Document that nukes can be traded

This commit is contained in:
Markus Armbruster 2008-04-15 20:34:42 +02:00
parent ba628b82bd
commit b88d59b9e4
3 changed files with 13 additions and 13 deletions

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@ -1,13 +1,13 @@
.TH Command SET .TH Command SET
.NA set "Establish price for a ship, plane or land unit" .NA set "Establish price for a ship, plane, land unit or nuke"
.LV Expert .LV Expert
.SY "set <type> <SHIP(s)/UNIT(s)/PLANE(s)> <PRICE>" .SY "set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>"
The set price command allows you to set the prices on ships/units/planes The set price command allows you to set the prices on ships, planes,
for sale. land units or nukes for sale.
.s1 .s1
<type> is the type of unit you are putting on sale, <TYPE> is the type of unit you are putting on sale,
either ship, plane, or land. either ship, plane, or land or nuke.
<SHIP(s)/UNIT(s)/PLANE(s)> is(are) the unit #(s), and <SHIPS|PLANES|UNITS|NUKES> is(are) the unit #(s), and
<PRICE> is the cost per item. <PRICE> is the cost per item.
.s1 .s1
If you don't supply the price on the command line the program If you don't supply the price on the command line the program
@ -18,7 +18,7 @@ Negative prices can't be used (no more Crazy Eddie).
You may withdraw an offer by setting the price to zero. You may withdraw an offer by setting the price to zero.
.s1 .s1
Note that ships are not \*Qdelivered\*U to the purchaser, Note that ships are not \*Qdelivered\*U to the purchaser,
but planes and units are. but planes, land units and nukes are.
.sp .sp
.SA "trade, Commerce" .SA "trade, Commerce"

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@ -1,10 +1,9 @@
.TH Command TRADE .TH Command TRADE
.NA trade "Buy planes/ships/land units" .NA trade "Buy ships, planes, land units or nukes"
.LV Expert .LV Expert
.SY "trade" .SY "trade"
The trade report lists The trade report lists all ships, planes, land units and nukes that
all ships, planes and land units that are being sold and allows you are being sold and allows you to buy them.
to buy them.
.s1 .s1
It is based on a bidding system, and after the bidding time has passed, It is based on a bidding system, and after the bidding time has passed,
the transactions are executed, and the highest bidder gets the goods the transactions are executed, and the highest bidder gets the goods

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@ -223,7 +223,8 @@ struct cmndstr player_coms[] = {
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM}, {"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
{"sect <SECTS>", 0, sct, 0, NORM}, {"sect <SECTS>", 0, sct, 0, NORM},
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP}, {"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP}, {"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
1, set, C_MOD, NORM + CAP},
{"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD}, {"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
{"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD}, {"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM}, {"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},