(player_coms): Sort by element member c_form.
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1 changed files with 9 additions and 9 deletions
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@ -115,21 +115,21 @@ struct cmndstr player_coms[] = {
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{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
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{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
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{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
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{"help <topic>", 0, info, 0, VIS},
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{"headlines [days]", 0, head, C_MOD, VIS},
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{"help <topic>", 0, info, 0, VIS},
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{"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
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NORM + MONEY + CAP},
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{"info <topic>", 0, info, 0, VIS},
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{"land <UNITS>", 0, land, C_MOD, NORM},
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{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
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{"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
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NORM + MONEY + CAP},
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{"lcargo <UNITS>", 0, lcarg, 0, NORM},
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{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
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{"ledger <LOANS>", 0, ledg, 0, NORM},
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{"level <SECTS>", 0, leve, 0, NORM},
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{"list of commands", 0, explain, 0, VIS},
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{"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
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{"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
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{"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
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lload, C_MOD, NORM + CAP},
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{"llookout <UNITS>", 1, llook, 0, NORM + CAP},
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@ -148,9 +148,9 @@ struct cmndstr player_coms[] = {
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NORM + CAP},
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{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
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lload, C_MOD, NORM + CAP},
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{"market <COMM|\"all\">", 0, mark, 0, VIS},
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{"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
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{"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
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{"market <COMM|\"all\">", 0, mark, 0, VIS},
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{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
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{"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
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{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
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@ -194,15 +194,15 @@ struct cmndstr player_coms[] = {
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{"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
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{"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
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reco, C_MOD, NORM + MONEY + CAP},
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{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
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NORM + CAP},
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{"relations [as-COUNTRY]", 0, rela, 0, VIS},
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{"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
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reje, C_MOD, NORM},
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{"relations [as-COUNTRY]", 0, rela, 0, VIS},
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{"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
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{"report <NATS>", 0, repo, 0, VIS},
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{"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
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{"resource <SECTS>", 0, reso, 0, NORM},
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{"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
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NORM + CAP},
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{"route <COMM> <SECTS>", 1, rout, 0, NORM},
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{"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
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{"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
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@ -216,10 +216,10 @@ struct cmndstr player_coms[] = {
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{"sect <SECTS>", 0, sct, 0, NORM},
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{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
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{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
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{"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
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{"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
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{"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
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{"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
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{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
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{"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
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{"ship <SHIPS>", 0, shi, 0, NORM},
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{"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
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{"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,
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