tests/fire: Drop test of falling bridges
Now covered in tests/bridgefall. Damage perturbed, because deleting the bridges from the setup makes defend() roll fewer dice. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 70 additions and 118 deletions
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@ -65,9 +65,8 @@ fire se 0,0 -2,-2
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fire se 2,0 -2,-2
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fire se 2,0 -2,-2
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fire se 4,0 -2,-2
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fire se 4,0 -2,-2
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| at bridge, one splash
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| at bridge, one splash
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fire se 0,0 4,2
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| firing at bridges is covered in bridgefall-test
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fire se 2,0 4,2
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__cmd added -3 -3 0
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fire se 4,0 1,3
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| at harbor with stuff
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| at harbor with stuff
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fire se 0,0 2,2
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fire se 0,0 2,2
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fire se 2,0 2,2
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fire se 2,0 2,2
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@ -1,8 +1,8 @@
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config sect
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config sect
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owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist ydist avail elev work coastal newdes min gold fert ocontent uran oldown civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad c_dist m_dist s_dist g_dist p_dist i_dist d_dist b_dist f_dist o_dist l_dist h_dist u_dist r_dist c_del m_del s_del g_del p_del i_del d_del b_del f_del o_del l_del h_del u_del r_del mines pstage ptime che che_target fallout access road rail dfense
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owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist ydist avail elev work coastal newdes min gold fert ocontent uran oldown civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad c_dist m_dist s_dist g_dist p_dist i_dist d_dist b_dist f_dist o_dist l_dist h_dist u_dist r_dist c_del m_del s_del g_del p_del i_del d_del b_del f_del o_del l_del h_del u_del r_del mines pstage ptime che che_target fallout access road rail dfense
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@ -32,9 +32,9 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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@ -48,7 +48,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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@ -271,8 +271,8 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet xstar
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9 1 3 1 2 98 124 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 9 "" -12 0 0 () ""
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9 1 3 1 2 98 124 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 9 "" -12 0 0 () ""
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11 0 6 0 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 11 "" -12 0 0 (injured helpless depth-charged) "j"
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12 2 3 3 18 68 62 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 12 "" -12 0 0 () ""
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12 2 3 3 18 68 61 0 60 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 12 "" -12 0 0 () ""
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@ -281,9 +281,9 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet xstar
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19 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
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@ -385,7 +385,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
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|
||||||
22 2 3 3 21 97 124 0 270 0 0 none 0 "" 22 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
22 2 3 3 21 97 124 0 270 0 0 none 0 "" 22 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
23 2 8 0 21 100 127 0 270 0 0 none 0 "" 23 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
23 2 8 0 21 100 127 0 270 0 0 none 0 "" 23 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
|
@ -397,8 +397,8 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
|
||||||
29 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
29 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
30 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
30 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
31 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
31 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
32 2 2 2 7 94 120 0 40 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 94 94 0 0 healthy 0 -1 0
|
32 2 2 2 7 94 119 0 40 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 94 94 0 0 healthy 0 -1 0
|
||||||
33 2 2 2 21 97 123 0 270 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 32 0
|
33 2 2 2 21 97 123 0 270 0 0 none 0 "" -1 0 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 32 0
|
||||||
34 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
34 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
35 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
35 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
36 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
36 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
|
@ -473,7 +473,7 @@ config news
|
||||||
actor action victim times duration time
|
actor action victim times duration time
|
||||||
1 10 0 4 0 0
|
1 10 0 4 0 0
|
||||||
1 10 1 6 0 0
|
1 10 1 6 0 0
|
||||||
1 10 2 22 0 0
|
1 10 2 19 0 0
|
||||||
1 11 1 2 0 0
|
1 11 1 2 0 0
|
||||||
1 11 2 11 0 0
|
1 11 2 11 0 0
|
||||||
/config
|
/config
|
||||||
|
@ -590,7 +590,6 @@ uid owner type amount price maxbidder markettime xbuy ybuy xsell ysell
|
||||||
/config
|
/config
|
||||||
config lost
|
config lost
|
||||||
timestamp owner type id x y
|
timestamp owner type id x y
|
||||||
0 2 0 0 1 3
|
|
||||||
0 2 3 0 2 2
|
0 2 3 0 2 2
|
||||||
0 2 3 10 2 2
|
0 2 3 10 2 2
|
||||||
0 2 3 12 2 2
|
0 2 3 12 2 2
|
||||||
|
|
|
@ -206,26 +206,8 @@
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
Play#1 output Play#1 1 \007Kaboom!!!
