tests/fire: Drop test of falling bridges

Now covered in tests/bridgefall.  Damage perturbed, because deleting
the bridges from the setup makes defend() roll fewer dice.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-01-18 16:54:51 +01:00
parent 2da09bc4b0
commit b7bcf8fde2
4 changed files with 70 additions and 118 deletions

View file

@ -65,9 +65,8 @@ fire se 0,0 -2,-2
fire se 2,0 -2,-2
fire se 4,0 -2,-2
| at bridge, one splash
fire se 0,0 4,2
fire se 2,0 4,2
fire se 4,0 1,3
| firing at bridges is covered in bridgefall-test
__cmd added -3 -3 0
| at harbor with stuff
fire se 0,0 2,2
fire se 2,0 2,2

View file

@ -1,8 +1,8 @@
config sect
owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist ydist avail elev work coastal newdes min gold fert ocontent uran oldown civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad c_dist m_dist s_dist g_dist p_dist i_dist d_dist b_dist f_dist o_dist l_dist h_dist u_dist r_dist c_del m_del s_del g_del p_del i_del d_del b_del f_del o_del l_del h_del u_del r_del mines pstage ptime che che_target fallout access road rail dfense
1 0 0 19 5 127 0 0 0 0 0 0 0 0 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 2 0 19 100 120 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 74 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 0 0 19 5 127 0 0 0 0 0 0 0 0 0 0 0 0 0 19 0 0 0 0 0 1 100 5 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 2 0 19 100 120 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 83 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 6 0 0 0 0 0 0 0 0 0 0 0 6 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 8 0 0 0 0 0 0 0 0 0 0 0 8 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 10 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
@ -32,9 +32,9 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
0 -5 1 0 0 0 0 0 0 0 0 0 0 -5 1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 0 2 24 2 2 0 0 0 0 0 0 0 0 2 1 0 0 1 24 0 0 0 0 0 2 12 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 1 1 1
2 2 2 12 87 0 0 0 0 0 0 0 0 2 2 86 0 0 1 12 0 0 0 0 0 2 87 0 0 0 0 0 0 0 0 0 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 86 86 86
2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 98 98 98
2 0 2 24 1 1 0 0 0 0 0 0 0 0 2 2 0 0 1 24 0 0 0 0 0 2 13 0 0 0 0 0 0 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 1 1 1
2 2 2 12 86 0 0 0 0 0 0 0 0 2 2 87 0 0 1 12 0 0 0 0 0 2 86 0 0 0 0 0 0 0 0 0 86 86 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 86 86 86
0 4 2 0 100 0 0 0 0 0 0 0 0 4 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 6 2 0 0 0 0 0 0 0 0 0 0 6 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 8 2 0 0 0 0 0 0 0 0 0 0 8 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 10 2 0 0 0 0 0 0 0 0 0 0 10 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
@ -48,7 +48,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
0 -6 2 0 0 0 0 0 0 0 0 0 0 -6 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 -4 2 0 0 0 0 0 0 0 0 0 0 -4 2 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 100 100 100
0 1 3 0 0 0 0 0 0 0 0 0 0 1 3 78 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 78 78 78
0 1 3 0 0 0 0 0 0 0 0 0 0 1 3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 3 3 0 0 0 0 0 0 0 0 0 0 3 3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 5 3 0 0 0 0 0 0 0 0 0 0 5 3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
0 7 3 0 0 0 0 0 0 0 0 0 0 7 3 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
@ -271,8 +271,8 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet xstar
9 1 3 1 2 98 124 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 9 "" -12 0 0 () ""
10 0 2 2 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 10 "" -12 0 0 (helpless depth-charged) "n"
