Fix capital maintenance to charge at 60% efficiency
produce_sect() started to charge at 61%. Has always been that way.
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@ -277,7 +277,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
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np = getnatp(natnum);
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if ((sp->sct_type == SCT_CAPIT) && (sp->sct_effic > 60)) {
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if (sp->sct_type == SCT_CAPIT && sp->sct_effic >= 60) {
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p_sect[SCT_CAPIT][0]++;
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p_sect[SCT_CAPIT][1] += etu;
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if (!player->simulation)
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