|
||||||
Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
|
Play#1 output Play#1 1 Shells hit sector -2,-2 for 43 damage.
|
||||||
Play#1 output Play#1 6 0 610
|
Play#1 output Play#1 6 0 610
|
||||||
Play#1 input fire se 0,0 4,2
|
Play#1 input __cmd added -3 -3 0
|
||||||
Play#1 command fire
|
Play#1 command __cmd
|
||||||
Play#1 output Play#1 1 Sector 0,0 ready to fire
|
|
||||||
Play#1 output Play#1 1 range is 3.00 (3.50)
|
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
|
||||||
Play#1 output Play#1 1 Shells hit sector 4,2 for 0 damage.
|
|
||||||
Play#1 output Play#1 6 0 609
|
|
||||||
Play#1 input fire se 2,0 4,2
|
|
||||||
Play#1 command fire
|
|
||||||
Play#1 output Play#1 1 Sector 2,0 ready to fire
|
|
||||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
|
||||||
Play#1 output Play#1 1 Shells hit sector 4,2 for 3 damage.
|
|
||||||
Play#1 output Play#1 6 0 608
|
|
||||||
Play#1 input fire se 4,0 1,3
|
|
||||||
Play#1 command fire
|
|
||||||
Play#1 output Play#1 1 Sector 4,0 ready to fire
|
|
||||||
Play#1 output Play#1 1 range is 5.00 (4.50)
|
|
||||||
Play#1 output Play#1 1 \007Kaboom!!!
|
|
||||||
Play#1 output Play#1 1 Shells hit sector 1,3 for 29 damage.
|
|
||||||
Play#1 output Play#1 6 0 607
|
Play#1 output Play#1 6 0 607
|
||||||
Play#1 input fire se 0,0 2,2
|
Play#1 input fire se 0,0 2,2
|
||||||
Play#1 command fire
|
Play#1 command fire
|
||||||
|
@ -331,9 +313,9 @@
|
||||||
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
|
||||||
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 0,0 f .......... .......... 15 1 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 0,0 f .......... .......... 16 1 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 2,0 f .......... .......... 74 1 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 4,0 f .......... .......... 82 7 0 0 0 0 0 0 0 0
|
Play#1 output Play#1 1 4,0 f .......... .......... 83 7 0 0 0 0 0 0 0 0
|
||||||
Play#1 output Play#1 1 5 sectors
|
Play#1 output Play#1 1 5 sectors
|
||||||
Play#1 output Play#1 6 0 595
|
Play#1 output Play#1 6 0 595
|
||||||
Play#1 input ctld
|
Play#1 input ctld
|
||||||
|
@ -367,10 +349,8 @@
|
||||||
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1
|
Play#0 output Play#0 1 2 0,2 + 100% 127 .. .. 1000 0 0 0 0% 100 0 1
|
||||||
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
|
||||||
Play#0 output Play#0 1 2 4,2 = 98% 125 .. .. 98 0 0 0 0% 98 0 1
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input comm * ?terr=1
|
Play#0 input comm * ?terr=1
|
||||||
Play#0 command commodity
|
Play#0 command commodity
|
||||||
|
@ -383,9 +363,7 @@
|
||||||
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 100 100 0
|
||||||
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
||||||
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input sinf * ?terr=1
|
Play#0 input sinf * ?terr=1
|
||||||
Play#0 command sinfrastructure
|
Play#0 command sinfrastructure
|
||||||
|
@ -397,10 +375,8 @@
|
||||||
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
||||||
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
||||||
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
|
Play#0 output Play#0 1 2 0,2 + 100% 100% 0.001 yes 0.020 100% 1.00
|
||||||
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
|
||||||
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input ship * ?eff<100
|
Play#0 input ship * ?eff<100
|
||||||
Play#0 command ship
|
Play#0 command ship
|
||||||
|
@ -412,7 +388,7 @@
|
||||||
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
Play#0 output Play#0 1 2 10 sb submarine 2,2 20% 0 0 0 0 0 0 0 0 0 60
|
||||||
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
Play#0 output Play#0 1 2 11 sb submarine 6,0 20% 0 0 0 0 0 0 0 1 0 60
|
||||||
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
|
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
|
||||||
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
|
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
|
||||||
Play#0 output Play#0 1 8 ships
|
Play#0 output Play#0 1 8 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input carg * ?eff<100
|
Play#0 input carg * ?eff<100
|
||||||
|
@ -424,7 +400,7 @@
|
||||||
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 10 sb 2,2 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 11 sb 6,0 20% 0 0 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
|
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
||||||
