(buil, drnuke_const, opt_DRNUKE, show, show_nuke_build)
(show_nuke_capab, vers, xdvisible, build.t, Options.t): Remove opt_DRNUKE and replace with the following check drnuke_const > MIN_DRNUKE_CONST. Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values. Change the default drnuke_const to 0.0 because in the stock game opt_DRNUKE was disabled.
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11 changed files with 20 additions and 22 deletions
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@ -242,7 +242,7 @@ xdvisible(int type, void *p)
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return player->god || tlev <= (int)(1.25 * natp->nat_level[NAT_TLEV]);
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case EF_NUKE_CHR:
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tlev = ((struct nchrstr *)p)->n_tech;
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if (opt_DRNUKE) {
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if (drnuke_const > MIN_DRNUKE_CONST) {
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natp = getnatp(player->cnum);
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if (tlev > (int)((int)(1.25 * natp->nat_level[NAT_RLEV])
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/ drnuke_const))
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