11 0 6 0 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 11 "" -12 0 0 (injured helpless depth-charged) "j"
12 2 3 3 18 68 62 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 12 "" -12 0 0 () ""
13 2 8 0 18 72 67 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 13 "" -12 0 0 () ""
12 2 3 3 18 68 61 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 12 "" -12 0 0 () ""
13 2 8 0 18 72 67 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 13 "" -12 0 0 () ""
14 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
15 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
16 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
@ -281,9 +281,9 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet xstar
19 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
20 0 2 2 2 0 0 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 78 78 0 0 healthy 0 0 0 "" 20 "" -12 0 0 () ""
21 0 6 0 2 0 0 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 80 80 0 0 healthy 0 0 0 "" 21 "" -12 0 0 () ""
22 2 3 3 2 58 65 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 59 58 0 0 healthy 0 0 0 "" 22 "" -12 0 0 () ""
23 2 8 0 2 78 88 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 78 78 0 0 healthy 0 0 0 "" 23 "" -12 0 0 () ""
24 2 6 0 2 32 40 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 32 32 0 0 healthy 0 0 0 "" 24 "" -12 0 0 () ""
22 2 3 3 2 58 65 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 58 59 0 0 healthy 0 0 0 "" 22 "" -12 0 0 () ""
23 2 8 0 2 78 86 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 78 78 0 0 healthy 0 0 0 "" 23 "" -12 0 0 () ""
24 2 6 0 2 32 40 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 32 32 0 0 healthy 0 0 0 "" 24 "" -12 0 0 () ""
25 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
26 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
27 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
@ -385,7 +385,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
17 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
18 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
19 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
20 0 2 2 21 0 122 0 270 0 0 none 0 "" -1 0 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
20 0 2 2 21 0 124 0 270 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
21 0 6 0 21 0 127 0 270 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
22 2 3 3 21 97 124 0 270 0 0 none 0 "" 22 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
23 2 8 0 21 100 127 0 270 0 0 none 0 "" 23 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
@ -397,8 +397,8 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
29 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
30 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
31 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
32 2 2 2 7 94 120 0 40 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 94 94 0 0 healthy 0 -1 0
33 2 2 2 21 97 123 0 270 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 32 0
32 2 2 2 7 94 119 0 40 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 94 94 0 0 healthy 0 -1 0
33 2 2 2 21 97 123 0 270 0 0 none 0 "" -1 0 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 32 0
34 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
35 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
36 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
@ -473,7 +473,7 @@ config news
actor action victim times duration time
1 10 0 4 0 0
1 10 1 6 0 0
1 10 2 22 0 0
1 10 2 19 0 0
1 11 1 2 0 0
1 11 2 11 0 0
/config
@ -590,7 +590,6 @@ uid owner type amount price maxbidder markettime xbuy ybuy xsell ysell
/config
config lost
timestamp owner type id x y
0 2 0 0 1 3
0 2 3 0 2 2
0 2 3 10 2 2
0 2 3 12 2 2

