(buil, drnuke_const, opt_DRNUKE, show, show_nuke_build)
(show_nuke_capab, vers, xdvisible, build.t, Options.t): Remove opt_DRNUKE and replace with the following check drnuke_const > MIN_DRNUKE_CONST. Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values. Change the default drnuke_const to 0.0 because in the stock game opt_DRNUKE was disabled.
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d5f6d74d05
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b7d0b66161
11 changed files with 20 additions and 22 deletions
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@ -195,12 +195,13 @@ buil(void)
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np = &nchr[type];
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rqtech = np->n_tech;
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if (rqtech > tlev
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|| (opt_DRNUKE && np->n_tech * drnuke_const > rlev))
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|| (drnuke_const > MIN_DRNUKE_CONST &&
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np->n_tech * drnuke_const > rlev))
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type = -1;
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}
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if (type < 0) {
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int tt = tlev;
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if (opt_DRNUKE)
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if (drnuke_const > MIN_DRNUKE_CONST)
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tt = (tlev < (rlev / drnuke_const) ? (int)tlev :
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(int)(rlev / drnuke_const));
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pr("You can't build that!\n");
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@ -90,7 +90,7 @@ show(void)
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show_news(99999);
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return RET_OK;
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}
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if (opt_DRNUKE)
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if (drnuke_const > MIN_DRNUKE_CONST)
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tlev = ((rlev / drnuke_const) > tlev ? tlev :
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(rlev / drnuke_const));
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bfunc = show_nuke_build;
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@ -173,7 +173,7 @@ vers(void)
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if (!ef_nelem(EF_NUKE_CHR))
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pr("Nukes are disabled.\n");
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else if (opt_DRNUKE) { /* NUKES && DRNUKE enabled */
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else if (drnuke_const > MIN_DRNUKE_CONST) {
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pr("In order to build a nuke, you need %1.2f times the tech level in research\n", drnuke_const);
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pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n", (int)(300.0 * drnuke_const));
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}
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@ -242,7 +242,7 @@ xdvisible(int type, void *p)
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return player->god || tlev <= (int)(1.25 * natp->nat_level[NAT_TLEV]);
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case EF_NUKE_CHR:
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tlev = ((struct nchrstr *)p)->n_tech;
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if (opt_DRNUKE) {
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if (drnuke_const > MIN_DRNUKE_CONST) {
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natp = getnatp(player->cnum);
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if (tlev > (int)((int)(1.25 * natp->nat_level[NAT_RLEV])
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/ drnuke_const))
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