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
||||||
Play#0 output Play#0 1 8 ships
|
Play#0 output Play#0 1 8 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
|
@ -439,8 +415,8 @@
|
||||||
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
|
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
|
||||||
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 42% 1 1
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
||||||
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 42% 1 0 32L
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
||||||
Play#0 output Play#0 1 5 units
|
Play#0 output Play#0 1 5 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input lcarg * ?eff<100
|
Play#0 input lcarg * ?eff<100
|
||||||
|
@ -450,7 +426,7 @@
|
||||||
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
||||||
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 5 units
|
Play#0 output Play#0 1 5 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input nuke *
|
Play#0 input nuke *
|
||||||
|
@ -874,11 +850,9 @@
|
||||||
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 2 0,2 + 7% 8 .. .. 72 0 0 0 0% 7 0 1
|
Play#0 output Play#0 1 2 0,2 + 7% 9 .. .. 72 0 0 0 0% 7 0 1
|
||||||
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
|
||||||
Play#0 output Play#0 1 2 4,2 = 98% 125 .. .. 98 0 0 0 0% 98 0 1
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input comm * ?terr=1
|
Play#0 input comm * ?terr=1
|
||||||
Play#0 command commodity
|
Play#0 command commodity
|
||||||
|
@ -891,9 +865,7 @@
|
||||||
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 7 7 0
|
||||||
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
||||||
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input sinf * ?terr=1
|
Play#0 input sinf * ?terr=1
|
||||||
Play#0 command sinfrastructure
|
Play#0 command sinfrastructure
|
||||||
|
@ -905,10 +877,8 @@
|
||||||
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
||||||
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
||||||
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
|
Play#0 output Play#0 1 2 0,2 + 7% 7% 0.349 yes 0.349 7% 1.00
|
||||||
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 yes 0.052 86% 1.43
|
||||||
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input ship * ?eff<100
|
Play#0 input ship * ?eff<100
|
||||||
Play#0 command ship
|
Play#0 command ship
|
||||||
|
@ -917,11 +887,11 @@
|
||||||
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
||||||
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 4 0 0 0 0 0 0 62 60
|
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 3 0 0 0 0 0 0 61 60
|
||||||
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 4 0 0 0 0 0 1 67 60
|
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 3 0 0 0 0 0 1 67 60
|
||||||
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
|
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
|
||||||
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
|
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
|
||||||
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 1 0 0 0 0 0 0 40 20
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
||||||
Play#0 output Play#0 1 9 ships
|
Play#0 output Play#0 1 9 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input carg * ?eff<100
|
Play#0 input carg * ?eff<100
|
||||||
|
@ -931,11 +901,11 @@
|
||||||
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 12 sb 3,3 68% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 12 sb 3,3 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 13 sb 8,0 72% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 13 sb 8,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
|
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
||||||
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
||||||
Play#0 output Play#0 1 24 cs 6,0 32% 0 1 0 0 0 0 0 0 0 0 32 32 0
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
||||||
Play#0 output Play#0 1 9 ships
|
Play#0 output Play#0 1 9 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input plane * ?eff<100
|
Play#0 input plane * ?eff<100
|
||||||
|
@ -949,8 +919,8 @@
|
||||||
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
|
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
|
||||||
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 42% 1 1
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
||||||
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 42% 1 0 32L
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
