Document that nukes can be traded
This commit is contained in:
parent
ba628b82bd
commit
b88d59b9e4
3 changed files with 13 additions and 13 deletions
16
info/set.t
16
info/set.t
|
@ -1,13 +1,13 @@
|
|||
.TH Command SET
|
||||
.NA set "Establish price for a ship, plane or land unit"
|
||||
.NA set "Establish price for a ship, plane, land unit or nuke"
|
||||
.LV Expert
|
||||
.SY "set <type> <SHIP(s)/UNIT(s)/PLANE(s)> <PRICE>"
|
||||
The set price command allows you to set the prices on ships/units/planes
|
||||
for sale.
|
||||
.SY "set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>"
|
||||
The set price command allows you to set the prices on ships, planes,
|
||||
land units or nukes for sale.
|
||||
.s1
|
||||
<type> is the type of unit you are putting on sale,
|
||||
either ship, plane, or land.
|
||||
<SHIP(s)/UNIT(s)/PLANE(s)> is(are) the unit #(s), and
|
||||
<TYPE> is the type of unit you are putting on sale,
|
||||
either ship, plane, or land or nuke.
|
||||
<SHIPS|PLANES|UNITS|NUKES> is(are) the unit #(s), and
|
||||
<PRICE> is the cost per item.
|
||||
.s1
|
||||
If you don't supply the price on the command line the program
|
||||
|
@ -18,7 +18,7 @@ Negative prices can't be used (no more Crazy Eddie).
|
|||
You may withdraw an offer by setting the price to zero.
|
||||
.s1
|
||||
Note that ships are not \*Qdelivered\*U to the purchaser,
|
||||
but planes and units are.
|
||||
but planes, land units and nukes are.
|
||||
.sp
|
||||
.SA "trade, Commerce"
|
||||
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
.TH Command TRADE
|
||||
.NA trade "Buy planes/ships/land units"
|
||||
.NA trade "Buy ships, planes, land units or nukes"
|
||||
.LV Expert
|
||||
.SY "trade"
|
||||
The trade report lists
|
||||
all ships, planes and land units that are being sold and allows you
|
||||
to buy them.
|
||||
The trade report lists all ships, planes, land units and nukes that
|
||||
are being sold and allows you to buy them.
|
||||
.s1
|
||||
It is based on a bidding system, and after the bidding time has passed,
|
||||
the transactions are executed, and the highest bidder gets the goods
|
||||
|
|
|
@ -223,7 +223,8 @@ struct cmndstr player_coms[] = {
|
|||
{"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
|
||||
{"sect <SECTS>", 0, sct, 0, NORM},
|
||||
{"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
|
||||
{"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
|
||||
{"set <TYPE> <SHIPS|PLANES|UNITS|NUKES> <PRICE>",
|
||||
1, set, C_MOD, NORM + CAP},
|
||||
{"setresource <type> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
|
||||
{"setsector <type> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
|
||||
{"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue