sp, register int *vec, int work, int etu)
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growfood(struct sctstr *sp, short *vec, int work, int etu)
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{
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double food_fertil;
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double food_workers;
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@ -174,8 +174,8 @@ growfood(struct sctstr *sp, register int *vec, int work, int etu)
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vec[I_FOOD] += (int)food;
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if (vec[I_FOOD] == 0)
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vec[I_FOOD] = 1;
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if (vec[I_FOOD] > 9999)
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vec[I_FOOD] = 9999;
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if (vec[I_FOOD] > ITEM_MAX)
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vec[I_FOOD] = ITEM_MAX;
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work_used = (int)food / fcrate;
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return work_used;
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}
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@ -184,7 +184,7 @@ growfood(struct sctstr *sp, register int *vec, int work, int etu)
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* returns the number who starved, if any.
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*/
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int
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feed_people(register int *vec, int etu, int *needed)
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feed_people(short *vec, int etu, int *needed)
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{
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double food_eaten;
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int ifood_eaten;
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@ -241,7 +241,7 @@ feed_people(register int *vec, int etu, int *needed)
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*/
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static void
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trunc_people(struct sctstr *sp, register struct natstr *np,
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register int *vec)
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short *vec)
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{
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int maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
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@ -260,7 +260,7 @@ trunc_people(struct sctstr *sp, register struct natstr *np,
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static int
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grow_people(struct sctstr *sp, register int etu,
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register struct natstr *np, int *workp, int sctwork,
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register int *vec)
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short *vec)
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{
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int newciv;
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int newuw;
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@ -46,15 +46,14 @@
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#include "optlist.h"
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#include "budg.h"
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static void materials_charge(struct pchrstr *, register int *,
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register int);
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static int materials_cost(struct pchrstr *, register int *, int *);
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static void materials_charge(struct pchrstr *, short *, int);
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static int materials_cost(struct pchrstr *, short *, int *);
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s_char *levelnames[] =
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{ "Technology", "Research", "Education", "Happiness" };
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int
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produce(struct natstr *np, struct sctstr *sp, int *vec, int work,
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produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
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int desig, int neweff, int *cost, int *amount)
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{
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register struct pchrstr *product;
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@ -190,7 +189,7 @@ produce(struct natstr *np, struct sctstr *sp, int *vec, int work,
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}
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static int
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materials_cost(struct pchrstr *product, register int *vec, int *costp)
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materials_cost(struct pchrstr *product, short *vec, int *costp)
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{
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register u_char *vp;
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register u_short *ap;
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}
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static void
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materials_charge(struct pchrstr *product, register int *vec,
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register int count)
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materials_charge(struct pchrstr *product, short *vec, int count)
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{
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register u_char *vp;
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register u_short *ap;
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@ -88,7 +88,7 @@ dodeliver(struct sctstr *sp)
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*/
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static int
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upd_buildeff(struct natstr *np, register struct sctstr *sp, int *workp,
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int *vec, int etu, int *desig, int sctwork, int *cost)
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short *vec, int etu, int *desig, int sctwork, int *cost)
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{
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register int work_cost = 0;
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int buildeff_work = (int)(*workp / 2);
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* some mil initially.
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*/
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static int
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enlist(register int *vec, int etu, int *cost)
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enlist(short *vec, int etu, int *cost)
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{
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int maxmil;
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int enlisted;
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@ -327,7 +327,8 @@ produce_sect(int natnum, int etu, int *bp, long int (*p_sect)[2],
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{
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register struct sctstr *sp;
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register struct natstr *np;
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int vec[I_MAX + 1];
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short buf[I_MAX + 1];
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short *vec;
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int work, cost, ecost, pcost, sctwork;
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int n, desig, maxpop, neweff, amount;
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p_sect[SCT_CAPIT][1] += etu;
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}
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if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
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continue;
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if (player->simulation) {
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/* work on a copy, which will be discarded */
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memcpy(buf, sp->sct_item, sizeof(buf));
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vec = buf;
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} else
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vec = sp->sct_item;
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/* If everybody is dead, the sector reverts to unowned.
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* This is also checked at the end of the production in
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* they all starved or were plagued off.
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bp_clear_cachepath();
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if (sp->sct_off || np->nat_money < 0) {
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if (!player->simulation) {
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putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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if (!player->simulation)
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sp->sct_off = 0;
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}
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continue;
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}
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if ((np->nat_priorities[sp->sct_type] == 0) &&
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((pchr[dchr[sp->sct_type].d_prd].p_cost != 0) ||
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(sp->sct_type == SCT_ENLIST))) {
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if (!player->simulation) {
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putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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logerror("Skipping %s production for country %s\n",
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dchr[sp->sct_type].d_name, np->nat_cnam);
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}
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if ((sp->sct_effic < 100 || sp->sct_type != sp->sct_newtype) &&
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np->nat_money > 0) {
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neweff =
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upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
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neweff = upd_buildeff(np, sp, &work, vec, etu, &desig, sctwork,
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&cost);
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pt_bg_nmbr(bp, sp, I_LCM, vec[I_LCM]);
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pt_bg_nmbr(bp, sp, I_HCM, vec[I_HCM]);
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p_sect[SCT_EFFIC][1] += cost;
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if (!player->simulation) {
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np->nat_money -= cost;
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/* No longer tear down infrastructure
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if (sp->sct_type != desig) {
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sp->sct_road = 0;
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sp->sct_defense = 0;
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} else if (neweff < sp->sct_effic) {
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sp->sct_road -= (sp->sct_road * (sp->sct_effic - neweff) / 100.0);
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sp->sct_defense -= (sp->sct_defense * (sp->sct_effic - neweff) / 100.0);
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if (sp->sct_road < 0)
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sp->sct_road = 0;
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if (sp->sct_defense < 0)
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sp->sct_defense = 0;
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}
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*/
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sp->sct_type = desig;
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sp->sct_effic = neweff;
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if (!opt_DEFENSE_INFRA)
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((pchr[dchr[desig].d_prd].p_cost != 0) ||
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(desig == SCT_ENLIST))) {
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if (!player->simulation) {
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putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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logerror("Skipping %s production for country %s\n",
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dchr[sp->sct_type].d_name, np->nat_cnam);
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}
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vec[I_CIVIL] = maxpop;
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if (vec[I_UW] > maxpop)
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vec[I_UW] = maxpop;
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putvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
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sp->sct_avail = work;
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np->nat_money -= pcost;
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}
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