||||||
Play#0 output Play#0 1 5 units
|
Play#0 output Play#0 1 5 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input lcarg * ?eff<100
|
Play#0 input lcarg * ?eff<100
|
||||||
|
@ -960,7 +930,7 @@
|
||||||
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
||||||
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 5 units
|
Play#0 output Play#0 1 5 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input nuke *
|
Play#0 input nuke *
|
||||||
|
@ -1283,11 +1253,9 @@
|
||||||
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 1 2,-2 s 100% 127 .. .. 100 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 0 6,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
Play#0 output Play#0 1 0 14,0 . 0% 0 .. .. 0 0 0 0 0% 0 0 1
|
||||||
Play#0 output Play#0 1 2 0,2 + 2% 2 .. .. 12 0 0 0 0% 1 0 1
|
Play#0 output Play#0 1 2 0,2 + 1% 1 .. .. 13 0 0 0 0% 2 0 1
|
||||||
Play#0 output Play#0 1 2 2,2 h 87% 0 .. .. 87 0 0 0 0% 86 0 1
|
Play#0 output Play#0 1 2 2,2 h 86% 0 .. .. 86 0 0 0 0% 87 0 1
|
||||||
Play#0 output Play#0 1 2 4,2 = 98% 125 .. .. 98 0 0 0 0% 98 0 1
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . 0% 0 .. .. 0 0 0 0 0% 78 0 1
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input comm * ?terr=1
|
Play#0 input comm * ?terr=1
|
||||||
Play#0 command commodity
|
Play#0 command commodity
|
||||||
|
@ -1298,11 +1266,9 @@
|
||||||
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 2,-2 s .......... .......... 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 6,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 0 14,0 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 1 1 0
|
Play#0 output Play#0 1 2 0,2 + .......... .......... 0 0 0 0 0 0 0 2 1 0
|
||||||
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
Play#0 output Play#0 1 2 2,2 h .......... .......... 0 0 0 0 0 0 0 86 86 0
|
||||||
Play#0 output Play#0 1 2 4,2 = .......... .......... 0 0 0 0 0 0 0 98 98 0
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . .......... .......... 0 0 0 0 0 0 0 0 0 0
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input sinf * ?terr=1
|
Play#0 input sinf * ?terr=1
|
||||||
Play#0 command sinfrastructure
|
Play#0 command sinfrastructure
|
||||||
|
@ -1313,11 +1279,9 @@
|
||||||
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
Play#0 output Play#0 1 1 2,-2 s 100% 0% N/A yes N/A 100% 99.00
|
||||||
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
Play#0 output Play#0 1 0 6,0 . 0% 0% N/A no N/A 0% 0.00
|
||||||
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
Play#0 output Play#0 1 0 14,0 . 0% 0% N/A no N/A 0% 0.00
|
||||||
Play#0 output Play#0 1 2 0,2 + 2% 1% 0.388 no N/A 2% 1.00
|
Play#0 output Play#0 1 2 0,2 + 1% 1% 0.392 no N/A 1% 1.00
|
||||||
Play#0 output Play#0 1 2 2,2 h 87% 86% 0.051 yes 0.051 87% 1.44
|
Play#0 output Play#0 1 2 2,2 h 86% 86% 0.052 no N/A 86% 1.43
|
||||||
Play#0 output Play#0 1 2 4,2 = 98% 98% 0.001 yes 0.020 98% 1.00
|
Play#0 output Play#0 1 6 sectors
|
||||||
Play#0 output Play#0 1 0 1,3 . 0% 78% N/A no N/A 0% 0.00
|
|
||||||
Play#0 output Play#0 1 8 sectors
|
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input ship * ?eff<100
|
Play#0 input ship * ?eff<100
|
||||||
Play#0 command ship
|
Play#0 command ship
|
||||||
|
@ -1326,11 +1290,11 @@
|
||||||
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
Play#0 output Play#0 1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
|
||||||
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
Play#0 output Play#0 1 1 9 cs cargo ship 3,1 98% 0 10 0 0 0 0 0 0 124 20
|
||||||
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 4 0 0 0 0 0 0 62 60
|
Play#0 output Play#0 1 2 12 sb submarine 3,3 68% 0 3 0 0 0 0 0 0 61 60
|
||||||
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 4 0 0 0 0 0 1 67 60
|
Play#0 output Play#0 1 2 13 sb submarine 8,0 72% 0 3 0 0 0 0 0 1 67 60
|
||||||
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
|
Play#0 output Play#0 1 2 22 cs cargo ship 3,3 58% 0 3 0 0 0 0 1 1 65 20
|
||||||
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 88 20
|
Play#0 output Play#0 1 2 23 cs cargo ship 8,0 78% 0 4 0 0 0 0 1 1 86 20
|
||||||
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 1 0 0 0 0 0 0 40 20
|
Play#0 output Play#0 1 2 24 cs cargo ship 6,0 32% 0 2 0 0 0 0 0 0 40 20
|
||||||
Play#0 output Play#0 1 9 ships
|
Play#0 output Play#0 1 9 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input carg * ?eff<100
|
Play#0 input carg * ?eff<100
