(orig): Allow moving origin to another country's origin. This is a
superset of the offset command. (offs): Redundant, underdocumented, remove. (orig): Allow deities to reset origin to absolute 0,0.
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6 changed files with 44 additions and 108 deletions
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@ -1,83 +0,0 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* offs.c: Diety set mapping offset.
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include <ctype.h>
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#include <string.h>
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#include "misc.h"
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#include "player.h"
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#include "file.h"
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#include "nat.h"
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#include "commands.h"
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int
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offs(void)
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{
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register int i;
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struct natstr *natp;
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coord xorg, yorg;
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coord dx, dy;
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s_char *cp;
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struct natstr *np;
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s_char buf[1024];
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natp = getnatp(player->cnum);
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xorg = natp->nat_xorg;
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yorg = natp->nat_yorg;
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if (!(cp = getstarg(player->argp[1], "sector or nation? ", buf)))
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return RET_SYN;
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if (strchr(cp, ',')) { /* x, y pair for offset */
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if (!sarg_xy(cp, &dx, &dy)) {
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pr("Bad sector designation.\n");
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return RET_SYN;
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}
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xorg = dx;
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yorg = dy;
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} else {
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/* actually nation name */
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if ((i = natarg(cp, (s_char *)0)) < 0)
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return RET_SYN;
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np = getnatp(i);
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xorg = np->nat_xorg;
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yorg = np->nat_yorg;
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}
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np = getnatp(player->cnum);
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/* NOTE: it's OK to use %d,%d here, because we want abs coords */
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pr("Old offset was %d,%d\n", np->nat_xorg, np->nat_yorg);
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np->nat_xorg = xorg;
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np->nat_yorg = yorg;
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putnat(np);
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pr("New offset was %d,%d\n", xorg, yorg);
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return RET_OK;
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}
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@ -29,6 +29,7 @@
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*
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* Known contributors to this file:
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* Shelley Louie, 1988
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* Markus Armbruster, 2006
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*/
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#include <config.h>
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@ -44,25 +45,46 @@
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int
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orig(void)
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{
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struct sctstr sect;
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s_char *p;
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coord x, y;
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s_char buf[1024];
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natid cnum;
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struct natstr *np;
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if ((p =
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getstarg(player->argp[1], "New origin location : ", buf)) == 0) {
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p = getstarg(player->argp[1], "New origin (sector or country) : ", buf);
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if (!p)
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return RET_SYN;
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if (!isalpha(*p) && strchr(p, ',')) {
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/* sector */
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if (!sarg_xy(p, &x, &y)) {
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pr("Bad sector designation.\n");
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return RET_SYN;
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}
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} else if (*p == '~') {
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/* reset */
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if (!player->god) {
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pr("Only deities can reset their origin.\n");
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return RET_FAIL;
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}
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x = y = 0;
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} else {
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/* country */
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cnum = natarg(p, NULL);
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if (!(np = getnatp(cnum)))
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return RET_SYN;
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if (!player->god && player->cnum != cnum
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&& getrel(np, player->cnum) != ALLIED) {
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pr("Country %s is not allied with you!\n", np->nat_cnam);
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return RET_FAIL;
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}
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x = np->nat_xorg;
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y = np->nat_yorg;
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}
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if (!sarg_xy(p, &x, &y))
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return RET_SYN;
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if (!getsect(x, y, §))
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return RET_SYN;
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pr("Origin at %s (old system) is now at 0,0 (new system).\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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xyas(x, y, player->cnum));
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np = getnatp(player->cnum);
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np->nat_xorg = sect.sct_x;
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np->nat_yorg = sect.sct_y;
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np->nat_xorg = x;
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np->nat_yorg = y;
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putnat(np);
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return RET_OK;
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}
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@ -170,9 +170,8 @@ struct cmndstr player_coms[] = {
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{"nuke <SECTS>", 0, nuke, 0, NORM},
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{"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
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NORM + MONEY + CAP},
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{"offset <SECT|NAT>", 0, offs, C_MOD, GOD},
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{"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
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{"origin <SECT>", 1, orig, C_MOD, NORM},
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{"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
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{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
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{"path <SECT>", 0, path, 0, NORM},
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{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
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