View file

@ -206,26 +206,8 @@
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
Play#1 output Play#1 6 0 610
Play#1 input fire se 0,0 4,2
Play#1 command fire
Play#1 output Play#1 1 Sector 0,0 ready to fire
Play#1 output Play#1 1 range is 3.00 (3.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 4,2 for 0 damage.
Play#1 output Play#1 6 0 609
Play#1 input fire se 2,0 4,2
Play#1 command fire
Play#1 output Play#1 1 Sector 2,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 4,2 for 3 damage.
Play#1 output Play#1 6 0 608
Play#1 input fire se 4,0 1,3
Play#1 command fire
Play#1 output Play#1 1 Sector 4,0 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit sector 1,3 for 29 damage.
Play#1 input __cmd added -3 -3 0
Play#1 command __cmd
Play#1 output Play#1 6 0 607
Play#1 input fire se 0,0 2,2
Play#1 command fire
@ -331,9 +313,9 @@
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 15 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 74 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 82 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
Play#1 output Play#1 1 5 sectors
Play#1 output Play#1 6 0 595
Play#1 input ctld
@ -367,10 +349,8 @@
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
Play#0 output Play#0 1 2 4,2 = 98% 125 .. .. 98 0 0 0 0% 98 0 1
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
@ -383,9 +363,7 @@
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
@ -397,10 +375,8 @@
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
@ -412,7 +388,7 @@
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
@ -424,7 +400,7 @@
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 8 ships
Play#0 output Play#0 6 0 640
@ -439,8 +415,8 @@
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
@ -450,7 +426,7 @@
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
@ -874,11 +850,9 @@
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 2 0,2 + 7% 8 .. .. 72 0 0 0 0% 7 0 1
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
Play#0 output Play#0 1 2 4,2 = 98% 125 .. .. 98 0 0 0 0% 98 0 1
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 0% 7 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
@ -891,9 +865,7 @@
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
@ -905,10 +877,8 @@
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
@ -917,11 +887,11 @@
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 4 0 0 0 0 0 0 62 60
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 4 0 0 0 0 0 1 67 60
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 3 0 0 0 0 0 0 61 60
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 3 0 0 0 0 0 1 67 60
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 1 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
@ -931,11 +901,11 @@
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 sb 3,3 68% 0 4 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 8,0 72% 0 4 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
Play#0 output Play#0 1 12 sb 3,3 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 8,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 1 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
@ -949,8 +919,8 @@
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
@ -960,7 +930,7 @@
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
@ -1283,11 +1253,9 @@
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
Play#0 output Play#0 1 2 0,2 + 2% 2 .. .. 12 0 0 0 0% 1 0 1
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
Play#0 output Play#0 1 2 4,2 = 98% 125 .. .. 98 0 0 0 0% 98 0 1
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 0% 2 0 1
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input comm * ?terr=1
Play#0 command commodity
@ -1298,11 +1266,9 @@
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 1 1 0
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input sinf * ?terr=1
Play#0 command sinfrastructure
@ -1313,11 +1279,9 @@
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
Play#0 output Play#0 1 2 0,2 + 2% 1% 0.388 no N/A 2% 1.00
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
Play#0 output Play#0 1 8 sectors
Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
Play#0 output Play#0 1 6 sectors
Play#0 output Play#0 6 0 640
Play#0 input ship * ?eff<100
Play#0 command ship
@ -1326,11 +1290,11 @@
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 4 0 0 0 0 0 0 62 60
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 4 0 0 0 0 0 1 67 60
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 3 0 0 0 0 0 0 61 60
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 3 0 0 0 0 0 1 67 60
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 1 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input carg * ?eff<100
@ -1340,11 +1304,11 @@
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 12 sb 3,3 68% 0 4 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 8,0 72% 0 4 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
Play#0 output Play#0 1 12 sb 3,3 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 13 sb 8,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 1 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
Play#0 output Play#0 1 9 ships
Play#0 output Play#0 6 0 640
Play#0 input plane * ?eff<100
@ -1358,8 +1322,8 @@
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input lcarg * ?eff<100
@ -1369,7 +1333,7 @@
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
Play#0 output Play#0 1 5 units
Play#0 output Play#0 6 0 640
Play#0 input nuke *
@ -1394,10 +1358,6 @@
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 3 damage.
Play#0 output Play#0 1 Country #1 shelled sector 1,3 for 29 damage.
Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
Play#0 output Play#0 1 spy infiltrator #0 takes 1
@ -1439,10 +1399,8 @@
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.

View file

@ -1,7 +1,5 @@
|| an island
des @0,0:2 +
build b 2,2 j
build b 2,2 b
edit l 4,2 e 100
give c * ?des#. 100
|| country#1
@ -19,7 +17,7 @@ give g 4,0 6
give s 2:4,0 99
edit c 1 c 1,-1 s 4 b 640 M 25000 T 100
|| country#2
| target harbor, highways, a strong bridge, a weak bridge
| target harbor, highways
des 2,2 h
add 2 2 2 p
edit l -2:4,2:3 ?des#. o 2 O 2
@ -48,8 +46,6 @@ terr * ?own#0&eff=100 2
terr 14,0 1
terr 2,-2 1
terr -2,-2 1
terr 4,2 1
terr 1,3 1
terr 2,2 1
terr 0,2 1
terr 6,0 1