|
||||||
|
@ -1340,11 +1304,11 @@
|
||||||
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 9 cs 3,1 98% 0 10 0 10 9 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 12 sb 3,3 68% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 12 sb 3,3 68% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 13 sb 8,0 72% 0 4 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 13 sb 8,0 72% 0 3 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 59 58 0
|
Play#0 output Play#0 1 22 cs 3,3 58% 0 3 0 0 0 0 0 0 0 0 58 59 0
|
||||||
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
Play#0 output Play#0 1 23 cs 8,0 78% 0 4 0 0 0 0 0 0 0 0 78 78 0
|
||||||
Play#0 output Play#0 1 24 cs 6,0 32% 0 1 0 0 0 0 0 0 0 0 32 32 0
|
Play#0 output Play#0 1 24 cs 6,0 32% 0 2 0 0 0 0 0 0 0 0 32 32 0
|
||||||
Play#0 output Play#0 1 9 ships
|
Play#0 output Play#0 1 9 ships
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input plane * ?eff<100
|
Play#0 input plane * ?eff<100
|
||||||
|
@ -1358,8 +1322,8 @@
|
||||||
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
Play#0 output Play#0 1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 42% 0 0
|
||||||
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
|
Play#0 output Play#0 1 2 22 rad radar unit 3,3 97% 10 0 124 0 270 42% 1 0 22S
|
||||||
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 120 0 40 42% 1 1
|
Play#0 output Play#0 1 2 32 tra train 2,2 94% 10 0 119 0 40 42% 1 1
|
||||||
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 10 0 123 0 270 42% 1 0 32L
|
Play#0 output Play#0 1 2 33 rad radar unit 2,2 97% 9 0 123 0 270 42% 1 0 32L
|
||||||
Play#0 output Play#0 1 5 units
|
Play#0 output Play#0 1 5 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input lcarg * ?eff<100
|
Play#0 input lcarg * ?eff<100
|
||||||
|
@ -1369,7 +1333,7 @@
|
||||||
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 22 rad 3,3 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
Play#0 output Play#0 1 32 tra 2,2 94% 0 10 0 0 0 0 0 0 0 0 94 94 0
|
||||||
Play#0 output Play#0 1 33 rad 2,2 97% 0 10 0 0 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 33 rad 2,2 97% 0 9 0 0 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 5 units
|
Play#0 output Play#0 1 5 units
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input nuke *
|
Play#0 input nuke *
|
||||||
|
@ -1394,10 +1358,6 @@
|
||||||
Play#0 command read
|
Play#0 command read
|
||||||
Play#0 output Play#0 1
|
Play#0 output Play#0 1
|
||||||
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 0 damage.
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 3 damage.
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 1,3 for 29 damage.
|
|
||||||
Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
|
||||||
Play#0 output Play#0 1 spy infiltrator #0 takes 1
|
Play#0 output Play#0 1 spy infiltrator #0 takes 1
|
||||||
|
@ -1439,10 +1399,8 @@
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 25 damage.
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 32 damage.
|
||||||
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 21 damage.
|
||||||
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
||||||
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
|
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 50 damage.
|
||||||
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
|
||||||
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
|| an island
|
|| an island
|
||||||
des @0,0:2 +
|
des @0,0:2 +
|
||||||
build b 2,2 j
|
|
||||||
build b 2,2 b
|
|
||||||
edit l 4,2 e 100
|
edit l 4,2 e 100
|
||||||
give c * ?des#. 100
|
give c * ?des#. 100
|
||||||
|| country#1
|
|| country#1
|
||||||
|
@ -19,7 +17,7 @@ give g 4,0 6
|
||||||
give s 2:4,0 99
|
give s 2:4,0 99
|
||||||
edit c 1 c 1,-1 s 4 b 640 M 25000 T 100
|
edit c 1 c 1,-1 s 4 b 640 M 25000 T 100
|
||||||
|| country#2
|
|| country#2
|
||||||
| target harbor, highways, a strong bridge, a weak bridge
|
| target harbor, highways
|
||||||
des 2,2 h
|
des 2,2 h
|
||||||
add 2 2 2 p
|
add 2 2 2 p
|
||||||
edit l -2:4,2:3 ?des#. o 2 O 2
|
edit l -2:4,2:3 ?des#. o 2 O 2
|
||||||
|
@ -48,8 +46,6 @@ terr * ?own#0&eff=100 2
|
||||||
terr 14,0 1
|
terr 14,0 1
|
||||||
terr 2,-2 1
|
terr 2,-2 1
|
||||||
terr -2,-2 1
|
terr -2,-2 1
|
||||||
terr 4,2 1
|
|
||||||
terr 1,3 1
|
|
||||||
terr 2,2 1
|
terr 2,2 1
|
||||||
terr 0,2 1
|
terr 0,2 1
|
||||||
terr 6,0 1
|
terr 6,0 1
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue